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https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
tests/clutter: Don't have tests take arguments
It just complicates things; we can't run them right now, so just get rid of the runtime variability; just change the macros if you want to tweak the test, would you be able to get it running. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1833>
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@ -26,21 +26,9 @@ typedef struct SuperOH
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ClutterTimeline *timeline;
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} SuperOH;
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static gint n_hands = NHANDS;
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int
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test_actors_main (int argc, char *argv[]);
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static GOptionEntry super_oh_entries[] = {
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{
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"num-hands", 'n',
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0,
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G_OPTION_ARG_INT, &n_hands,
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"Number of hands", "HANDS"
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},
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{ NULL }
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};
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static void
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on_group_destroy (ClutterActor *actor,
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SuperOH *oh)
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@ -54,7 +42,7 @@ on_hand_destroy (ClutterActor *actor,
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{
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int i;
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for (i = 0; i < n_hands; i++)
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for (i = 0; i < NHANDS; i++)
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{
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if (oh->hand[i] == actor)
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oh->hand[i] = NULL;
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@ -102,7 +90,7 @@ input_cb (ClutterActor *stage,
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{
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gint i;
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for (i = 0; i < n_hands; i++)
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for (i = 0; i < NHANDS; i++)
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{
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if (oh->hand[i] != NULL)
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clutter_actor_show (oh->hand[i]);
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@ -129,7 +117,7 @@ frame_cb (ClutterTimeline *timeline,
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if (oh->group != NULL)
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clutter_actor_set_rotation_angle (oh->group, CLUTTER_Z_AXIS, rotation);
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for (i = 0; i < n_hands; i++)
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for (i = 0; i < NHANDS; i++)
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{
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/* Rotate each hand around there centers - to get this we need
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* to take into account any scaling.
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@ -161,10 +149,7 @@ test_actors_main (int argc, char *argv[])
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error = NULL;
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clutter_test_init_with_args (&argc, &argv,
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NULL,
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super_oh_entries,
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NULL);
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clutter_test_init (&argc, &argv);
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oh = g_new (SuperOH, 1);
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@ -199,14 +184,13 @@ test_actors_main (int argc, char *argv[])
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (oh->stage, CLUTTER_BIND_SIZE, 0.0f));
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oh->hand = g_new (ClutterActor*, n_hands);
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oh->hand = g_new (ClutterActor *, NHANDS);
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oh->stage_width = clutter_actor_get_width (oh->stage);
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oh->stage_height = clutter_actor_get_height (oh->stage);
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oh->radius = (oh->stage_width + oh->stage_height)
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/ n_hands;
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oh->radius = (oh->stage_width + oh->stage_height) / NHANDS;
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for (i = 0; i < n_hands; i++)
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for (i = 0; i < NHANDS; i++)
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{
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gint x, y, w, h;
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@ -231,12 +215,12 @@ test_actors_main (int argc, char *argv[])
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x = oh->stage_width / 2
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+ oh->radius
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* cos (i * G_PI / (n_hands / 2))
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* cos (i * G_PI / (NHANDS / 2))
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- w / 2;
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y = oh->stage_height / 2
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+ oh->radius
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* sin (i * G_PI / (n_hands / 2))
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* sin (i * G_PI / (NHANDS / 2))
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- h / 2;
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clutter_actor_set_position (oh->hand[i], x, y);
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@ -49,8 +49,7 @@ static const struct {
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static const gint n_easing_modes = G_N_ELEMENTS (easing_modes);
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static gint current_mode = 0;
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static gint duration = 1;
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static gboolean recenter = FALSE;
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#define DURATION 1
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static ClutterActor *main_stage = NULL;
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static ClutterActor *easing_mode_label = NULL;
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@ -115,7 +114,7 @@ on_button_press (ClutterActor *actor,
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cur_mode = easing_modes[current_mode].mode;
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clutter_actor_save_easing_state (rectangle);
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clutter_actor_set_easing_duration (rectangle, duration * 1000);
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clutter_actor_set_easing_duration (rectangle, DURATION * 1000);
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clutter_actor_set_easing_mode (rectangle, cur_mode);
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clutter_actor_set_position (rectangle, event->x, event->y);
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@ -199,25 +198,6 @@ make_bouncer (gfloat width,
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return retval;
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}
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static GOptionEntry test_easing_entries[] = {
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{
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"re-center", 'r',
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0,
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G_OPTION_ARG_NONE, &recenter,
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"Re-center the actor when the animation ends",
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NULL
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},
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{
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"duration", 'd',
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0,
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G_OPTION_ARG_INT, &duration,
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"Duration of the animation",
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"SECONDS"
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},
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{ NULL }
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};
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G_MODULE_EXPORT int
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test_easing_main (int argc, char *argv[])
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{
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@ -225,10 +205,7 @@ test_easing_main (int argc, char *argv[])
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gchar *text;
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gfloat stage_width, stage_height;
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clutter_test_init_with_args (&argc, &argv,
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NULL,
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test_easing_entries,
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NULL);
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clutter_test_init (&argc, &argv);
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stage = clutter_test_get_stage ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");
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@ -11,18 +11,6 @@
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 600
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gboolean run_all = FALSE;
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static GOptionEntry entries[] = {
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{
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"run-all", 'a',
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0,
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G_OPTION_ARG_NONE, &run_all,
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"Run all tests", ""
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},
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{ NULL }
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};
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typedef struct _TestState
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{
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ClutterActor *stage;
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@ -136,10 +124,7 @@ main (int argc, char *argv[])
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
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clutter_test_init_with_args (&argc, &argv,
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NULL,
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entries,
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NULL);
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clutter_test_init (&argc, &argv);
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state.current_test = 0;
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@ -8,25 +8,6 @@
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#define N_ACTORS 100
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#define N_EVENTS 5
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static gint n_actors = N_ACTORS;
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static gint n_events = N_EVENTS;
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static GOptionEntry entries[] = {
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{
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"num-actors", 'a',
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0,
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G_OPTION_ARG_INT, &n_actors,
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"Number of actors", "ACTORS"
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},
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{
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"num-events", 'e',
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0,
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G_OPTION_ARG_INT, &n_events,
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"Number of events", "EVENTS"
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},
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{ NULL }
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};
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static gboolean
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motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data)
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{
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@ -39,9 +20,9 @@ do_events (ClutterActor *stage)
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glong i;
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static gdouble angle = 0;
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for (i = 0; i < n_events; i++)
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for (i = 0; i < N_EVENTS; i++)
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{
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angle += (2.0 * G_PI) / (gdouble)n_actors;
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angle += (2.0 * G_PI) / (double) N_ACTORS;
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while (angle > G_PI * 2.0)
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angle -= G_PI * 2.0;
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@ -83,10 +64,7 @@ main (int argc, char **argv)
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g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
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clutter_test_init_with_args (&argc, &argv,
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NULL,
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entries,
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NULL);
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clutter_test_init (&argc, &argv);
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stage = clutter_test_get_stage ();
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clutter_actor_set_size (stage, 512, 512);
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@ -95,21 +73,21 @@ main (int argc, char **argv)
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printf ("Picking performance test with "
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"%d actors and %d events per frame\n",
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n_actors,
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n_events);
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N_ACTORS,
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N_EVENTS);
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for (i = n_actors - 1; i >= 0; i--)
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for (i = N_ACTORS - 1; i >= 0; i--)
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{
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angle = ((2.0 * G_PI) / (gdouble) n_actors) * i;
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angle = ((2.0 * G_PI) / (double) N_ACTORS) * i;
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color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) /
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(gdouble)(n_actors/4.0) - 1.0)) * 255.0;
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color.green = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0,
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fmod (i + (n_actors/3.0)*2, n_actors)))) /
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(gdouble)(n_actors/4) - 1.0)) * 255.0;
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color.blue = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0,
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fmod ((i + (n_actors/3.0)), n_actors)))) /
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(gdouble)(n_actors/4.0) - 1.0)) * 255.0;
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color.red = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0, i))) /
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(double) (N_ACTORS / 4.0) - 1.0)) * 255.0;
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color.green = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0,
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fmod (i + (N_ACTORS / 3.0) * 2, N_ACTORS)))) /
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(double) (N_ACTORS / 4) - 1.0)) * 255.0;
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color.blue = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0,
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fmod ((i + (N_ACTORS / 3.0)), N_ACTORS)))) /
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(double) (N_ACTORS / 4.0) - 1.0)) * 255.0;
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rect = clutter_actor_new ();
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clutter_actor_set_background_color (rect, &color);
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@ -10,22 +10,6 @@
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static gint n_actors = N_ACTORS;
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static gint n_events = N_EVENTS;
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static GOptionEntry entries[] = {
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{
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"num-actors", 'a',
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0,
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G_OPTION_ARG_INT, &n_actors,
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"Number of actors", "ACTORS"
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},
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{
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"num-events", 'e',
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0,
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G_OPTION_ARG_INT, &n_events,
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"Number of events", "EVENTS"
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},
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{ NULL }
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};
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static gboolean
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motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data)
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{
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@ -72,10 +56,7 @@ main (int argc, char **argv)
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clutter_perf_fps_init ();
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clutter_test_init_with_args (&argc, &argv,
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NULL,
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entries,
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NULL);
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clutter_test_init (&argc, &argv);
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stage = clutter_test_get_stage ();
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clutter_actor_set_size (stage, 512, 512);
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