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wayland: do not crash if the surface is gone
If a queued event is being processed after the surface is destroyed, trying to access the window associated with the surface will lead to a segmentation fault. This patch avoids the crash by first checking if the surface is not null. https://bugzilla.gnome.org/show_bug.cgi?id=754715
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@ -293,8 +293,12 @@ static MetaWindow *
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meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
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meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
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{
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{
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (META_SURFACE_ACTOR_WAYLAND (actor));
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (META_SURFACE_ACTOR_WAYLAND (actor));
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MetaWaylandSurface *surface = priv->surface;
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return priv->surface->window;
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if (!surface)
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return NULL;
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return surface->window;
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}
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}
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static void
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static void
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