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removed perspective matrix caching from ClutterStage
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@ -1,3 +1,10 @@
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2007-06-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-stage.c:
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* clutter/clutter-private.h:
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Removed perspective matrix caching from ClutterStage.
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2007-06-01 Neil J. Patel <njp@o-hand.com>
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* clutter/clutter-entry.c: (clutter_entry_set_property),
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@ -23,7 +30,7 @@
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Added a signla to track cursor movements.
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Moved the sursor painting function so it can be subclassed.
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007-06-01 Tomas Frydrych <tf@openedhand.com>
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2007-06-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_get_transformed_point):
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@ -679,6 +679,37 @@ mtx_create (ClutterActorPrivate *priv,
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}
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}
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static void
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mtx_perspective (ClutterFixed * m, ClutterStage * stage)
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{
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ClutterFixed xmax, ymax;
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ClutterPerspective perspective;
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ClutterFixed x, y, c, d;
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memset (m, 0, sizeof (ClutterFixed) * 16);
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clutter_stage_get_perspectivex (stage, &perspective);
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ymax = clutter_qmulx (perspective.z_near,
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clutter_tani (perspective.fovy >> 1));
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xmax = clutter_qmulx (ymax, perspective.aspect);
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x = CFX_DIV (perspective.z_near, xmax);
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y = CFX_DIV (perspective.z_near, ymax);
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c = CFX_DIV (-(perspective.z_far + perspective.z_near),
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( perspective.z_far - perspective.z_near));
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d = CFX_DIV (-(clutter_qmulx (2 * perspective.z_far, perspective.z_near)),
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(perspective.z_far - perspective.z_near));
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M(m,0,0) = x;
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M(m,1,1) = y;
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M(m,2,2) = c;
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M(m,2,3) = d;
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M(m,3,2) = -CFX_ONE;
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}
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/**
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* clutter_actor_get_transformed_point:
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* @self: A #ClutterActor
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@ -702,16 +733,16 @@ clutter_actor_get_transformed_point (ClutterActor *actor,
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ClutterUnit *z_return)
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{
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ClutterFixed mtx[16];
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const ClutterFixed *mtx_p;
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ClutterFixed mtx_p[16];
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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priv = actor->priv;
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mtx_p = _clutter_stage_get_perspective_matrix (CLUTTER_STAGE (clutter_stage_get_default()));
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mtx_perspective (&mtx_p[0], CLUTTER_STAGE (clutter_stage_get_default()));
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mtx_create (priv, &mtx[0], mtx_p);
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mtx_create (priv, &mtx[0], &mtx_p[0]);
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*x_return = CLUTTER_UNITS_FROM_INT(x);
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*y_return = CLUTTER_UNITS_FROM_INT(y);
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@ -734,7 +765,7 @@ clutter_actor_get_transformed_vertices (ClutterActor * self,
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ClutterVertices * verts)
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{
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ClutterFixed mtx[16];
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const ClutterFixed *mtx_p;
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ClutterFixed mtx_p[16];
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ClutterFixed x, y, z;
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ClutterActorPrivate *priv;
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@ -746,9 +777,9 @@ clutter_actor_get_transformed_vertices (ClutterActor * self,
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priv = self->priv;
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mtx_p = _clutter_stage_get_perspective_matrix (CLUTTER_STAGE (clutter_stage_get_default()));
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mtx_perspective (&mtx_p[0], CLUTTER_STAGE (clutter_stage_get_default()));
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mtx_create (priv, &mtx[0], mtx_p);
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mtx_create (priv, &mtx[0], &mtx_p[0]);
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#if 0
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g_debug ("Matrix\n"
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@ -119,8 +119,6 @@ void _clutter_event_button_generate (ClutterBackend *backend,
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void _clutter_feature_init (void);
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const ClutterFixed * _clutter_stage_get_perspective_matrix (ClutterStage * stage);
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/* Does this need to be private ? */
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void clutter_do_event (ClutterEvent *event);
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@ -61,8 +61,6 @@ struct _ClutterStagePrivate
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guint is_fullscreen : 1;
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guint is_offscreen : 1;
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guint is_cursor_visible : 1;
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ClutterFixed perspective_mtx[16];
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};
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enum
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@ -384,43 +382,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate));
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}
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static void
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_clutter_stage_refresh_perspective_matrix (ClutterStagePrivate * priv)
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{
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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memset (&priv->perspective_mtx[0], 0, sizeof (priv->perspective_mtx));
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ymax = clutter_qmulx (priv->perspective.z_near,
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clutter_tani (priv->perspective.fovy >> 1));
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xmax = clutter_qmulx (ymax, priv->perspective.aspect);
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x = CFX_DIV (priv->perspective.z_near, xmax);
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y = CFX_DIV (priv->perspective.z_near, ymax);
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c = CFX_DIV (-(priv->perspective.z_far + priv->perspective.z_near),
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( priv->perspective.z_far - priv->perspective.z_near));
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d = CFX_DIV (-(clutter_qmulx (2 * priv->perspective.z_far,
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priv->perspective.z_near)),
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(priv->perspective.z_far - priv->perspective.z_near));
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#define M(row,col) priv->perspective_mtx[col*4+row]
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M(0,0) = x;
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = -CFX_ONE;
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#undef M
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}
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const ClutterFixed *
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_clutter_stage_get_perspective_matrix (ClutterStage * stage)
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{
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return &stage->priv->perspective_mtx[0];
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}
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static void
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clutter_stage_init (ClutterStage *self)
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{
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@ -445,8 +406,6 @@ clutter_stage_init (ClutterStage *self)
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priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED (0.1);
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priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
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_clutter_stage_refresh_perspective_matrix (priv);
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clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
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}
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@ -546,8 +505,6 @@ clutter_stage_set_perspectivex (ClutterStage *stage,
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priv->perspective.z_near = perspective->z_near;
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priv->perspective.z_far = perspective->z_far;
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_clutter_stage_refresh_perspective_matrix (priv);
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CLUTTER_SET_PRIVATE_FLAGS(stage, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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@ -597,8 +554,6 @@ clutter_stage_set_perspective (ClutterStage *stage,
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priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED(z_near);
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priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED(z_far);
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_clutter_stage_refresh_perspective_matrix (priv);
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CLUTTER_SET_PRIVATE_FLAGS(stage, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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