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actor: Add some debug spew
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86152f478d
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@ -1922,6 +1922,15 @@ clutter_actor_real_allocate (ClutterActor *self,
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clutter_actor_box_set_origin (&children_box, 0, 0);
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clutter_actor_box_set_origin (&children_box, 0, 0);
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clutter_actor_box_set_size (&children_box, width, height);
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clutter_actor_box_set_size (&children_box, width, height);
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CLUTTER_NOTE (LAYOUT,
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"Allocating children of %s at { %.2f, %.2f - %.2f x %.2f } using %s",
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_clutter_actor_get_debug_name (self),
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priv->allocation.x1,
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priv->allocation.y1,
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width,
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height,
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G_OBJECT_TYPE_NAME (priv->layout_manager));
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clutter_layout_manager_allocate (priv->layout_manager,
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clutter_layout_manager_allocate (priv->layout_manager,
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container,
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container,
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&children_box,
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&children_box,
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@ -2864,6 +2873,13 @@ clutter_actor_real_paint (ClutterActor *actor)
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iter != NULL;
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iter != NULL;
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iter = iter->priv->next_sibling)
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iter = iter->priv->next_sibling)
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{
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{
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CLUTTER_NOTE (PAINT, "Painting %s at { %.2f, %.2f - %.2f x %.2f }",
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_clutter_actor_get_debug_name (iter),
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iter->priv->allocation.x1,
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iter->priv->allocation.y1,
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iter->priv->allocation.x2 - iter->priv->allocation.x1,
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iter->priv->allocation.y2 - iter->priv->allocation.y1);
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clutter_actor_paint (iter);
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clutter_actor_paint (iter);
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}
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}
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}
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}
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