From 4229d61d3b5368dc169223812e57033f41283223 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 4 Apr 2012 16:25:25 +0100 Subject: [PATCH] Fix places that ignore the COGL_TEXTURE_NO_AUTO_MIPMAP flag Two of the meta texture constructors which take a flags parameter were ignoring the COGL_TEXTURE_NO_AUTO_MIPMAP flag when creating an underlying CoglTexture2D. These have now been fixed to call cogl_primitive_texture_set_auto_mipmap after constructing the texture. Reviewed-by: Robert Bragg --- cogl/cogl-texture-2d-sliced.c | 14 ++++++++++++++ cogl/cogl-texture.c | 10 ++++++++-- 2 files changed, 22 insertions(+), 2 deletions(-) diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c index 3fb0338ea..5f4325262 100644 --- a/cogl/cogl-texture-2d-sliced.c +++ b/cogl/cogl-texture-2d-sliced.c @@ -44,6 +44,7 @@ #include "cogl-spans.h" #include "cogl-journal-private.h" #include "cogl-pipeline-opengl-private.h" +#include "cogl-primitive-texture.h" #include #include @@ -881,6 +882,7 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp, GLenum gl_type; int width, height; CoglContext *ctx; + int i; _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL); @@ -921,6 +923,18 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp, cogl_object_unref (dst_bmp); + if ((flags & COGL_TEXTURE_NO_AUTO_MIPMAP)) + for (i = 0; i < tex_2ds->slice_textures->len; i++) + { + CoglPrimitiveTexture *slice_tex; + + slice_tex = g_array_index (tex_2ds->slice_textures, + CoglPrimitiveTexture *, + i); + + cogl_primitive_texture_set_auto_mipmap (slice_tex, FALSE); + } + return _cogl_texture_2d_sliced_handle_new (tex_2ds); error: diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c index dcf89a8fc..579281f28 100644 --- a/cogl/cogl-texture.c +++ b/cogl/cogl-texture.c @@ -315,9 +315,15 @@ cogl_texture_new_with_size (unsigned int width, internal_format, NULL)); - /* If it fails resort to sliced textures */ - if (tex == NULL) + if (tex) { + gboolean auto_mipmap = !(flags & COGL_TEXTURE_NO_AUTO_MIPMAP); + cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), + auto_mipmap); + } + else + { + /* If it fails resort to sliced textures */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width,