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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* doc/clutter-actor-invariants.txt: Document the flags, the invariants, the state changes and the minimum requirements for actor implementations. Needs to be tweaked and fleshed out before 0.8.0, and we obviously need to enforce the invariants.
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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
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* doc/clutter-actor-invariants.txt: Document the flags, the
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invariants, the state changes and the minimum requirements for
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actor implementations. Needs to be tweaked and fleshed out
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before 0.8.0, and we obviously need to enforce the invariants.
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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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doc/clutter-actor-invariants.txt
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doc/clutter-actor-invariants.txt
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ClutterActor Invariants
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===============================================================================
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ClutterActor behaviour has invariants that will be kept with the same API and
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ABI guarantees as the whole Clutter library.
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Sections:
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i. Flags
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a. Public ClutterActor Flags
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b. Private ClutterActor Flags
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c. Private Pick Modes
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ii. Invariants
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iii. State changes
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iv. Responsibilities of a ClutterActor
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a. Adding to a container
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b. Removing from a container
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c. Initial state
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i. Flags
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-------------------------------------------------------------------------------
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This section describes the various flags and enumerations used by
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ClutterActor.
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a. Public ClutterActor Flags
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CLUTTER_ACTOR_REALIZED
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Set by clutter_actor_realize(), unset by clutter_actor_unrealize().
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Means: the actor has memory associated to its paint cycle.
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CLUTTER_ACTOR_MAPPED
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Set by clutter_actor_show(), unset by clutter_actor_hide()
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May only be set if CLUTTER_ACTOR_IS_REALIZED (actor).
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Means: the actor has been set as visible
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CLUTTER_ACTOR_VISIBLE
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Implies: CLUTTER_ACTOR_IS_REALIZED (actor)
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&&
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CLUTTER_ACTOR_IS_MAPPED (actor)
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CLUTTER_ACTOR_REACTIVE
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Set and unset by clutter_actor_set_reactive()
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Means: the actor is now reactive to events.
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b. Private ClutterActor flags
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CLUTTER_ACTOR_IN_DESTRUCTION
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Set internally by clutter_actor_destroy()
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CLUTTER_ACTOR_IS_TOPLEVEL
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Set internally by the initialization of ClutterStage
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CLUTTER_ACTOR_IN_REPARENT
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Set internally by clutter_actor_reparent()
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CLUTTER_ACTOR_SYNC_MATRICES
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Set internally by ClutterStage implementations
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Means: the size of the stage changed and the viewport must be
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synchronized to the new size
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CLUTTER_ACTOR_IN_PAINT:
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Set internally by clutter_actor_paint()
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CLUTTER_ACTOR_IN_RELAYOUT
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Set internally by clutter_relayout()
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c. Private Pick Modes
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CLUTTER_PICK_NONE
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No pick operation is performed during the paint
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CLUTTER_PICK_REACTIVE
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Only reactive actors will be picked
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CLUTTER_PICK_ALL
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All visible actors will be picked
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ii. Invariants
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-------------------------------------------------------------------------------
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This section describes the various constraints and invariants on ClutterActor.
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In the following
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A => B means if A is true then B is true
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A <=> B means A is true if and only if B is true
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(equivalent to A => B && A <= B)
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1) CLUTTER_ACTOR_IN_DESTRUCTION => !CLUTTER_ACTOR_IS_MAPPED (actor) &&
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!CLUTTER_ACTOR_IS_REALIZED (actor)
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clutter_actor_destroy() will cause an actor to be hidden
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and unrealized.
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2) CLUTTER_ACTOR_IS_MAPPED (actor) => CLUTTER_ACTOR_IS_REALIZED (actor)
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calling clutter_actor_show() on an unrealized actor will cause
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a realization to happen.
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3) if clutter_actor_set_parent (actor, parent):
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CLUTTER_ACTOR_IS_REALIZED (parent) => CLUTTER_ACTOR_IS_REALIZED (actor)
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calling clutter_actor_set_parent() on an actor and a realized
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parent will cause a realization on the actor.
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4) if clutter_actor_unparent (actor):
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CLUTTER_ACTOR_IS_MAPPED (actor) <=> CLUTTER_ACTOR_IN_REPARENT
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calling clutter_actor_unparent() on an actor will hide the actor;
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calling clutter_actor_reparent() on an actor will leave the actor
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in the same state.
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iii. State changes
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-------------------------------------------------------------------------------
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clutter_actor_show:
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1. if !CLUTTER_ACTOR_REALIZED calls clutter_actor_realize
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2. sets CLUTTER_ACTOR_MAPPED
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clutter_actor_hide:
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1. sets !CLUTTER_ACTOR_MAPPED
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clutter_actor_destroy:
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1. sets CLUTTER_ACTOR_IN_DESTRUCTION
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clutter_actor_realize:
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sets CLUTTER_ACTOR_REALIZED
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clutter_actor_unrealized:
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1. if CLUTTER_ACTOR_MAPPED calls clutter_actor_hide
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2. sets !CLUTTER_ACTOR_REALIZED
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clutter_actor_set_parent:
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1. sets actor->parent
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2. if parent is CLUTTER_ACTOR_REALIZED calls clutter_actor_realize
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3. if actor->show_on_set_parent is TRUE calls clutter_actor_show
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clutter_actor_unset_parent:
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1. unsets actor->parent
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2. if !CLUTTER_ACTOR_IN_REPARENT calls clutter_actor_hide
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clutter_actor_reparent:
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sets CLUTTER_ACTOR_IN_REPARENT
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equivalent to:
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clutter_actor_unparent
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clutter_actor_set_parent
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iv. Responsibilities of a ClutterActor
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-------------------------------------------------------------------------------
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a. Adding to a container
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When adding an actor to a container, the container must:
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1. call clutter_actor_set_parent (actor, container)
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2. call clutter_actor_queue_relayout (container)
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b. Removing from a container
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When removing an actor from a container, the container must:
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1. call clutter_actor_unparent (actor)
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2. call clutter_actor_queue_relayout (container)
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Notes:
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* here a container actor is any actor that contains children actors; it
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does not imply the implementation of the ClutterContainer interface.
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* clutter_actor_unparent() will hide the actor except in the special case
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when CLUTTER_ACTOR_IN_REPARENT is set.
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c. Initial state
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When creating an actor, the initial state is:
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1. !CLUTTER_ACTOR_REALIZED
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2. !CLUTTER_ACTOR_MAPPED
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===============================================================================
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$LastChangedDate$
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