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doc: Use Docbook's <constant> for external constants
For external (non gtk-doc even) constants, we can use <constant> to correctly tag those without gtk-doc trying to cross-reference them. (cherry picked from commit 78d22c6cd44a2279adcd2b94c3317292af861c70)
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@ -98,8 +98,8 @@ COGL_BEGIN_DECLS
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/**
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* cogl_sdl_context_new:
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* @type: An SDL user event type between %SDL_USEREVENT and
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* %SDL_NUMEVENTS - %1
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* @type: An SDL user event type between <constant>SDL_USEREVENT</constant> and
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* <constant>SDL_NUMEVENTS</constant> - 1
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* @error: A CoglError return location.
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*
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* This is a convenience function for creating a new #CoglContext for
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@ -138,8 +138,8 @@ cogl_sdl_context_new (int type, CoglError **error);
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/**
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* cogl_sdl_renderer_set_event_type:
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* @renderer: A #CoglRenderer
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* @type: An SDL user event type between %SDL_USEREVENT and
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* %SDL_NUMEVENTS - %1
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* @type: An SDL user event type between <constant>SDL_USEREVENT</constant> and
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* <constant>SDL_NUMEVENTS</constant> - 1
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*
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* Tells Cogl what SDL user event type it can use as a way to
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* interrupt SDL_WaitEvent() to ensure that cogl_sdl_handle_event()
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@ -700,13 +700,18 @@ typedef enum {
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/**
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* CoglVerticesMode:
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* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
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* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
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* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
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* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
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* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
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* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
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* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
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* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to
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* <constant>GL_POINTS</constant>
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* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to <constant>GL_LINES</constant>
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* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to
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* <constant>GL_LINE_LOOP</constant>
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* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to
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* <constant>GL_LINE_STRIP</constant>
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* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to
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* <constant>GL_TRIANGLES</constant>
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* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to
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* <constant>GL_TRIANGLE_STRIP</constant>
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* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to <constant>GL_TRIANGLE_FAN</constant>
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*
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* Different ways of interpreting vertices when drawing.
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*
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