clutter/effect: Add paint nodes to all paint vfuncs

In the purely paint node based rendering future, ClutterEffects
simply add more paint nodes to the tree when painting the actor.

This is the leap to achieve that future.

Add paint nodes to pre_paint, paint, and post_paint, and move the
ClutterEffectNode creation to _clutter_effect_paint().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
This commit is contained in:
Georges Basile Stavracas Neto 2020-07-05 18:45:03 -03:00
parent ea20076bad
commit 4898408404
8 changed files with 59 additions and 75 deletions

View File

@ -126,6 +126,7 @@ clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_blur_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -143,7 +144,7 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static gboolean

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@ -140,6 +140,7 @@ clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effe
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
@ -164,7 +165,7 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

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@ -114,6 +114,7 @@ clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -131,7 +132,7 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

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@ -125,6 +125,7 @@ clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -142,7 +143,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

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@ -180,6 +180,7 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
@ -187,6 +188,7 @@ clutter_effect_real_pre_paint (ClutterEffect *effect,
static void
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
@ -216,28 +218,23 @@ clutter_effect_real_paint_node (ClutterEffect *effect,
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
ClutterPaintNode *node;
gboolean pre_paint_succeeded;
/* The default implementation provides a compatibility wrapper for
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
node = clutter_effect_node_new (effect);
pre_paint_succeeded = effect_class->pre_paint (effect, node,paint_context);
effect_class->paint_node (effect, node, paint_context, flags);
clutter_paint_node_paint (node, paint_context);
if (pre_paint_succeeded)
effect_class->post_paint (effect, paint_context);
clutter_paint_node_unref (node);
effect_class->post_paint (effect, node, paint_context);
}
static void
@ -291,9 +288,19 @@ _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterPaintNode *node;
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, paint_context, flags);
node = clutter_effect_node_new (effect);
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect,
node,
paint_context,
flags);
clutter_paint_node_paint (node, paint_context);
clutter_paint_node_unref (node);
}
void

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@ -77,14 +77,17 @@ struct _ClutterEffectClass
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* paint_node) (ClutterEffect *effect,

View File

@ -99,8 +99,6 @@ struct _ClutterOffscreenEffectPrivate
int target_width;
int target_height;
gint old_opacity_override;
gulong purge_handler_id;
};
@ -270,6 +268,7 @@ update_fbo (ClutterEffect *effect,
static gboolean
clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
@ -279,7 +278,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
ClutterActor *stage;
graphene_matrix_t projection, modelview;
const ClutterPaintVolume *volume;
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat target_width = -1, target_height = -1;
float resource_scale;
@ -336,7 +334,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
goto disable_effect;
offscreen = COGL_FRAMEBUFFER (priv->offscreen);
clutter_paint_context_push_framebuffer (paint_context, offscreen);
/* We don't want the FBO contents to be transformed. That could waste memory
* (e.g. during zoom), or result in something that's not rectangular (clipped
@ -363,22 +360,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
cogl_framebuffer_set_projection_matrix (offscreen, &projection);
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
cogl_framebuffer_clear (offscreen,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH,
&transparent);
cogl_framebuffer_push_matrix (offscreen);
/* Override the actor's opacity to fully opaque - we paint the offscreen
* texture with the actor's paint opacity, so we need to do this to avoid
* multiplying the opacity twice.
*/
priv->old_opacity_override =
clutter_actor_get_opacity_override (priv->actor);
clutter_actor_set_opacity_override (priv->actor, 0xff);
return TRUE;
disable_effect:
@ -425,63 +406,57 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
static void
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
graphene_matrix_t transform;
float resource_scale;
cogl_framebuffer_push_matrix (framebuffer);
graphene_matrix_init_translate (&transform,
&GRAPHENE_POINT3D_INIT (priv->fbo_offset_x,
priv->fbo_offset_y,
0.0f));
/* The current modelview matrix is *almost* perfect already. It's only
* missing a correction for the expanded FBO and offset rendering within...
*/
resource_scale = clutter_actor_get_resource_scale (priv->actor);
if (resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_framebuffer_scale (framebuffer, paint_scale, paint_scale, 1.f);
graphene_matrix_scale (&transform, paint_scale, paint_scale, 1.f);
}
cogl_framebuffer_translate (framebuffer,
priv->fbo_offset_x,
priv->fbo_offset_y,
0.0f);
if (!graphene_matrix_is_identity (&transform))
{
ClutterPaintNode *transform_node;
transform_node = clutter_transform_node_new (&transform);
clutter_paint_node_set_static_name (transform_node,
"ClutterOffscreenEffect (transform)");
clutter_paint_node_add_child (node, transform_node);
clutter_paint_node_unref (transform_node);
node = transform_node;
}
/* paint the target material; this is virtualized for
* sub-classes that require special hand-holding
*/
clutter_offscreen_effect_paint_target (effect, paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_offscreen_effect_paint_target (effect, node, paint_context);
}
static void
clutter_offscreen_effect_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
CoglFramebuffer *framebuffer;
g_warn_if_fail (priv->offscreen);
g_warn_if_fail (priv->pipeline);
g_warn_if_fail (priv->actor);
/* Restore the previous opacity override */
if (priv->actor)
{
clutter_actor_set_opacity_override (priv->actor,
priv->old_opacity_override);
}
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_paint_context_pop_framebuffer (paint_context);
clutter_offscreen_effect_paint_texture (self, paint_context);
clutter_offscreen_effect_paint_texture (self, node, paint_context);
}
static void
@ -520,15 +495,18 @@ clutter_offscreen_effect_paint_node (ClutterEffect *effect,
static void
clutter_offscreen_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
ClutterEffectClass *parent_class =
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
if (flags & CLUTTER_EFFECT_PAINT_BYPASS_EFFECT)
{
clutter_actor_continue_paint (priv->actor, paint_context);
add_actor_node (self, node, -1);
g_clear_object (&priv->offscreen);
return;
}
@ -537,14 +515,9 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
* then we can just use the cached image in the FBO.
*/
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
{
ClutterEffectClass *parent_class =
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
parent_class->paint (effect, paint_context, flags);
}
parent_class->paint (effect, node, paint_context, flags);
else
clutter_offscreen_effect_paint_texture (self, paint_context);
clutter_offscreen_effect_paint_texture (self, node, paint_context);
}
static void
@ -659,6 +632,7 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
/**
* clutter_offscreen_effect_paint_target:
* @effect: a #ClutterOffscreenEffect
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
*
* Calls the paint_target() virtual function of the @effect
@ -667,19 +641,14 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
*/
void
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPaintNode *node;
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
node = clutter_effect_node_new (CLUTTER_EFFECT (effect));
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect,
node,
paint_context);
clutter_paint_node_paint (node, paint_context);
clutter_paint_node_unref (node);
}
/**

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@ -106,6 +106,7 @@ CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscree
CLUTTER_EXPORT
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,