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fragend-arbfp: Move the pipeline cache to a separate file
The pipeline cache is now handled in CoglPipelineCache instead of directly in the ARBfp fragend. The flags needed to hash a pipeline should be exactly the same for the ARBfp and GLSL fragends so it's convenient to share the code. The hash table now stores the actual pipeline as the value instead of the private data so that the two fragends can attach their data to it. That way it's possible to use the same pipeline key with ancestors that are using different fragends. The hash table is created with g_hash_table_new_full to set a destructor for the key and value and there is a destructor for CoglPipelineCache that gets called when the CoglContext is destroyed. That way we no longer leak the pipelines and shader state when the context is desroyed.
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@ -42,6 +42,7 @@
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#include "cogl-bitmask.h"
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#include "cogl-atlas.h"
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#include "cogl-texture-driver.h"
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#include "cogl-pipeline-cache.h"
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typedef struct
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{
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@ -106,9 +107,7 @@ struct _CoglContext
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int legacy_state_set;
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#ifdef HAVE_COGL_GL
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GHashTable *arbfp_cache;
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#endif
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CoglPipelineCache *pipeline_cache;
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/* Textures */
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CoglHandle default_gl_texture_2d_tex;
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