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cogl: Only do the swizzling hack for GL contexts
The GL_BGRA definition is not available for GLES2 contexts, which use the EXT_texture_format_BGRA8888 instead, causing a build failure when trying to use it in those contexts. Fortunately, this hack is only relevant for GL, so let's guard it to prevent the failure in GLES2, where that extension is used instead. https://bugzilla.gnome.org/show_bug.cgi?id=786568
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@ -1417,15 +1417,17 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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&gl_intformat,
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&gl_intformat,
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&gl_format,
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&gl_format,
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&gl_type);
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&gl_type);
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#if HAVE_COGL_GL
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/* As we are reading pixels, we want to consider the bitmap according to
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/* As we are reading pixels, we want to consider the bitmap according to
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* its real pixel format, not the swizzled channels we pretend face to the
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* its real pixel format, not the swizzled channels we pretend face to the
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* pipeline.
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* pipeline.
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*/
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*/
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if ((format == COGL_PIXEL_FORMAT_BGRA_8888 ||
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if ((ctx->driver == COGL_DRIVER_GL || ctx->driver == COGL_DRIVER_GL3) &&
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(format == COGL_PIXEL_FORMAT_BGRA_8888 ||
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format == COGL_PIXEL_FORMAT_BGRA_8888_PRE) &&
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format == COGL_PIXEL_FORMAT_BGRA_8888_PRE) &&
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
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gl_format = GL_BGRA;
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gl_format = GL_BGRA;
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#endif
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/* NB: All offscreen rendering is done upside down so there is no need
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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* to flip in this case... */
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