mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
group: make it comparable to ClutterBox
There is a lot of duplication between ClutterGroup and ClutterBox so this makes the two files diff-able so that new fixes can easily be ported to both and bug fixes missing in one or the other can be spotted more easily. This doesn't change the behaviour of either actor; it's really just a shuffle around of code and normalizes the coding style to make the files comparable. This has already uncovered one bug in ClutterBox, and also highlights a bug in ClutterGroup + many other actors: 1) ClutterGroup::real_foreach was recently changed to use g_list_foreach instead of manually iterating the child list so it can safely handle calls like: clutter_container_foreach (container, clutter_actor_destroy); ClutterBox is still manually iterating the list. 2) In ClutterGroup we guard _queue_redraw() calls like this: if (CLUTTER_ACTOR_IS_VISIBLE (container)) clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); In ClutterBox we don't: I think ClutterBox is correct here because clutter_actor_queue_redraw already optimizes the case where the actor's not visible, but it also considers that the actor may be cloned and so the guard in ClutterGroup could break clones. This actually highlights a wider clutter bug since the same kinds of guards can be found in all other clutter actors.
This commit is contained in:
parent
34c7611407
commit
4355621aeb
@ -149,7 +149,6 @@ clutter_box_real_foreach (ClutterContainer *container,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
GList *l;
|
||||
|
||||
for (l = priv->children; l != NULL; l = l->next)
|
||||
(* callback) (l->data, user_data);
|
||||
|
@ -55,13 +55,23 @@
|
||||
#include "clutter-container.h"
|
||||
#include "clutter-fixed-layout.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
#include "cogl/cogl.h"
|
||||
|
||||
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
||||
|
||||
struct _ClutterGroupPrivate
|
||||
{
|
||||
GList *children;
|
||||
|
||||
ClutterLayoutManager *layout;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ADD,
|
||||
@ -72,43 +82,207 @@ enum
|
||||
|
||||
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterGroup,
|
||||
clutter_group,
|
||||
CLUTTER_TYPE_ACTOR,
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||
clutter_container_iface_init));
|
||||
|
||||
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
||||
|
||||
struct _ClutterGroupPrivate
|
||||
static gint
|
||||
sort_by_depth (gconstpointer a,
|
||||
gconstpointer b)
|
||||
{
|
||||
GList *children;
|
||||
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
||||
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
||||
|
||||
ClutterLayoutManager *layout;
|
||||
};
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_paint (ClutterActor *actor)
|
||||
clutter_group_real_add (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
||||
|
||||
/* queue a relayout, to get the correct positioning inside
|
||||
* the ::actor-added signal handlers
|
||||
*/
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-added", actor);
|
||||
|
||||
clutter_container_sort_depth_order (container);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_remove (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
clutter_actor_unparent (actor);
|
||||
|
||||
/* queue a relayout, to get the correct positioning inside
|
||||
* the ::actor-removed signal handlers
|
||||
*/
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
/* at this point, the actor passed to the "actor-removed" signal
|
||||
* handlers is not parented anymore to the container but since we
|
||||
* are holding a reference on it, it's still valid
|
||||
*/
|
||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (container)))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_foreach (ClutterContainer *container,
|
||||
ClutterCallback callback,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
/* Using g_list_foreach instead of iterating the list manually
|
||||
because it has better protection against the current node being
|
||||
removed. This will happen for example if someone calls
|
||||
clutter_container_foreach(container, clutter_actor_destroy) */
|
||||
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Raise at the top */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_last (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling) + 1;
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* set Z ordering a value below, this will then call sort
|
||||
* as values are equal ordering shouldn't change but Z
|
||||
* values will be correct.
|
||||
*
|
||||
* FIXME: optimise
|
||||
*/
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Push to bottom */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_first (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_prepend (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling);
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* See comment in group_raise for this */
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_sort (priv->children, sort_by_depth);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = clutter_group_real_add;
|
||||
iface->remove = clutter_group_real_remove;
|
||||
iface->foreach = clutter_group_real_foreach;
|
||||
iface->raise = clutter_group_real_raise;
|
||||
iface->lower = clutter_group_real_lower;
|
||||
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_paint (ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
GList *child_item;
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
||||
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||
: "unknown");
|
||||
|
||||
for (child_item = priv->children;
|
||||
child_item != NULL;
|
||||
child_item = child_item->next)
|
||||
{
|
||||
ClutterActor *child = child_item->data;
|
||||
|
||||
g_assert (child != NULL);
|
||||
|
||||
clutter_actor_paint (child);
|
||||
}
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
||||
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||
@ -116,72 +290,62 @@ clutter_group_paint (ClutterActor *actor)
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_pick (ClutterActor *actor,
|
||||
const ClutterColor *color)
|
||||
clutter_group_real_pick (ClutterActor *actor,
|
||||
const ClutterColor *pick)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
GList *child_item;
|
||||
|
||||
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, color);
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
||||
|
||||
for (child_item = priv->children;
|
||||
child_item != NULL;
|
||||
child_item = child_item->next)
|
||||
{
|
||||
ClutterActor *child = child_item->data;
|
||||
|
||||
g_assert (child != NULL);
|
||||
|
||||
clutter_actor_paint (child);
|
||||
}
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_get_preferred_width (ClutterActor *self,
|
||||
gfloat for_height,
|
||||
gfloat *min_width_p,
|
||||
gfloat *natural_width_p)
|
||||
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
||||
gfloat for_height,
|
||||
gfloat *min_width,
|
||||
gfloat *natural_width)
|
||||
{
|
||||
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_width (priv->layout, container,
|
||||
clutter_layout_manager_get_preferred_width (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_height,
|
||||
min_width_p,
|
||||
natural_width_p);
|
||||
min_width, natural_width);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_get_preferred_height (ClutterActor *self,
|
||||
gfloat for_width,
|
||||
gfloat *min_height_p,
|
||||
gfloat *natural_height_p)
|
||||
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||
gfloat for_width,
|
||||
gfloat *min_height,
|
||||
gfloat *natural_height)
|
||||
{
|
||||
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_height (priv->layout, container,
|
||||
clutter_layout_manager_get_preferred_height (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_width,
|
||||
min_height_p,
|
||||
natural_height_p);
|
||||
min_height, natural_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
clutter_group_real_allocate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
ClutterActorClass *klass;
|
||||
|
||||
/* chain up to set actor->allocation */
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->allocate (self, box, flags);
|
||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||
klass->allocate (actor, allocation, flags);
|
||||
|
||||
if (priv->children == NULL)
|
||||
return;
|
||||
|
||||
clutter_layout_manager_allocate (priv->layout, container, box, flags);
|
||||
clutter_layout_manager_allocate (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
allocation, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -225,223 +389,27 @@ clutter_group_real_hide_all (ClutterActor *actor)
|
||||
NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_add (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroup *group = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = group->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
|
||||
|
||||
/* queue a relayout, to get the correct positioning inside
|
||||
* the ::actor-added signal handlers
|
||||
*/
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-added", actor);
|
||||
|
||||
clutter_container_sort_depth_order (container);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_remove (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroup *group = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = group->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
clutter_actor_unparent (actor);
|
||||
|
||||
/* queue a relayout, to get the correct positioning inside
|
||||
* the ::actor-removed signal handlers
|
||||
*/
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
||||
|
||||
/* at this point, the actor passed to the "actor-removed" signal
|
||||
* handlers is not parented anymore to the container but since we
|
||||
* are holding a reference on it, it's still valid
|
||||
*/
|
||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (group)))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (group));
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_foreach (ClutterContainer *container,
|
||||
ClutterCallback callback,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterGroup *group = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = group->priv;
|
||||
|
||||
/* Using g_list_foreach instead of iterating the list manually
|
||||
because it has better protection against the current node being
|
||||
removed. This will happen for example if someone calls
|
||||
clutter_container_foreach(container, clutter_actor_destroy) */
|
||||
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Raise at the top */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_last (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint pos;
|
||||
|
||||
pos = g_list_index (priv->children, sibling) + 1;
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, pos);
|
||||
}
|
||||
|
||||
/* set Z ordering a value below, this will then call sort
|
||||
* as values are equal ordering shouldn't change but Z
|
||||
* values will be correct.
|
||||
*
|
||||
* FIXME: optimise
|
||||
*/
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Push to bottom */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_first (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_prepend (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint pos;
|
||||
|
||||
pos = g_list_index (priv->children, sibling);
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, pos);
|
||||
}
|
||||
|
||||
/* See comment in group_raise for this */
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static gint
|
||||
sort_z_order (gconstpointer a,
|
||||
gconstpointer b)
|
||||
{
|
||||
float depth_a, depth_b;
|
||||
|
||||
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
||||
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
||||
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_sort (priv->children, sort_z_order);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = clutter_group_real_add;
|
||||
iface->remove = clutter_group_real_remove;
|
||||
iface->foreach = clutter_group_real_foreach;
|
||||
iface->raise = clutter_group_real_raise;
|
||||
iface->lower = clutter_group_real_lower;
|
||||
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_class_init (ClutterGroupClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
|
||||
g_type_class_add_private (klass, sizeof (ClutterGroupPrivate));
|
||||
|
||||
object_class->dispose = clutter_group_dispose;
|
||||
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
||||
actor_class->allocate = clutter_group_real_allocate;
|
||||
actor_class->paint = clutter_group_real_paint;
|
||||
actor_class->pick = clutter_group_real_pick;
|
||||
actor_class->show_all = clutter_group_real_show_all;
|
||||
actor_class->hide_all = clutter_group_real_hide_all;
|
||||
|
||||
actor_class->paint = clutter_group_paint;
|
||||
actor_class->pick = clutter_group_pick;
|
||||
actor_class->show_all = clutter_group_real_show_all;
|
||||
actor_class->hide_all = clutter_group_real_hide_all;
|
||||
gobject_class->dispose = clutter_group_dispose;
|
||||
|
||||
actor_class->get_preferred_width = clutter_group_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_group_get_preferred_height;
|
||||
actor_class->allocate = clutter_group_allocate;
|
||||
}
|
||||
|
||||
static void
|
||||
|
Loading…
Reference in New Issue
Block a user