mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
cogl/cleanup: Stop using CoglHandle
We use a GParamSpecPointer for CoglPipeline until that gets ported from CoglObject Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
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c8b4568973
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4792db371a
@ -540,7 +540,7 @@ clutter_deform_effect_set_property (GObject *gobject,
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break;
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case PROP_BACK_MATERIAL:
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clutter_deform_effect_set_back_material (self, g_value_get_boxed (value));
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clutter_deform_effect_set_back_material (self, g_value_get_pointer (value));
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break;
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default:
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@ -568,7 +568,7 @@ clutter_deform_effect_get_property (GObject *gobject,
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break;
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case PROP_BACK_MATERIAL:
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g_value_set_boxed (value, priv->back_pipeline);
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g_value_set_pointer (value, priv->back_pipeline);
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break;
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default:
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@ -619,9 +619,8 @@ clutter_deform_effect_class_init (ClutterDeformEffectClass *klass)
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* By default, no material will be used
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*/
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obj_props[PROP_BACK_MATERIAL] =
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g_param_spec_boxed ("back-material", NULL, NULL,
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COGL_TYPE_HANDLE,
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CLUTTER_PARAM_READWRITE);
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g_param_spec_pointer ("back-material", NULL, NULL,
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CLUTTER_PARAM_READWRITE);
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gobject_class->finalize = clutter_deform_effect_finalize;
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gobject_class->set_property = clutter_deform_effect_set_property;
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@ -658,10 +657,9 @@ clutter_deform_effect_init (ClutterDeformEffect *self)
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*/
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void
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clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
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CoglHandle material)
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CoglPipeline *pipeline)
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{
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ClutterDeformEffectPrivate *priv;
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CoglPipeline *pipeline = COGL_PIPELINE (material);
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g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
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g_return_if_fail (pipeline == NULL || cogl_is_pipeline (pipeline));
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@ -670,7 +668,7 @@ clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
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clutter_deform_effect_free_back_pipeline (effect);
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priv->back_pipeline = material;
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priv->back_pipeline = pipeline;
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if (priv->back_pipeline != NULL)
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cogl_object_ref (priv->back_pipeline);
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@ -687,7 +685,7 @@ clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
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* The returned material is owned by the #ClutterDeformEffect and it
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* should not be freed directly
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*/
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CoglHandle
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CoglPipeline*
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clutter_deform_effect_get_back_material (ClutterDeformEffect *effect)
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{
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g_return_val_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect), NULL);
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@ -77,9 +77,9 @@ GType clutter_deform_effect_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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void clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
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CoglHandle material);
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CoglPipeline *material);
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CLUTTER_EXPORT
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CoglHandle clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
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CoglPipeline* clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
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CLUTTER_EXPORT
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void clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
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guint x_tiles,
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@ -84,8 +84,8 @@
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* typedef struct {
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* ClutterEffect parent_instance;
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*
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* CoglHandle rect_1;
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* CoglHandle rect_2;
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* CoglPipeline *rect_1;
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* CoglPipeline *rect_2;
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* } MyEffect;
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*
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* typedef struct _ClutterEffectClass MyEffectClass;
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@ -119,12 +119,12 @@
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* return;
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*
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* // Create a red material
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* self->rect_1 = cogl_material_new ();
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* cogl_material_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
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* self->rect_1 = cogl_pipeline_new ();
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* cogl_pipeline_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
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*
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* // Create a green material
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* self->rect_2 = cogl_material_new ();
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* cogl_material_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
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* self->rect_2 = cogl_pipeline_new ();
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* cogl_pipeline_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
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* }
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*
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* static gboolean
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@ -107,7 +107,7 @@ struct _ClutterOffscreenEffectPrivate
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{
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CoglOffscreen *offscreen;
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CoglPipeline *pipeline;
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CoglHandle texture;
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CoglTexture *texture;
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ClutterActor *actor;
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ClutterActor *stage;
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@ -147,7 +147,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
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priv->actor = clutter_actor_meta_get_actor (meta);
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}
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static CoglHandle
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static CoglTexture*
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clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height)
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@ -155,7 +155,7 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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return cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1));
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return COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1)));
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}
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static void
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@ -624,11 +624,11 @@ clutter_offscreen_effect_init (ClutterOffscreenEffect *self)
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* used instead of [method@OffscreenEffect.get_texture] when the
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* effect subclass wants to paint using its own material.
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*
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* Return value: (transfer none): a #CoglHandle or %NULL. The
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* Return value: (transfer none): a #CoglTexture or %NULL. The
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* returned texture is owned by Clutter and it should not be
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* modified or freed
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*/
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CoglHandle
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CoglTexture*
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clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
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{
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g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
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@ -692,7 +692,7 @@ clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
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* %NULL. The returned handle has its reference
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* count increased.
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*/
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CoglHandle
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CoglTexture*
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clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height)
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@ -65,14 +65,14 @@ struct _ClutterOffscreenEffectClass
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ClutterEffectClass parent_class;
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/*< public >*/
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CoglHandle (* create_texture) (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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CoglTexture* (* create_texture) (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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CoglPipeline* (* create_pipeline) (ClutterOffscreenEffect *effect,
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CoglTexture *texture);
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void (* paint_target) (ClutterOffscreenEffect *effect,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context);
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void (* paint_target) (ClutterOffscreenEffect *effect,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context);
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};
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CLUTTER_EXPORT
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@ -82,16 +82,16 @@ CLUTTER_EXPORT
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CoglPipeline * clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect);
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CLUTTER_EXPORT
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CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
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CoglTexture* clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
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CLUTTER_EXPORT
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void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context);
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CLUTTER_EXPORT
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CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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CoglTexture* clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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CLUTTER_EXPORT
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gboolean clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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@ -109,21 +109,6 @@ cogl_object_unref (void *obj)
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unref_func (obj);
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}
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GType
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cogl_handle_get_type (void)
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{
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static GType our_type = 0;
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/* XXX: We are keeping the "CoglHandle" name for now in case it would
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* break bindings to change to "CoglObject" */
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if (G_UNLIKELY (our_type == 0))
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our_type = g_boxed_type_register_static (g_intern_static_string ("CoglHandle"),
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(GBoxedCopyFunc) cogl_object_ref,
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(GBoxedFreeFunc) cogl_object_unref);
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return our_type;
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}
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/* XXX: Unlike for cogl_object_get_user_data this code will return
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* an empty entry if available and no entry for the given key can be
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* found. */
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@ -74,17 +74,6 @@ typedef struct { \
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(sizeof (TYPE) == (SIZE)) ? 1 : -1]; \
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} _ ## TYPE ## SizeCheck
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef void * CoglHandle;
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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COGL_EXPORT GType
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cogl_handle_get_type (void) G_GNUC_CONST;
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typedef struct _CoglFramebuffer CoglFramebuffer;
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@ -161,7 +161,7 @@ static ShaderSource shaders[]=
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}
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};
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static CoglHandle redhand;
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static CoglTexture *redhand;
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static CoglPipeline *pipeline;
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static unsigned int timeout_id = 0;
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static int shader_no = 0;
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@ -59,13 +59,13 @@ assert_region_color (int x,
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*
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*
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*/
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static CoglHandle
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static CoglTexture*
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make_texture (guchar ref)
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{
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int x;
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int y;
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guchar *tex_data, *p;
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CoglHandle tex;
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CoglTexture *tex;
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guchar val;
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tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 16);
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@ -103,7 +103,7 @@ on_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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TestState *state)
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{
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CoglHandle tex0, tex1;
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CoglTexture *tex0, *tex1;
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CoglPipeline *pipeline;
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gboolean status;
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GError *error = NULL;
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@ -25,8 +25,8 @@ on_after_paint (ClutterActor *actor,
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graphene_matrix_t projection;
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graphene_matrix_t modelview;
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guchar *data;
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CoglHandle tex;
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CoglHandle offscreen;
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CoglTexture *tex;
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CoglOffscreen *offscreen;
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uint32_t *pixels;
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uint8_t *pixelsc;
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/* Creates a texture where the pixels are evenly divided between
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selecting just one of the R,G and B components */
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static CoglHandle
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static CoglTexture*
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make_texture (void)
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{
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guchar *tex_data = g_malloc (TEX_SIZE * TEX_SIZE * 3), *p = tex_data;
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CoglHandle tex;
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CoglTexture *tex;
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int x, y;
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for (y = 0; y < TEX_SIZE; y++)
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@ -49,7 +49,7 @@ on_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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TestState *state)
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{
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CoglHandle tex;
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CoglTexture *tex;
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CoglPipeline *pipeline;
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uint8_t pixels[8];
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@ -20,7 +20,7 @@ static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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typedef struct _TestState
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{
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ClutterActor *stage;
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CoglHandle tfp;
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CoglTexture *tfp;
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Pixmap pixmap;
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unsigned int frame_count;
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Display *display;
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@ -75,8 +75,8 @@ on_after_paint (ClutterActor *actor,
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graphene_matrix_t projection;
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graphene_matrix_t modelview;
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guchar *data;
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CoglHandle tex;
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CoglHandle offscreen;
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CoglTexture *tex;
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CoglOffscreen *offscreen;
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CoglColor black;
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float x0;
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float y0;
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