diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c index 44565cf85..25ce9d899 100644 --- a/clutter/clutter/clutter-stage.c +++ b/clutter/clutter/clutter-stage.c @@ -133,9 +133,6 @@ struct _ClutterStagePrivate gint sync_delay; - GTimer *fps_timer; - gint32 timer_n_frames; - ClutterIDPool *pick_id_pool; #ifdef CLUTTER_ENABLE_DEBUG @@ -149,6 +146,9 @@ struct _ClutterStagePrivate int update_freeze_count; + double last_layout_time; + double last_paint_time; + guint relayout_pending : 1; guint redraw_pending : 1; guint is_fullscreen : 1; @@ -1074,11 +1074,15 @@ _clutter_stage_maybe_relayout (ClutterActor *actor) /* avoid reentrancy */ if (!CLUTTER_ACTOR_IN_RELAYOUT (stage)) { + int64_t start, end; + priv->relayout_pending = FALSE; priv->stage_was_relayout = TRUE; CLUTTER_NOTE (ACTOR, "Recomputing layout"); + start = g_get_monotonic_time (); + CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_IN_RELAYOUT); natural_width = natural_height = 0; @@ -1099,6 +1103,11 @@ _clutter_stage_maybe_relayout (ClutterActor *actor) &box, CLUTTER_ALLOCATION_NONE); CLUTTER_UNSET_PRIVATE_FLAGS (stage, CLUTTER_IN_RELAYOUT); + + end = g_get_monotonic_time (); + priv->last_layout_time = (end - start) / 1000.0; + + CLUTTER_NOTE (FRAME_TIME, "LAYOUT: %lf", priv->last_layout_time); } } @@ -1107,6 +1116,8 @@ clutter_stage_do_redraw (ClutterStage *stage) { ClutterActor *actor = CLUTTER_ACTOR (stage); ClutterStagePrivate *priv = stage->priv; + int64_t start; + int64_t end; if (CLUTTER_ACTOR_IN_DESTRUCTION (stage)) return; @@ -1118,28 +1129,14 @@ clutter_stage_do_redraw (ClutterStage *stage) _clutter_actor_get_debug_name (actor), stage); - if (CLUTTER_HAS_DEBUG (FRAME_TIME)) - { - if (priv->fps_timer == NULL) - priv->fps_timer = g_timer_new (); - } + start = g_get_monotonic_time (); _clutter_stage_window_redraw (priv->impl); - if (CLUTTER_HAS_DEBUG (FRAME_TIME)) - { - priv->timer_n_frames += 1; + end = g_get_monotonic_time (); - if (g_timer_elapsed (priv->fps_timer, NULL) >= 1.0) - { - g_print ("*** FPS for %s: %i ***\n", - _clutter_actor_get_debug_name (actor), - priv->timer_n_frames); - - priv->timer_n_frames = 0; - g_timer_start (priv->fps_timer); - } - } + priv->last_paint_time = (end - start) / 1000.0; + CLUTTER_NOTE (FRAME_TIME, "PAINT: %lf", priv->last_paint_time); CLUTTER_NOTE (PAINT, "Redraw finished for stage '%s'[%p]", _clutter_actor_get_debug_name (actor), @@ -1886,9 +1883,6 @@ clutter_stage_finalize (GObject *object) _clutter_id_pool_free (priv->pick_id_pool); - if (priv->fps_timer != NULL) - g_timer_destroy (priv->fps_timer); - if (priv->paint_notify != NULL) priv->paint_notify (priv->paint_data);