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types: Add INIT_ZERO macro for ActorBox
Last type that was missing this macro.
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@ -461,6 +461,20 @@ struct _ClutterActorBox
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*/
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#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
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#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
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/**
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* CLUTTER_ACTOR_BOX_INIT_ZERO:
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*
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* A simple macro for initializing a #ClutterActorBox to 0 when
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* declaring it, e.g.:
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*
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* |[
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* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT_ZERO;
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* ]|
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*
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* Since: 1.12
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*/
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#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
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GType clutter_actor_box_get_type (void) G_GNUC_CONST;
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GType clutter_actor_box_get_type (void) G_GNUC_CONST;
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ClutterActorBox *clutter_actor_box_new (gfloat x_1,
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ClutterActorBox *clutter_actor_box_new (gfloat x_1,
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gfloat y_1,
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gfloat y_1,
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