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cogl-framebuffer: Try to track format of the framebuffer
Previously in cogl_read_pixels we assume the format of the framebuffer is always premultiplied because that is the most likely format with the default Cogl blend mode. However when the framebuffer is bound to a texture we should be able to make a better guess at the format because we know the texture keeps track of the premult status. This patch adds an internal format member to CoglFramebuffer. For onscreen framebuffers we still assume it is RGBA_8888_PRE but for offscreen to textures we copy the texture format. cogl_read_pixels uses this to determine whether the data returned by glReadPixels will be premultiplied. http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
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@ -39,6 +39,9 @@ struct _CoglFramebuffer
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CoglFramebufferType type;
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CoglFramebufferType type;
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int width;
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int width;
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int height;
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int height;
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/* Format of the pixels in the framebuffer (including the expected
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premult state) */
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CoglPixelFormat format;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *projection_stack;
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CoglMatrixStack *projection_stack;
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@ -139,12 +139,14 @@ _cogl_is_framebuffer (void *object)
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static void
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static void
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_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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CoglFramebufferType type,
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CoglFramebufferType type,
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CoglPixelFormat format,
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int width,
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int width,
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int height)
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int height)
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{
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{
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framebuffer->type = type;
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framebuffer->type = type;
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framebuffer->width = width;
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framebuffer->width = width;
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framebuffer->height = height;
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framebuffer->height = height;
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framebuffer->format = format;
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framebuffer->viewport_x = 0;
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framebuffer->viewport_x = 0;
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framebuffer->viewport_y = 0;
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framebuffer->viewport_y = 0;
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framebuffer->viewport_width = width;
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framebuffer->viewport_width = width;
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@ -540,6 +542,7 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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{
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{
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
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cogl_texture_get_format (texhandle),
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data.level_width,
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data.level_width,
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data.level_height);
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data.level_height);
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@ -594,9 +597,21 @@ _cogl_onscreen_new (void)
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* implement CoglOnscreen framebuffers, since we can't, e.g. keep track of
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* implement CoglOnscreen framebuffers, since we can't, e.g. keep track of
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* the window size. */
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* the window size. */
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/* FIXME: We are assuming onscreen buffers will always be
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premultiplied so we'll set the premult flag on the bitmap
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format. This will usually be correct because the result of the
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default blending operations for Cogl ends up with premultiplied
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data in the framebuffer. However it is possible for the
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framebuffer to be in whatever format depending on what
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CoglPipeline is used to render to it. Eventually we may want to
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add a way for an application to inform Cogl that the framebuffer
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is not premultiplied in case it is being used for some special
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purpose. */
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onscreen = g_new0 (CoglOnscreen, 1);
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0xdeadbeef, /* width */
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0xdeadbeef, /* width */
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0xdeadbeef); /* height */
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0xdeadbeef); /* height */
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20
cogl/cogl.c
20
cogl/cogl.c
@ -603,17 +603,14 @@ _cogl_read_pixels_with_rowstride (int x,
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if ((format & COGL_A_BIT))
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if ((format & COGL_A_BIT))
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{
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{
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/* FIXME: We are assuming glReadPixels will always give us
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/* We match the premultiplied state of the target buffer to the
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premultiplied data so we'll set the premult flag on the
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* premultiplied state of the framebuffer so that it will get
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bitmap format. This will usually be correct because the
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* converted to the right format below */
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result of the default blending operations for Cogl ends up
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with premultiplied data in the framebuffer. However it is
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if ((framebuffer->format & COGL_PREMULT_BIT))
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possible for the framebuffer to be in whatever format
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depending on what CoglPipeline is used to render to
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it. Eventually we may want to add a way for an application to
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inform Cogl that the framebuffer is not premultiplied in case
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it is being used for some special purpose. */
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bmp_format |= COGL_PREMULT_BIT;
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bmp_format |= COGL_PREMULT_BIT;
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else
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bmp_format &= ~COGL_PREMULT_BIT;
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}
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}
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bmp = _cogl_bitmap_new_from_data (pixels,
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bmp = _cogl_bitmap_new_from_data (pixels,
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@ -640,7 +637,8 @@ _cogl_read_pixels_with_rowstride (int x,
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guint8 *tmp_data = g_malloc (width * height * 4);
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guint8 *tmp_data = g_malloc (width * height * 4);
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tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
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tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888 |
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(bmp_format & COGL_PREMULT_BIT),
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width, height, 4 * width,
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width, height, 4 * width,
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(CoglBitmapDestroyNotify) g_free,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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NULL);
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