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cogl-buffer: Track the last used bind target in CoglBuffer
This makes CoglBuffer track the last used bind target as a private property. This is later used when binding a buffer to map instead of always using the PIXEL_UNPACK target. This also adds some additional sanity checks that code doesn't try to nest binds to the same target or bind a buffer to multiple targets at the same time.
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551945ce6c
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429d7cf696
@ -75,11 +75,22 @@ typedef enum {
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COGL_BUFFER_USAGE_HINT_VERTICES
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} CoglBufferUsageHint;
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typedef enum {
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY,
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COGL_BUFFER_BIND_TARGET_VERTEX_INDICES_ARRAY,
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COGL_BUFFER_BIND_TARGET_COUNT
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} CoglBufferBindTarget;
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struct _CoglBuffer
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{
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CoglObject _parent;
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const CoglBufferVtable *vtable;
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CoglBufferBindTarget last_target;
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CoglBufferFlags flags;
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GLuint gl_handle; /* OpenGL handle */
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@ -107,6 +118,7 @@ _cogl_buffer_register_buffer_type (GQuark type);
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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@ -115,11 +127,20 @@ _cogl_buffer_fini (CoglBuffer *buffer);
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void
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_cogl_buffer_bind (CoglBuffer *buffer,
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GLenum target);
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CoglBufferBindTarget target);
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void
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_cogl_buffer_unbind (CoglBuffer *buffer);
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CoglBufferUsageHint
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_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
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GLenum
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_cogl_buffer_get_last_gl_target (CoglBuffer *buffer);
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CoglBufferBindTarget
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_cogl_buffer_get_last_bind_target (CoglBuffer *buffer);
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
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@ -59,9 +59,6 @@
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#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
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#define glMapBuffer ctx->drv.pf_glMapBuffer
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#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
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#endif
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#elif defined (HAVE_COGL_GLES2)
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@ -69,6 +66,19 @@
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#endif
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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@ -105,6 +115,7 @@ cogl_is_buffer (const void *object)
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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@ -112,6 +123,7 @@ _cogl_buffer_initialize (CoglBuffer *buffer,
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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@ -124,6 +136,30 @@ _cogl_buffer_fini (CoglBuffer *buffer)
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cogl_buffer_unmap (buffer);
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}
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GLenum
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_cogl_buffer_get_last_gl_target (CoglBuffer *buffer)
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{
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switch (buffer->last_target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_VERTEX_INDICES_ARRAY:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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CoglBufferBindTarget
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_cogl_buffer_get_last_bind_target (CoglBuffer *buffer)
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{
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return buffer->last_target;
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}
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/* OpenGL ES 1.1 and 2 have a GL_OES_mapbuffer extension that is able to map
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* VBOs for write only, we don't support that in CoglBuffer */
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#if defined (COGL_HAS_GLES)
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@ -132,6 +168,7 @@ _cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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return 0;
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}
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#else
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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@ -174,27 +211,46 @@ _cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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#endif
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void
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_cogl_buffer_bind (CoglBuffer *buffer,
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GLenum target)
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Don't bind again an already bound pbo */
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if (ctx->current_pbo == buffer)
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return;
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g_return_if_fail (buffer != NULL);
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if (buffer && COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
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/* Don't allow binding the buffer to multiple targets at the same time */
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g_return_if_fail (ctx->current_buffer[buffer->last_target] != buffer);
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/* Don't allow nesting binds to the same target */
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g_return_if_fail (ctx->current_buffer[target] == NULL);
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buffer->last_target = target;
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if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
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{
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GE( glBindBuffer (target, buffer->gl_handle) );
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}
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else if (buffer == NULL &&
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ctx->current_pbo &&
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COGL_BUFFER_FLAG_IS_SET (ctx->current_pbo, BUFFER_OBJECT))
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{
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GE( glBindBuffer (target, 0) );
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GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
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GE( glBindBuffer (gl_target, buffer->gl_handle) );
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}
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ctx->current_pbo = buffer;
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ctx->current_buffer[target] = buffer;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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g_return_if_fail (ctx->current_buffer[buffer->last_target] == buffer);
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if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
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{
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GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
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GE( glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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@ -57,6 +57,7 @@ cogl_create_context (void)
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GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
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unsigned long enable_flags = 0;
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CoglHandle window_buffer;
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int i;
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if (_context != NULL)
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return FALSE;
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@ -148,6 +149,9 @@ cogl_create_context (void)
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_context->legacy_depth_test_enabled = FALSE;
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for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
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_context->current_buffer[i] = NULL;
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_context->framebuffer_stack = _cogl_create_framebuffer_stack ();
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window_buffer = _cogl_onscreen_new ();
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@ -204,8 +208,6 @@ cogl_create_context (void)
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_context->atlas = NULL;
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_context->atlas_texture = COGL_INVALID_HANDLE;
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_context->current_pbo = NULL;
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return TRUE;
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}
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@ -118,9 +118,7 @@ typedef struct
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gboolean legacy_depth_test_enabled;
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/* PBOs */
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/* This can be used to check if a pbo is bound */
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CoglBuffer *current_pbo;
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CoglBuffer *current_buffer[COGL_BUFFER_BIND_TARGET_COUNT];
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/* Framebuffers */
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GSList *framebuffer_stack;
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@ -58,7 +58,6 @@ struct _CoglPixelArray
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CoglPixelArrayFlags flags;
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GLenum gl_target;
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CoglPixelFormat format;
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unsigned int width;
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unsigned int height;
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@ -98,6 +98,7 @@ _cogl_pixel_array_new (unsigned int size)
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/* parent's constructor */
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_cogl_buffer_initialize (buffer,
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size,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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@ -181,16 +182,16 @@ _cogl_pixel_array_map (CoglBuffer *buffer,
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CoglBufferMapHint hints)
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{
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CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
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GLenum gl_target;
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guint8 *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, NULL);
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/* we determine the target lazily, on the first map */
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gl_target = GL_PIXEL_UNPACK_BUFFER;
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pixel_array->gl_target = gl_target;
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target = _cogl_buffer_get_last_bind_target (buffer);
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_cogl_buffer_bind (buffer, target);
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_cogl_buffer_bind (buffer, gl_target);
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gl_target = _cogl_buffer_get_last_gl_target (buffer);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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@ -211,7 +212,7 @@ _cogl_pixel_array_map (CoglBuffer *buffer,
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if (data)
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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_cogl_buffer_bind (NULL, gl_target);
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_cogl_buffer_unbind (buffer);
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return data;
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}
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@ -219,16 +220,17 @@ _cogl_pixel_array_map (CoglBuffer *buffer,
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static void
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_cogl_pixel_array_unmap (CoglBuffer *buffer)
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{
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CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
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CoglBufferBindTarget target;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_buffer_bind (buffer, pixel_array->gl_target);
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target = _cogl_buffer_get_last_bind_target (buffer);
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_cogl_buffer_bind (buffer, target);
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GE( glUnmapBuffer (pixel_array->gl_target) );
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GE( glUnmapBuffer (_cogl_buffer_get_last_gl_target (buffer)) );
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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_cogl_buffer_bind (NULL, pixel_array->gl_target);
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_cogl_buffer_unbind (buffer);
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}
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static gboolean
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@ -238,19 +240,22 @@ _cogl_pixel_array_set_data (CoglBuffer *buffer,
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unsigned int size)
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{
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CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, FALSE);
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pixel_array->gl_target = GL_PIXEL_UNPACK_BUFFER;
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target = _cogl_buffer_get_last_bind_target (buffer);
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_cogl_buffer_bind (buffer, target);
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_cogl_buffer_bind (buffer, pixel_array->gl_target);
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gl_target = _cogl_buffer_get_last_gl_target (buffer);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED))
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{
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GE( glBufferData (pixel_array->gl_target,
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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@ -258,9 +263,9 @@ _cogl_pixel_array_set_data (CoglBuffer *buffer,
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COGL_PIXEL_ARRAY_SET_FLAG (pixel_array, STORE_CREATED);
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}
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GE( glBufferSubData (pixel_array->gl_target, offset, size, data) );
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GE( glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_bind (NULL, pixel_array->gl_target);
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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@ -581,9 +581,10 @@ cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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_cogl_buffer_bind (cogl_buffer, GL_PIXEL_UNPACK_BUFFER);
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_cogl_buffer_bind (cogl_buffer,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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texture = cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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_cogl_buffer_bind (NULL, GL_PIXEL_UNPACK_BUFFER);
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_cogl_buffer_unbind (cogl_buffer);
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}
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else
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#endif
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