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renderer-native: Move some error reporting up the call stack
Pass GErrors to functions that can fail, and report the error att the call site. https://bugzilla.gnome.org/show_bug.cgi?id=785381
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@ -1594,13 +1594,13 @@ meta_renderer_native_create_onscreen (MetaGpuKms *gpu_kms,
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CoglContext *context,
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MetaMonitorTransform transform,
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gint view_width,
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gint view_height)
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gint view_height,
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GError **error)
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{
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CoglOnscreen *onscreen;
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CoglOnscreenEGL *onscreen_egl;
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MetaOnscreenNative *onscreen_native;
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gint width, height;
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GError *error = NULL;
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if (meta_monitor_transform_is_rotated (transform))
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{
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@ -1617,11 +1617,9 @@ meta_renderer_native_create_onscreen (MetaGpuKms *gpu_kms,
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cogl_onscreen_set_swap_throttled (onscreen,
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_clutter_get_sync_to_vblank ());
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), &error))
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error))
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{
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g_warning ("Could not create onscreen: %s", error->message);
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cogl_object_unref (onscreen);
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g_error_free (error);
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return NULL;
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}
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@ -1637,16 +1635,16 @@ meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
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CoglContext *context,
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MetaMonitorTransform transform,
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gint view_width,
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gint view_height)
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gint view_height,
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GError **error)
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{
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CoglOffscreen *fb;
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CoglTexture2D *tex;
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GError *error = NULL;
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tex = cogl_texture_2d_new_with_size (context, view_width, view_height);
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cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), FALSE);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), &error))
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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return FALSE;
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@ -1654,10 +1652,8 @@ meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
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fb = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
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cogl_object_unref (tex);
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), &error))
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), error))
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{
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g_warning ("Could not create offscreen: %s", error->message);
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g_error_free (error);
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cogl_object_unref (fb);
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return FALSE;
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}
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@ -1786,9 +1782,10 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
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cogl_context,
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view_transform,
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width,
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height);
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height,
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&error);
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if (!onscreen)
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meta_fatal ("Failed to allocate onscreen framebuffer\n");
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g_error ("Failed to allocate onscreen framebuffer: %s", error->message);
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if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
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{
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@ -1796,9 +1793,10 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
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cogl_context,
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view_transform,
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width,
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height);
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height,
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&error);
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if (!offscreen)
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meta_fatal ("Failed to allocate back buffer texture\n");
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g_error ("Failed to allocate back buffer texture: %s", error->message);
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}
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view = g_object_new (META_TYPE_RENDERER_VIEW,
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