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animator: fix a crash in clutter_animator_compute_value
Fix a crasher when there is only one key in the animator.
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@ -994,6 +994,9 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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}
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if (!next)
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return FALSE;
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/* We're at, or past the end, use the last value */
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g_value_copy (&next->value, value);
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