types: Add INIT_ZERO macro for ActorBox

Last type that was missing this macro.
This commit is contained in:
Emmanuele Bassi 2012-08-09 16:55:41 +01:00
parent 97ed8e76d7
commit 46211a65db

View File

@ -461,6 +461,20 @@ struct _ClutterActorBox
*/ */
#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) } #define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
/**
* CLUTTER_ACTOR_BOX_INIT_ZERO:
*
* A simple macro for initializing a #ClutterActorBox to 0 when
* declaring it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT_ZERO;
* ]|
*
* Since: 1.12
*/
#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
GType clutter_actor_box_get_type (void) G_GNUC_CONST; GType clutter_actor_box_get_type (void) G_GNUC_CONST;
ClutterActorBox *clutter_actor_box_new (gfloat x_1, ClutterActorBox *clutter_actor_box_new (gfloat x_1,
gfloat y_1, gfloat y_1,