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clutter: Remove CLUTTER_CULL_RESULT_PARTIAL
Culling paint volumes don't give this level of detail anymore, and in fact knowing whether it was partially or fully in was only being used in a debug path. For the purposes of culling, it doesn't matter if a given actor is partially or completely inside the frustum; either way, it must be painted. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
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@ -3372,7 +3372,6 @@ _clutter_actor_paint_cull_result (ClutterActor *self,
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case CLUTTER_CULL_RESULT_OUT:
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clutter_color_init (&color, 0, 0, 255, 255);
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break;
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case CLUTTER_CULL_RESULT_PARTIAL:
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default:
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clutter_color_init (&color, 0, 255, 255, 255);
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break;
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@ -3503,10 +3502,8 @@ cull_actor (ClutterActor *self,
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switch (overlap)
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{
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case CAIRO_REGION_OVERLAP_IN:
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*result_out = CLUTTER_CULL_RESULT_IN;
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break;
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case CAIRO_REGION_OVERLAP_PART:
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*result_out = CLUTTER_CULL_RESULT_PARTIAL;
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*result_out = CLUTTER_CULL_RESULT_IN;
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break;
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case CAIRO_REGION_OVERLAP_OUT:
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*result_out = CLUTTER_CULL_RESULT_OUT;
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@ -250,7 +250,6 @@ typedef enum _ClutterCullResult
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CLUTTER_CULL_RESULT_UNKNOWN,
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CLUTTER_CULL_RESULT_IN,
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CLUTTER_CULL_RESULT_OUT,
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CLUTTER_CULL_RESULT_PARTIAL
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} ClutterCullResult;
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gboolean _clutter_has_progress_function (GType gtype);
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