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Override ClutterActor::pick
Override the default ClutterActor::pick method, by calling a full paint of the box actor like ClutterGroup does.
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@ -160,6 +160,14 @@ clutter_box_paint (ClutterActor *actor)
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cogl_pop_matrix ();
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cogl_pop_matrix ();
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}
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}
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static void
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clutter_box_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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/* just repaint; in the future we might enter in a "focused" status here */
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clutter_actor_paint (actor);
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}
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static void
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static void
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clutter_box_dispose (GObject *gobject)
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clutter_box_dispose (GObject *gobject)
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{
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{
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@ -249,6 +257,7 @@ clutter_box_class_init (ClutterBoxClass *klass)
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actor_class->show_all = clutter_box_show_all;
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actor_class->show_all = clutter_box_show_all;
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actor_class->hide_all = clutter_box_hide_all;
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actor_class->hide_all = clutter_box_hide_all;
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actor_class->paint = clutter_box_paint;
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actor_class->paint = clutter_box_paint;
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actor_class->pick = clutter_box_pick;
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klass->pack_child = clutter_box_pack_child_unimplemented;
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klass->pack_child = clutter_box_pack_child_unimplemented;
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klass->unpack_child = clutter_box_unpack_child_unimplemented;
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klass->unpack_child = clutter_box_unpack_child_unimplemented;
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