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conform: Add a suite for the Actor scene graph API
Verify that insertion and removal maintain a stable graph, with pointers to the various children. This should help out tracking regressions in the scene graph API.
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@ -59,6 +59,7 @@ units_sources += \
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# actors tests
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# actors tests
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units_sources += \
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units_sources += \
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test-actor-graph.c \
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test-actor-destroy.c \
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test-actor-destroy.c \
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test-actor-invariants.c \
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test-actor-invariants.c \
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test-actor-layout.c \
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test-actor-layout.c \
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147
tests/conform/test-actor-graph.c
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147
tests/conform/test-actor-graph.c
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@ -0,0 +1,147 @@
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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actor_add_child (TestConformSimpleFixture *fixture,
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gconstpointer dummy)
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{
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ClutterActor *actor = clutter_actor_new ();
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ClutterActor *iter;
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g_object_ref_sink (actor);
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "foo",
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NULL));
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "bar",
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NULL));
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "baz",
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NULL));
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3);
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iter = clutter_actor_get_first_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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iter = clutter_actor_get_next_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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iter = clutter_actor_get_next_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz");
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g_assert (iter == clutter_actor_get_last_child (actor));
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g_assert (clutter_actor_get_next_sibling (iter) == NULL);
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iter = clutter_actor_get_last_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz");
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iter = clutter_actor_get_previous_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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iter = clutter_actor_get_previous_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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g_assert (iter == clutter_actor_get_first_child (actor));
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g_assert (clutter_actor_get_previous_sibling (iter) == NULL);
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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void
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actor_insert_child (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor = clutter_actor_new ();
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ClutterActor *iter;
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g_object_ref_sink (actor);
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clutter_actor_insert_child_at_index (actor,
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g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "foo",
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NULL),
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0);
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iter = clutter_actor_get_first_child (actor);
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g_assert (iter != NULL);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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g_assert (iter == clutter_actor_get_child_at_index (actor, 0));
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clutter_actor_insert_child_below (actor,
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g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "bar",
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NULL),
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iter);
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 2);
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iter = clutter_actor_get_first_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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iter = clutter_actor_get_next_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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g_assert (iter == clutter_actor_get_child_at_index (actor, 1));
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iter = clutter_actor_get_first_child (actor);
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clutter_actor_insert_child_above (actor,
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g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "baz",
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NULL),
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iter);
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iter = clutter_actor_get_last_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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iter = clutter_actor_get_previous_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz");
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iter = clutter_actor_get_previous_sibling (iter);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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void
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actor_remove_child (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor = clutter_actor_new ();
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ClutterActor *iter;
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g_object_ref_sink (actor);
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "foo",
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NULL));
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "bar",
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NULL));
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 2);
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g_assert (clutter_actor_get_first_child (actor) != clutter_actor_get_last_child (actor));
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iter = clutter_actor_get_first_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo");
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iter = clutter_actor_get_last_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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clutter_actor_remove_child (actor, clutter_actor_get_first_child (actor));
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1);
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iter = clutter_actor_get_first_child (actor);
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g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar");
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g_assert (clutter_actor_get_first_child (actor) == clutter_actor_get_last_child (actor));
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clutter_actor_remove_child (actor, clutter_actor_get_first_child (actor));
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 0);
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g_assert (clutter_actor_get_first_child (actor) == NULL);
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g_assert (clutter_actor_get_last_child (actor) == NULL);
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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@ -128,15 +128,18 @@ main (int argc, char **argv)
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/* sanity check for the test suite itself */
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/* sanity check for the test suite itself */
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TEST_CONFORM_TODO ("/suite", verify_failure);
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TEST_CONFORM_TODO ("/suite", verify_failure);
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TEST_CONFORM_SIMPLE ("/actor", actor_add_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_insert_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
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TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
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TEST_CONFORM_SIMPLE ("/actor", basic_layout);
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TEST_CONFORM_SIMPLE ("/actor", basic_layout);
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TEST_CONFORM_SIMPLE ("/actor", margin_layout);
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TEST_CONFORM_SIMPLE ("/actor", margin_layout);
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TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
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TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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