bezier spline behaviours

This commit is contained in:
Tomas Frydrych 2007-04-12 12:42:07 +00:00
parent 0085b75610
commit 43593ab81f
13 changed files with 1446 additions and 99 deletions

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@ -1,3 +1,26 @@
2007-04-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c:
Moved declaration of ClutterKnot from clutter-behaviour path
into clutter-behaviour.
* clutter/clutter-fixed.h
* clutter/clutter-fixed.c
Added myself as an author.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c:
Added new bezier spline behaviour.
* examples/bspline.c:
* examples/Makefile.am:
An example of using bspline path.
2007-03-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:

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@ -40,6 +40,7 @@ source_h = \
$(srcdir)/clutter-behaviour.h \
$(srcdir)/clutter-behaviour-opacity.h \
$(srcdir)/clutter-behaviour-path.h \
$(srcdir)/clutter-behaviour-bspline.h \
$(srcdir)/clutter-behaviour-scale.h \
$(srcdir)/clutter-clone-texture.h \
$(srcdir)/clutter-color.h \
@ -123,6 +124,7 @@ source_c = \
clutter-behaviour.c \
clutter-behaviour-opacity.c \
clutter-behaviour-path.c \
clutter-behaviour-bspline.c \
clutter-behaviour-scale.c \
clutter-color.c \
clutter-clone-texture.c \

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@ -0,0 +1,116 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2006, 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BEHAVIOUR_BSPLINE_H__
#define __CLUTTER_BEHAVIOUR_BSPLINE_H__
#include <clutter/clutter-alpha.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-behaviour.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_BSPLINE (clutter_behaviour_bspline_get_type ())
#define CLUTTER_BEHAVIOUR_BSPLINE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBspline))
#define CLUTTER_BEHAVIOUR_BSPLINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBsplineClass))
#define CLUTTER_IS_BEHAVIOUR_BSPLINE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_BSPLINE))
#define CLUTTER_IS_BEHAVIOUR_BSPLINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_BSPLINE))
#define CLUTTER_BEHAVIOUR_BSPLINE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBsplineClass))
typedef struct _ClutterBehaviourBspline ClutterBehaviourBspline;
typedef struct _ClutterBehaviourBsplinePrivate ClutterBehaviourBsplinePrivate;
typedef struct _ClutterBehaviourBsplineClass ClutterBehaviourBsplineClass;
struct _ClutterBehaviourBspline
{
ClutterBehaviour parent;
ClutterBehaviourBsplinePrivate *priv;
};
struct _ClutterBehaviourBsplineClass
{
ClutterBehaviourClass parent_class;
void (*knot_reached) (ClutterBehaviourBspline * bsplineb,
const ClutterKnot * knot);
void (*_clutter_bspline_1) (void);
void (*_clutter_bspline_2) (void);
void (*_clutter_bspline_3) (void);
void (*_clutter_bspline_4) (void);
};
GType clutter_behaviour_bspline_get_type (void) G_GNUC_CONST;
ClutterBehaviour * clutter_behaviour_bspline_new (ClutterAlpha * alpha,
const ClutterKnot * points,
guint n_points);
void clutter_behaviour_bspline_append_knot (ClutterBehaviourBspline * bs,
const ClutterKnot * knot);
void clutter_behaviour_bspline_append (ClutterBehaviourBspline * bs,
const ClutterKnot * first_knot,
...) G_GNUC_NULL_TERMINATED;
void clutter_behaviour_bspline_truncate (ClutterBehaviourBspline *bs,
guint offset);
void clutter_behaviour_bspline_join (ClutterBehaviourBspline * bs1,
ClutterBehaviourBspline * bs2);
ClutterBehaviourBspline * clutter_behaviour_bspline_split (ClutterBehaviourBspline * bs,
guint offset);
void clutter_behaviour_bspline_clear (ClutterBehaviourBspline * bs);
void clutter_behaviour_bspline_adjust (ClutterBehaviourBspline * bs,
guint offset,
ClutterKnot * knot);
void clutter_behaviour_bspline_set_origin (ClutterBehaviourBspline * bs,
ClutterKnot * knot);
void clutter_behaviour_bspline_get_origin (ClutterBehaviourBspline * bs,
ClutterKnot * knot);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_BSPLINE_H__ */

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@ -55,86 +55,6 @@
#include <math.h>
/**
* clutter_knot_copy:
* @knot: a #ClutterKnot
*
* Makes an allocated copy of a knot.
*
* Return value: the copied knot.
*
* Since: 0.2
*/
ClutterKnot *
clutter_knot_copy (const ClutterKnot *knot)
{
ClutterKnot *copy;
copy = g_slice_new0 (ClutterKnot);
*copy = *knot;
return copy;
}
/**
* clutter_knot_free:
* @knot: a #ClutterKnot
*
* Frees the memory of an allocated knot.
*
* Since: 0.2
*/
void
clutter_knot_free (ClutterKnot *knot)
{
if (G_LIKELY (knot))
{
g_slice_free (ClutterKnot, knot);
}
}
/**
* clutter_knot_equal:
* @knot_a: First knot
* @knot_b: Second knot
*
* Compares to knot and checks if the point to the same location.
*
* Return value: %TRUE if the knots point to the same location.
*
* Since: 0.2
*/
gboolean
clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b)
{
g_return_val_if_fail (knot_a != NULL, FALSE);
g_return_val_if_fail (knot_b != NULL, FALSE);
if (knot_a == knot_b)
return TRUE;
return knot_a->x == knot_b->x && knot_a->y == knot_b->y;
}
GType
clutter_knot_get_type (void)
{
static GType our_type = 0;
if (G_UNLIKELY (!our_type))
{
our_type =
g_boxed_type_register_static ("ClutterKnot",
(GBoxedCopyFunc) clutter_knot_copy,
(GBoxedFreeFunc) clutter_knot_free);
}
return our_type;
}
G_DEFINE_TYPE (ClutterBehaviourPath,
clutter_behaviour_path,
CLUTTER_TYPE_BEHAVIOUR);

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@ -33,22 +33,6 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
typedef struct _ClutterKnot ClutterKnot;
struct _ClutterKnot
{
gint x,y;
/* FIXME: optionally include bezier control points also ? */
};
GType clutter_knot_get_type (void) G_GNUC_CONST;
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
void clutter_knot_free (ClutterKnot *knot);
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
#define CLUTTER_BEHAVIOUR_PATH(obj) \

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@ -59,6 +59,85 @@
#include "clutter-debug.h"
#include "clutter-private.h"
/**
* clutter_knot_copy:
* @knot: a #ClutterKnot
*
* Makes an allocated copy of a knot.
*
* Return value: the copied knot.
*
* Since: 0.2
*/
ClutterKnot *
clutter_knot_copy (const ClutterKnot *knot)
{
ClutterKnot *copy;
copy = g_slice_new0 (ClutterKnot);
*copy = *knot;
return copy;
}
/**
* clutter_knot_free:
* @knot: a #ClutterKnot
*
* Frees the memory of an allocated knot.
*
* Since: 0.2
*/
void
clutter_knot_free (ClutterKnot *knot)
{
if (G_LIKELY (knot))
{
g_slice_free (ClutterKnot, knot);
}
}
/**
* clutter_knot_equal:
* @knot_a: First knot
* @knot_b: Second knot
*
* Compares to knot and checks if the point to the same location.
*
* Return value: %TRUE if the knots point to the same location.
*
* Since: 0.2
*/
gboolean
clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b)
{
g_return_val_if_fail (knot_a != NULL, FALSE);
g_return_val_if_fail (knot_b != NULL, FALSE);
if (knot_a == knot_b)
return TRUE;
return knot_a->x == knot_b->x && knot_a->y == knot_b->y;
}
GType
clutter_knot_get_type (void)
{
static GType our_type = 0;
if (G_UNLIKELY (!our_type))
{
our_type =
g_boxed_type_register_static ("ClutterKnot",
(GBoxedCopyFunc) clutter_knot_copy,
(GBoxedFreeFunc) clutter_knot_free);
}
return our_type;
}
G_DEFINE_ABSTRACT_TYPE (ClutterBehaviour,
clutter_behaviour,
G_TYPE_OBJECT);

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@ -33,6 +33,21 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
typedef struct _ClutterKnot ClutterKnot;
struct _ClutterKnot
{
gint x,y;
};
GType clutter_knot_get_type (void) G_GNUC_CONST;
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
void clutter_knot_free (ClutterKnot *knot);
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
#define CLUTTER_BEHAVIOUR(obj) \

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@ -3,9 +3,9 @@
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Authored By Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
* Copyright (C) 2006, 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -4,6 +4,7 @@
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*

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@ -35,6 +35,7 @@
#include "clutter-behaviour.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-bspline.h"
#include "clutter-behaviour-scale.h"
#include "clutter-stage.h"
#include "clutter-actor.h"

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@ -1,4 +1,4 @@
noinst_PROGRAMS = test super-oh behave
noinst_PROGRAMS = test super-oh behave test-text bspline
INCLUDES = -I$(top_srcdir)/
LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
@ -21,6 +21,17 @@ behave_LDFLAGS = \
$(CLUTTER_LIBS) \
$(GCONF_LIBS)
test_text_SOURCES = test-text.c
test_text_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
test_text_LDFLAGS = \
$(CLUTTER_LIBS) \
$(GCONF_LIBS)
bspline_SOURCES = bspline.c
bspline_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
bspline_LDFLAGS = \
$(CLUTTER_LIBS) \
$(GCONF_LIBS)
EXTRA_DIST = redhand.png \
clutter-logo-800x600.png \

97
examples/bspline.c Normal file
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@ -0,0 +1,97 @@
#include <clutter/clutter.h>
#define MAGIC 0.551784
#define RADIUS 200
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *p_behave;
ClutterActor *stage;
ClutterActor *hand;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GdkPixbuf *pixbuf;
guint i;
#if 1
/* Circular path defined using a spline consisting of 4 bezier curves */
ClutterKnot knots[] = {{ -RADIUS, 0 },
{ -RADIUS, RADIUS*MAGIC },
{ -RADIUS*MAGIC, RADIUS },
{ 0, RADIUS },
{ RADIUS*MAGIC, RADIUS },
{ RADIUS, RADIUS*MAGIC },
{ RADIUS, 0 },
{ RADIUS, -RADIUS*MAGIC },
{ RADIUS*MAGIC, -RADIUS },
{ 0, -RADIUS },
{ -RADIUS*MAGIC, -RADIUS },
{ -RADIUS, -RADIUS*MAGIC },
{ -RADIUS, 0}};
ClutterKnot origin = { 0, RADIUS };
#else
/* Approximation of a sine wave over <0,pi> */
ClutterKnot knots[] = {{ 0, 0 },
{ 2*RADIUS/3, 2*RADIUS*1.299 },
{ 4*RADIUS/3, 2*RADIUS*1.299 },
{ 2*RADIUS, 0 }};
ClutterKnot origin = { 0, 0};
#endif
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_hide_cursor (CLUTTER_STAGE (stage));
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit),
NULL);
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 0, RADIUS);
clutter_actor_show (hand);
clutter_group_add (CLUTTER_GROUP (stage), hand);
/* Make a timeline */
timeline = clutter_timeline_new (100, 26); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, 0);
/* Set an alpha func to power behaviour - ramp_inc is constant rise */
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL);
/* Make a path behaviour and apply that too */
p_behave =
clutter_behaviour_bspline_new (alpha, knots,
sizeof (knots)/sizeof(ClutterKnot));
clutter_behaviour_bspline_set_origin (CLUTTER_BEHAVIOUR_BSPLINE (p_behave),
&origin);
clutter_behaviour_apply (p_behave, hand);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (p_behave);
return 0;
}