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draw animation for shading too
2001-08-06 Havoc Pennington <hp@pobox.com> * src/window.c (meta_window_shade): draw animation for shading too
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@ -1,3 +1,8 @@
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2001-08-06 Havoc Pennington <hp@pobox.com>
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* src/window.c (meta_window_shade): draw animation
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for shading too
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2001-08-05 Anders Carlsson <andersca@gnu.org>
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* src/display.h, src/display.c: Add _NET_WM_ICON_GEOMETRY atom.
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7
README
7
README
@ -123,6 +123,10 @@ METACITY FEATURES
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- Uses Pango to render text, so has cool i18n capabilities.
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Supports UTF-8 window titles and such.
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- There are simple animations for actions such as minimization,
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to help users see what is happening. Should probably
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have a few more of these.
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METACITY BUGS, NON-FEATURES, AND CAVEATS
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===
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@ -167,9 +171,6 @@ METACITY BUGS, NON-FEATURES, AND CAVEATS
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another. (But sometimes I don't see the flicker, so
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I'm not sure.)
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- Various operations, such as minimize, maximize, etc., should
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have simple animations to make them clearer to users.
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- I haven't even read the ICCCM section about colormaps. So if you
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have an 8-bit display you are basically screwed.
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@ -2,7 +2,7 @@ AC_INIT(src/display.c)
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AM_CONFIG_HEADER(config.h)
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AM_INIT_AUTOMAKE(metacity, 2.3.2)
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AM_INIT_AUTOMAKE(metacity, 2.3.3)
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GETTEXT_PACKAGE=metacity
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AC_SUBST(GETTEXT_PACKAGE)
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@ -28,6 +28,9 @@
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#define META_MINIMIZE_ANIMATION_STEPS 16
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#define META_MINIMIZE_ANIMATION_DELAY 20
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#define META_SHADE_ANIMATION_STEPS 7
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#define META_SHADE_ANIMATION_DELAY 15
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void meta_effects_draw_box_animation (MetaScreen *screen,
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MetaRectangle *initial_rect,
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MetaRectangle *destination_rect,
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18
src/window.c
18
src/window.c
@ -1064,6 +1064,24 @@ meta_window_shade (MetaWindow *window)
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meta_verbose ("Shading %s\n", window->desc);
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if (!window->shaded)
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{
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{
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/* Animation */
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MetaRectangle starting_size;
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MetaRectangle titlebar_size;
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meta_window_get_outer_rect (window, &starting_size);
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if (window->frame)
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starting_size.y += window->frame->child_y;
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titlebar_size = starting_size;
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titlebar_size.height = 0;
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meta_effects_draw_box_animation (window->screen,
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&starting_size,
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&titlebar_size,
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META_SHADE_ANIMATION_STEPS,
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META_SHADE_ANIMATION_DELAY);
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}
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window->shaded = TRUE;
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meta_window_focus (window, CurrentTime);
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