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* clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for application program objects as well. * clutter/cogl/gles/cogl.c: Moved stub shader functions into separate files. (_cogl_features_init): Report support for the shaders feature on GLES 2 * clutter/cogl/gles/cogl-shader.h: * clutter/cogl/gles/cogl-shader.c: * clutter/cogl/gles/cogl-program.h: * clutter/cogl/gles/cogl-program.c: Separate files to handle shaders on programs on GLES. If version 1.1 is being used then the stub functions which all fail are still used. * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes), (cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute bindings into a separate function so they can be used to bind on application shaders as well. (cogl_gles2_wrapper_update_matrix): Now takes a parameter and is no longer static so that it can be used to update all of the matrices when a new shader is bound. * clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for example on GLES 2). * clutter/cogl/gles/cogl-context.h (CoglContext): Added handle arrays for programs and shaders. * clutter/cogl/gles/cogl-context.c (cogl_create_context) (cogl_destroy_context): Initialize and destroy program and shader handle array. * clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add cogl-{shader,program}.{c,h}
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ChangeLog
41
ChangeLog
@ -1,3 +1,44 @@
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2008-06-02 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
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now stored in a separate struct so they can be stored for
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application program objects as well.
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* clutter/cogl/gles/cogl.c: Moved stub shader functions into
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separate files.
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(_cogl_features_init): Report support for the shaders feature on
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GLES 2
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* clutter/cogl/gles/cogl-shader.h:
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* clutter/cogl/gles/cogl-shader.c:
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* clutter/cogl/gles/cogl-program.h:
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* clutter/cogl/gles/cogl-program.c: Separate files to handle
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shaders on programs on GLES. If version 1.1 is being used then the
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stub functions which all fail are still used.
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* clutter/cogl/gles/cogl-gles2-wrapper.c
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(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
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(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
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bindings into a separate function so they can be used to bind on
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application shaders as well.
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(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
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no longer static so that it can be used to update all of the
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matrices when a new shader is bound.
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* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
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CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
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example on GLES 2).
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* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
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arrays for programs and shaders.
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* clutter/cogl/gles/cogl-context.c (cogl_create_context)
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(cogl_destroy_context): Initialize and destroy program and shader
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handle array.
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* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
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cogl-{shader,program}.{c,h}
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2008-06-02 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/gl/cogl-context.c (cogl_destroy_context): Fix
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@ -30,7 +30,11 @@ libclutter_cogl_la_SOURCES = \
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cogl-texture.c \
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cogl-fbo.c \
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cogl-context.c \
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cogl-gles2-wrapper.h
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cogl-gles2-wrapper.h \
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cogl-program.h \
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cogl-program.c \
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cogl-shader.h \
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cogl-shader.c
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if USE_GLES2_WRAPPER
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libclutter_cogl_la_SOURCES += \
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@ -64,6 +64,8 @@ cogl_create_context ()
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_context->texture_vertices = NULL;
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_context->fbo_handles = NULL;
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_context->program_handles = NULL;
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_context->shader_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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@ -96,6 +98,15 @@ cogl_destroy_context ()
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if (_context->texture_vertices)
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g_free (_context->texture_vertices);
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if (_context->texture_handles)
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g_array_free (_context->texture_handles, TRUE);
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if (_context->fbo_handles)
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g_array_free (_context->fbo_handles, TRUE);
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if (_context->shader_handles)
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g_array_free (_context->shader_handles, TRUE);
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if (_context->program_handles)
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g_array_free (_context->program_handles, TRUE);
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g_free (_context);
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}
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@ -67,6 +67,10 @@ typedef struct
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GArray *fbo_handles;
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CoglBufferTarget draw_buffer;
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/* Shaders */
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GArray *program_handles;
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GArray *shader_handles;
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#ifdef HAVE_COGL_GLES2
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CoglGles2Wrapper gles2;
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#endif
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@ -460,8 +460,10 @@ typedef GLuint COGLuint;
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#define CGL_VERTEX_SHADER 0
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#endif
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#ifdef GL_OBJECT_COMPILE_STATUS
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#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
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#if defined(GL_OBJECT_COMPILE_STATUS)
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#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
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#elif defined(GL_COMPILE_STATUS)
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#define CGL_OBJECT_COMPILE_STATUS GL_COMPILE_STATUS
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#else
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#define CGL_OBJECT_COMPILE_STATUS 0
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#endif
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@ -109,12 +109,7 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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wrapper->program = glCreateProgram ();
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glAttachShader (wrapper->program, wrapper->fragment_shader);
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glAttachShader (wrapper->program, wrapper->vertex_shader);
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glBindAttribLocation (wrapper->program, COGL_GLES2_WRAPPER_VERTEX_ATTRIB,
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"vertex_attrib");
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glBindAttribLocation (wrapper->program, COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB,
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"tex_coord_attrib");
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glBindAttribLocation (wrapper->program, COGL_GLES2_WRAPPER_COLOR_ATTRIB,
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"color_attrib");
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cogl_gles2_wrapper_bind_attributes (wrapper->program);
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glLinkProgram (wrapper->program);
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glGetProgramiv (wrapper->program, GL_LINK_STATUS, &status);
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@ -138,41 +133,11 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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glUseProgram (wrapper->program);
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wrapper->mvp_matrix_uniform
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= glGetUniformLocation (wrapper->program, "mvp_matrix");
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wrapper->modelview_matrix_uniform
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= glGetUniformLocation (wrapper->program, "modelview_matrix");
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wrapper->texture_matrix_uniform
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= glGetUniformLocation (wrapper->program, "texture_matrix");
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wrapper->texture_2d_enabled_uniform
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= glGetUniformLocation (wrapper->program, "texture_2d_enabled");
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wrapper->bound_texture_uniform
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= glGetUniformLocation (wrapper->program, "texture_unit");
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wrapper->alpha_only_uniform
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= glGetUniformLocation (wrapper->program, "alpha_only");
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wrapper->fog_enabled_uniform
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= glGetUniformLocation (wrapper->program, "fog_enabled");
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wrapper->fog_mode_uniform
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= glGetUniformLocation (wrapper->program, "fog_mode");
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wrapper->fog_density_uniform
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= glGetUniformLocation (wrapper->program, "fog_density");
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wrapper->fog_start_uniform
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= glGetUniformLocation (wrapper->program, "fog_start");
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wrapper->fog_end_uniform
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= glGetUniformLocation (wrapper->program, "fog_end");
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wrapper->fog_color_uniform
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= glGetUniformLocation (wrapper->program, "fog_color");
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wrapper->alpha_test_enabled_uniform
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= glGetUniformLocation (wrapper->program, "alpha_test_enabled");
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wrapper->alpha_test_func_uniform
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= glGetUniformLocation (wrapper->program, "alpha_test_func");
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wrapper->alpha_test_ref_uniform
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= glGetUniformLocation (wrapper->program, "alpha_test_ref");
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wrapper->uniforms = &wrapper->fixed_uniforms;
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cogl_gles2_wrapper_get_uniforms (wrapper->program, wrapper->uniforms);
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/* Always use the first texture unit */
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glUniform1i (wrapper->bound_texture_uniform, 0);
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glUniform1i (wrapper->uniforms->bound_texture_uniform, 0);
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/* Initialize the stacks */
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cogl_wrap_glMatrixMode (GL_TEXTURE);
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@ -197,6 +162,55 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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cogl_wrap_glAlphaFunc (GL_ALWAYS, 0.0f);
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}
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void
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cogl_gles2_wrapper_bind_attributes (GLuint program)
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{
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glBindAttribLocation (program, COGL_GLES2_WRAPPER_VERTEX_ATTRIB,
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"vertex_attrib");
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glBindAttribLocation (program, COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB,
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"tex_coord_attrib");
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glBindAttribLocation (program, COGL_GLES2_WRAPPER_COLOR_ATTRIB,
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"color_attrib");
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}
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void
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cogl_gles2_wrapper_get_uniforms (GLuint program,
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CoglGles2WrapperUniforms *uniforms)
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{
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uniforms->mvp_matrix_uniform
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= glGetUniformLocation (program, "mvp_matrix");
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uniforms->modelview_matrix_uniform
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= glGetUniformLocation (program, "modelview_matrix");
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uniforms->texture_matrix_uniform
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= glGetUniformLocation (program, "texture_matrix");
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uniforms->texture_2d_enabled_uniform
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= glGetUniformLocation (program, "texture_2d_enabled");
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uniforms->bound_texture_uniform
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= glGetUniformLocation (program, "texture_unit");
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uniforms->alpha_only_uniform
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= glGetUniformLocation (program, "alpha_only");
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uniforms->fog_enabled_uniform
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= glGetUniformLocation (program, "fog_enabled");
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uniforms->fog_mode_uniform
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= glGetUniformLocation (program, "fog_mode");
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uniforms->fog_density_uniform
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= glGetUniformLocation (program, "fog_density");
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uniforms->fog_start_uniform
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= glGetUniformLocation (program, "fog_start");
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uniforms->fog_end_uniform
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= glGetUniformLocation (program, "fog_end");
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uniforms->fog_color_uniform
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= glGetUniformLocation (program, "fog_color");
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uniforms->alpha_test_enabled_uniform
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= glGetUniformLocation (program, "alpha_test_enabled");
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uniforms->alpha_test_func_uniform
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= glGetUniformLocation (program, "alpha_test_func");
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uniforms->alpha_test_ref_uniform
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= glGetUniformLocation (program, "alpha_test_ref");
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}
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void
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cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
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{
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@ -217,12 +231,12 @@ cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
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}
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}
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static void
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cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper)
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void
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cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
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{
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const float *matrix;
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switch (wrapper->matrix_mode)
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switch (matrix_num)
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{
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default:
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case GL_MODELVIEW:
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@ -234,10 +248,10 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper)
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case GL_TEXTURE:
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matrix = wrapper->texture_stack + wrapper->texture_stack_pos * 16;
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glUniformMatrix4fv (wrapper->texture_matrix_uniform, 1, GL_FALSE, matrix);
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glUniformMatrix4fv (wrapper->uniforms->texture_matrix_uniform,
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1, GL_FALSE, matrix);
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break;
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}
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}
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void
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@ -314,7 +328,7 @@ cogl_wrap_glPopMatrix ()
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}
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/* Update the matrix in the program object */
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cogl_gles2_wrapper_update_matrix (w);
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cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
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}
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void
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@ -356,7 +370,7 @@ cogl_wrap_glLoadIdentity ()
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matrix[10] = 1.0f;
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matrix[15] = 1.0f;
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cogl_gles2_wrapper_update_matrix (w);
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cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
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}
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static void
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@ -388,7 +402,7 @@ cogl_wrap_glMultMatrix (const float *m)
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memcpy (old_matrix, new_matrix, sizeof (float) * 16);
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cogl_gles2_wrapper_update_matrix (w);
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cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
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}
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void
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@ -530,8 +544,9 @@ cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
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+ w->projection_stack_pos * 16,
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modelview_matrix);
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glUniformMatrix4fv (w->mvp_matrix_uniform, 1, GL_FALSE, mvp_matrix);
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glUniformMatrix4fv (w->modelview_matrix_uniform, 1, GL_FALSE,
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glUniformMatrix4fv (w->uniforms->mvp_matrix_uniform, 1,
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GL_FALSE, mvp_matrix);
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glUniformMatrix4fv (w->uniforms->modelview_matrix_uniform, 1, GL_FALSE,
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modelview_matrix);
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w->mvp_uptodate = GL_TRUE;
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@ -551,7 +566,7 @@ cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
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/* We need to keep track of whether the texture is alpha-only
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because the emulation of GL_MODULATE needs to work differently in
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that case */
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glUniform1i (w->alpha_only_uniform,
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glUniform1i (w->uniforms->alpha_only_uniform,
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internal_format == GL_ALPHA ? GL_TRUE : GL_FALSE);
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}
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@ -571,15 +586,15 @@ cogl_wrap_glEnable (GLenum cap)
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switch (cap)
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{
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case GL_TEXTURE_2D:
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glUniform1i (w->texture_2d_enabled_uniform, GL_TRUE);
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glUniform1i (w->uniforms->texture_2d_enabled_uniform, GL_TRUE);
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break;
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case GL_FOG:
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glUniform1i (w->fog_enabled_uniform, GL_TRUE);
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glUniform1i (w->uniforms->fog_enabled_uniform, GL_TRUE);
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break;
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case GL_ALPHA_TEST:
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glUniform1i (w->alpha_test_enabled_uniform, GL_TRUE);
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glUniform1i (w->uniforms->alpha_test_enabled_uniform, GL_TRUE);
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break;
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default:
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@ -595,15 +610,15 @@ cogl_wrap_glDisable (GLenum cap)
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switch (cap)
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{
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case GL_TEXTURE_2D:
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glUniform1i (w->texture_2d_enabled_uniform, GL_FALSE);
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glUniform1i (w->uniforms->texture_2d_enabled_uniform, GL_FALSE);
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break;
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case GL_FOG:
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glUniform1i (w->fog_enabled_uniform, GL_FALSE);
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glUniform1i (w->uniforms->fog_enabled_uniform, GL_FALSE);
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break;
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case GL_ALPHA_TEST:
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glUniform1i (w->alpha_test_enabled_uniform, GL_FALSE);
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glUniform1i (w->uniforms->alpha_test_enabled_uniform, GL_FALSE);
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break;
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default:
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@ -655,8 +670,8 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
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else if (ref > 1.0f)
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ref = 1.0f;
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glUniform1i (w->alpha_test_func_uniform, func);
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glUniform1f (w->alpha_test_ref_uniform, ref);
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glUniform1i (w->uniforms->alpha_test_func_uniform, func);
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glUniform1f (w->uniforms->alpha_test_ref_uniform, ref);
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}
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void
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@ -738,19 +753,22 @@ cogl_wrap_glFogx (GLenum pname, GLfixed param)
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switch (pname)
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{
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case GL_FOG_MODE:
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glUniform1i (w->fog_mode_uniform, param);
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glUniform1i (w->uniforms->fog_mode_uniform, param);
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break;
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case GL_FOG_DENSITY:
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glUniform1f (w->fog_density_uniform, CLUTTER_FIXED_TO_FLOAT (param));
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glUniform1f (w->uniforms->fog_density_uniform,
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CLUTTER_FIXED_TO_FLOAT (param));
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break;
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case GL_FOG_START:
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glUniform1f (w->fog_start_uniform, CLUTTER_FIXED_TO_FLOAT (param));
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glUniform1f (w->uniforms->fog_start_uniform,
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CLUTTER_FIXED_TO_FLOAT (param));
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break;
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case GL_FOG_END:
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glUniform1f (w->fog_end_uniform, CLUTTER_FIXED_TO_FLOAT (param));
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glUniform1f (w->uniforms->fog_end_uniform,
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CLUTTER_FIXED_TO_FLOAT (param));
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break;
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}
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}
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@ -761,7 +779,7 @@ cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
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_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
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if (pname == GL_FOG_COLOR)
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glUniform4f (w->fog_color_uniform,
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glUniform4f (w->uniforms->fog_color_uniform,
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CLUTTER_FIXED_TO_FLOAT (params[0]),
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CLUTTER_FIXED_TO_FLOAT (params[1]),
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CLUTTER_FIXED_TO_FLOAT (params[2]),
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@ -30,19 +30,16 @@ G_BEGIN_DECLS
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#ifdef HAVE_COGL_GLES2
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typedef struct _CoglGles2Wrapper CoglGles2Wrapper;
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typedef struct _CoglGles2Wrapper CoglGles2Wrapper;
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typedef struct _CoglGles2WrapperUniforms CoglGles2WrapperUniforms;
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/* Must be a power of two */
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#define COGL_GLES2_MODELVIEW_STACK_SIZE 32
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#define COGL_GLES2_PROJECTION_STACK_SIZE 2
|
||||
#define COGL_GLES2_TEXTURE_STACK_SIZE 2
|
||||
|
||||
struct _CoglGles2Wrapper
|
||||
struct _CoglGles2WrapperUniforms
|
||||
{
|
||||
GLuint program;
|
||||
GLuint vertex_shader;
|
||||
GLuint fragment_shader;
|
||||
|
||||
GLint mvp_matrix_uniform;
|
||||
GLint modelview_matrix_uniform;
|
||||
GLint texture_matrix_uniform;
|
||||
@ -60,6 +57,13 @@ struct _CoglGles2Wrapper
|
||||
GLint alpha_test_enabled_uniform;
|
||||
GLint alpha_test_func_uniform;
|
||||
GLint alpha_test_ref_uniform;
|
||||
};
|
||||
|
||||
struct _CoglGles2Wrapper
|
||||
{
|
||||
GLuint program;
|
||||
GLuint vertex_shader;
|
||||
GLuint fragment_shader;
|
||||
|
||||
GLuint matrix_mode;
|
||||
GLfloat modelview_stack[COGL_GLES2_MODELVIEW_STACK_SIZE * 16];
|
||||
@ -69,6 +73,11 @@ struct _CoglGles2Wrapper
|
||||
GLfloat texture_stack[COGL_GLES2_TEXTURE_STACK_SIZE * 16];
|
||||
GLuint texture_stack_pos;
|
||||
|
||||
/* The uniforms for the fixed-functionality emulation program */
|
||||
CoglGles2WrapperUniforms fixed_uniforms;
|
||||
/* The uniforms for the currently bound program */
|
||||
CoglGles2WrapperUniforms *uniforms;
|
||||
|
||||
/* The combined modelview and projection matrix is only updated at
|
||||
the last minute in glDrawArrays to avoid recalculating it for
|
||||
every change to the modelview matrix */
|
||||
@ -169,6 +178,12 @@ void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
||||
/* This function is only available on GLES 2 */
|
||||
#define cogl_wrap_glGenerateMipmap glGenerateMipmap
|
||||
|
||||
void cogl_gles2_wrapper_bind_attributes (GLuint program);
|
||||
void cogl_gles2_wrapper_get_uniforms (GLuint program,
|
||||
CoglGles2WrapperUniforms *uniforms);
|
||||
void cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper,
|
||||
GLenum matrix_num);
|
||||
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
|
||||
/* If we're not using GL ES 2 then just use the GL functions
|
||||
|
257
clutter/cogl/gles/cogl-program.c
Normal file
257
clutter/cogl/gles/cogl-program.c
Normal file
@ -0,0 +1,257 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2008 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-program.h"
|
||||
|
||||
static void _cogl_program_free (CoglProgram *program);
|
||||
|
||||
COGL_HANDLE_DEFINE (Program, program, program_handles);
|
||||
|
||||
static void
|
||||
_cogl_program_free (CoglProgram *program)
|
||||
{
|
||||
/* Frees program resources but its handle is not
|
||||
released! Do that separately before this! */
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
glDeleteProgram (program->gl_handle);
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_create_program (void)
|
||||
{
|
||||
CoglProgram *program;
|
||||
_COGL_GET_CONTEXT (ctx, 0);
|
||||
|
||||
program = g_slice_new (CoglProgram);
|
||||
program->ref_count = 1;
|
||||
program->gl_handle = glCreateProgram ();
|
||||
|
||||
program->attached_vertex_shader = FALSE;
|
||||
program->attached_fragment_shader = FALSE;
|
||||
program->attached_fixed_vertex_shader = FALSE;
|
||||
program->attached_fixed_fragment_shader = FALSE;
|
||||
|
||||
COGL_HANDLE_DEBUG_NEW (program, program);
|
||||
|
||||
return _cogl_program_handle_new (program);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_attach_shader (CoglHandle program_handle,
|
||||
CoglHandle shader_handle)
|
||||
{
|
||||
CoglProgram *program;
|
||||
CoglShader *shader;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
|
||||
return;
|
||||
|
||||
program = _cogl_program_pointer_from_handle (program_handle);
|
||||
shader = _cogl_shader_pointer_from_handle (shader_handle);
|
||||
|
||||
if (shader->type == GL_VERTEX_SHADER)
|
||||
{
|
||||
if (program->attached_fixed_vertex_shader)
|
||||
{
|
||||
glDetachShader (program->gl_handle, ctx->gles2.vertex_shader);
|
||||
program->attached_fixed_vertex_shader = FALSE;
|
||||
}
|
||||
program->attached_vertex_shader = TRUE;
|
||||
}
|
||||
else if (shader->type == GL_FRAGMENT_SHADER)
|
||||
{
|
||||
if (program->attached_fixed_fragment_shader)
|
||||
{
|
||||
glDetachShader (program->gl_handle, ctx->gles2.fragment_shader);
|
||||
program->attached_fixed_fragment_shader = FALSE;
|
||||
}
|
||||
program->attached_fragment_shader = TRUE;
|
||||
}
|
||||
|
||||
glAttachShader (program->gl_handle, shader->gl_handle);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_link (CoglHandle handle)
|
||||
{
|
||||
CoglProgram *program;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_program (handle))
|
||||
return;
|
||||
|
||||
program = _cogl_program_pointer_from_handle (handle);
|
||||
|
||||
if (!program->attached_vertex_shader
|
||||
&& !program->attached_fixed_vertex_shader)
|
||||
{
|
||||
glAttachShader (program->gl_handle, ctx->gles2.vertex_shader);
|
||||
program->attached_fixed_vertex_shader = TRUE;
|
||||
}
|
||||
|
||||
if (!program->attached_fragment_shader
|
||||
&& !program->attached_fixed_fragment_shader)
|
||||
{
|
||||
glAttachShader (program->gl_handle, ctx->gles2.fragment_shader);
|
||||
program->attached_fixed_fragment_shader = TRUE;
|
||||
}
|
||||
|
||||
/* Set the attributes so that the wrapper functions will still work */
|
||||
cogl_gles2_wrapper_bind_attributes (program->gl_handle);
|
||||
|
||||
glLinkProgram (program->gl_handle);
|
||||
|
||||
/* Retrieve the uniforms */
|
||||
cogl_gles2_wrapper_get_uniforms (program->gl_handle,
|
||||
&program->uniforms);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_use (CoglHandle handle)
|
||||
{
|
||||
CoglProgram *program;
|
||||
GLuint gl_handle;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
|
||||
return;
|
||||
|
||||
if (handle == COGL_INVALID_HANDLE)
|
||||
{
|
||||
/* Go back to the fixed-functionality emulator program */
|
||||
gl_handle = ctx->gles2.program;
|
||||
ctx->gles2.uniforms = &ctx->gles2.fixed_uniforms;
|
||||
}
|
||||
else
|
||||
{
|
||||
program = _cogl_program_pointer_from_handle (handle);
|
||||
gl_handle = program->gl_handle;
|
||||
/* Use the uniforms in the program */
|
||||
ctx->gles2.uniforms = &program->uniforms;
|
||||
}
|
||||
|
||||
glUseProgram (gl_handle);
|
||||
|
||||
/* Update all of the matrix attributes */
|
||||
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_MODELVIEW);
|
||||
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_PROJECTION);
|
||||
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_TEXTURE);
|
||||
}
|
||||
|
||||
COGLint
|
||||
cogl_program_get_uniform_location (CoglHandle handle,
|
||||
const gchar *uniform_name)
|
||||
{
|
||||
CoglProgram *program;
|
||||
_COGL_GET_CONTEXT (ctx, 0);
|
||||
|
||||
if (!cogl_is_program (handle))
|
||||
return 0;
|
||||
|
||||
program = _cogl_program_pointer_from_handle (handle);
|
||||
|
||||
return glGetUniformLocation (program->gl_handle, uniform_name);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_uniform_1f (COGLint uniform_no,
|
||||
gfloat value)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
glUniform1f (uniform_no, value);
|
||||
}
|
||||
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
|
||||
/* No support on regular OpenGL 1.1 */
|
||||
|
||||
CoglHandle
|
||||
cogl_create_program (void)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_is_program (CoglHandle handle)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_program_ref (CoglHandle handle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_unref (CoglHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_attach_shader (CoglHandle program_handle,
|
||||
CoglHandle shader_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_link (CoglHandle program_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_use (CoglHandle program_handle)
|
||||
{
|
||||
}
|
||||
|
||||
COGLint
|
||||
cogl_program_get_uniform_location (CoglHandle program_handle,
|
||||
const gchar *uniform_name)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_uniform_1f (COGLint uniform_no,
|
||||
gfloat value)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* HAVE_COGL_GLES2 */
|
50
clutter/cogl/gles/cogl-program.h
Normal file
50
clutter/cogl/gles/cogl-program.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2008 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_PROGRAM_H
|
||||
#define __COGL_PROGRAM_H
|
||||
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
|
||||
typedef struct _CoglProgram CoglProgram;
|
||||
|
||||
struct _CoglProgram
|
||||
{
|
||||
guint ref_count;
|
||||
GLuint gl_handle;
|
||||
|
||||
/* Keep track of which types of shader we've attached so we can link
|
||||
in our replacement fixed functionality shader */
|
||||
gboolean attached_vertex_shader;
|
||||
gboolean attached_fragment_shader;
|
||||
gboolean attached_fixed_vertex_shader;
|
||||
gboolean attached_fixed_fragment_shader;
|
||||
|
||||
CoglGles2WrapperUniforms uniforms;
|
||||
};
|
||||
|
||||
CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle);
|
||||
|
||||
#endif /* __COGL_PROGRAM_H */
|
184
clutter/cogl/gles/cogl-shader.c
Normal file
184
clutter/cogl/gles/cogl-shader.c
Normal file
@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2008 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
|
||||
static void _cogl_shader_free (CoglShader *shader);
|
||||
|
||||
COGL_HANDLE_DEFINE (Shader, shader, shader_handles);
|
||||
|
||||
static void
|
||||
_cogl_shader_free (CoglShader *shader)
|
||||
{
|
||||
/* Frees shader resources but its handle is not
|
||||
released! Do that separately before this! */
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
glDeleteShader (shader->gl_handle);
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_create_shader (COGLenum shaderType)
|
||||
{
|
||||
CoglShader *shader;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, 0);
|
||||
|
||||
shader = g_slice_new (CoglShader);
|
||||
shader->ref_count = 1;
|
||||
shader->gl_handle = glCreateShader (shaderType);
|
||||
shader->type = shaderType;
|
||||
|
||||
COGL_HANDLE_DEBUG_NEW (shader, shader);
|
||||
|
||||
return _cogl_shader_handle_new (shader);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_source (CoglHandle handle,
|
||||
const gchar *source)
|
||||
{
|
||||
CoglShader *shader;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_shader (handle))
|
||||
return;
|
||||
|
||||
shader = _cogl_shader_pointer_from_handle (handle);
|
||||
|
||||
glShaderSource (shader->gl_handle, 1, &source, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_compile (CoglHandle handle)
|
||||
{
|
||||
CoglShader *shader;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_shader (handle))
|
||||
return;
|
||||
|
||||
shader = _cogl_shader_pointer_from_handle (handle);
|
||||
|
||||
glCompileShader (shader->gl_handle);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_info_log (CoglHandle handle,
|
||||
guint size,
|
||||
gchar *buffer)
|
||||
{
|
||||
CoglShader *shader;
|
||||
COGLint len = 0;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_shader (handle))
|
||||
return;
|
||||
|
||||
shader = _cogl_shader_pointer_from_handle (handle);
|
||||
|
||||
glGetShaderInfoLog (shader->gl_handle, size - 1, &len, buffer);
|
||||
buffer[len] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_parameteriv (CoglHandle handle,
|
||||
COGLenum pname,
|
||||
COGLint *dest)
|
||||
{
|
||||
CoglShader *shader;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (!cogl_is_shader (handle))
|
||||
return;
|
||||
|
||||
shader = _cogl_shader_pointer_from_handle (handle);
|
||||
|
||||
glGetShaderiv (shader->gl_handle, pname, dest);
|
||||
}
|
||||
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
|
||||
/* No support on regular OpenGL 1.1 */
|
||||
|
||||
CoglHandle
|
||||
cogl_create_shader (COGLenum shaderType)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_is_shader (CoglHandle handle)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_shader_ref (CoglHandle handle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_unref (CoglHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_source (CoglHandle shader,
|
||||
const gchar *source)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_compile (CoglHandle shader_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_info_log (CoglHandle handle,
|
||||
guint size,
|
||||
gchar *buffer)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_parameteriv (CoglHandle handle,
|
||||
COGLenum pname,
|
||||
COGLint *dest)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* HAVE_COGL_GLES2 */
|
40
clutter/cogl/gles/cogl-shader.h
Normal file
40
clutter/cogl/gles/cogl-shader.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2008 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_SHADER_H
|
||||
#define __COGL_SHADER_H
|
||||
|
||||
typedef struct _CoglShader CoglShader;
|
||||
|
||||
struct _CoglShader
|
||||
{
|
||||
guint ref_count;
|
||||
GLuint gl_handle;
|
||||
GLenum type;
|
||||
};
|
||||
|
||||
CoglShader *_cogl_shader_pointer_from_handle (CoglHandle handle);
|
||||
|
||||
#endif /* __COGL_SHADER_H */
|
@ -490,6 +490,10 @@ _cogl_features_init ()
|
||||
if (max_clip_planes >= 4)
|
||||
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
flags |= COGL_FEATURE_SHADERS_GLSL;
|
||||
#endif
|
||||
|
||||
ctx->feature_flags = flags;
|
||||
ctx->features_cached = TRUE;
|
||||
}
|
||||
@ -571,106 +575,3 @@ cogl_fog_set (const ClutterColor *fog_color,
|
||||
cogl_wrap_glFogx (GL_FOG_START, (GLfixed) z_near);
|
||||
cogl_wrap_glFogx (GL_FOG_END, (GLfixed) z_far);
|
||||
}
|
||||
|
||||
/* Shaders, no support on regular OpenGL 1.1 */
|
||||
|
||||
CoglHandle
|
||||
cogl_create_program (void)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_is_program (CoglHandle handle)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_program_ref (CoglHandle handle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_unref (CoglHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_create_shader (COGLenum shaderType)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_is_shader (CoglHandle handle)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_shader_ref (CoglHandle handle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_unref (CoglHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_source (CoglHandle shader,
|
||||
const gchar *source)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_compile (CoglHandle shader_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_attach_shader (CoglHandle program_handle,
|
||||
CoglHandle shader_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_link (CoglHandle program_handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_program_use (CoglHandle program_handle)
|
||||
{
|
||||
}
|
||||
|
||||
COGLint
|
||||
cogl_program_get_uniform_location (CoglHandle program_handle,
|
||||
const gchar *uniform_name)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_info_log (CoglHandle handle,
|
||||
guint size,
|
||||
gchar *buffer)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_shader_get_parameteriv (CoglHandle handle,
|
||||
COGLenum pname,
|
||||
COGLint *dest)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_program_uniform_1f (COGLint uniform_no,
|
||||
gfloat value)
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user