diff --git a/build/win32/vs10/cogl.props b/build/win32/vs10/cogl.props index 551e67bdb..47d4245d3 100644 --- a/build/win32/vs10/cogl.props +++ b/build/win32/vs10/cogl.props @@ -123,6 +123,8 @@ copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\c copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl +copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl + copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl diff --git a/build/win32/vs9/cogl.vsprops b/build/win32/vs9/cogl.vsprops index 8e3bfe116..bd4c39423 100644 --- a/build/win32/vs9/cogl.vsprops +++ b/build/win32/vs9/cogl.vsprops @@ -121,6 +121,7 @@ copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiV copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl +copy ..\..\..\cogl\cogl-snippet.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl