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compositor: Make sure we always call the post_paint handlers
Commit 4f2bb583bf
started to use a clutter_threads_add_repaint_func_full
callback instead of connecting to the stage's paint signal.
The callback has to return TRUE if it wants to be called again, so fix that
as we want to call it for every frame (otherwise apps supporting the WM SYNC
protocol will stop drawing).
https://bugzilla.gnome.org/show_bug.cgi?id=695006
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parent
e4269002ce
commit
436d3ff8a9
@ -452,7 +452,7 @@ meta_check_end_modal (MetaScreen *screen)
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}
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}
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static void
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static gboolean
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after_stage_paint (gpointer data)
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{
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MetaCompScreen *info = (MetaCompScreen*) data;
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@ -460,6 +460,8 @@ after_stage_paint (gpointer data)
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for (l = info->windows; l; l = l->next)
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meta_window_actor_post_paint (l->data);
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return TRUE;
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}
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void
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@ -533,7 +535,7 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
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info->stage = clutter_stage_new ();
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clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
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(GSourceFunc) after_stage_paint,
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after_stage_paint,
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info, NULL);
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clutter_stage_set_sync_delay (CLUTTER_STAGE (info->stage), META_SYNC_DELAY);
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