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Visual C++ projects Update
Update SDL build configs as there are now SDL-specific public APIs and new SDL sources. (cherry picked from commit 006f9f7c44136fc8524649fb790da7f19cd0dc4d)
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@ -196,6 +196,12 @@ copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersio
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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def
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</GenerateCoglDef>
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<GenerateCoglSDLDef>
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echo EXPORTS > ..\..\..\cogl\cogl.def
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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def
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</GenerateCoglDef>
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<GenerateCoglPangoDef>
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echo EXPORTS > ..\..\..\cogl-pango\cogl-pango.def
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@ -272,6 +278,9 @@ copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersio
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<BuildMacro Include="GenerateCoglDef">
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<Value>$(GenerateCoglDef)</Value>
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</BuildMacro>
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<BuildMacro Include="GenerateCoglSDLDef">
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<Value>$(GenerateCoglDef)</Value>
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</BuildMacro>
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<BuildMacro Include="GenerateCoglPangoDef">
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<Value>$(GenerateCoglPangoDef)</Value>
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</BuildMacro>
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@ -16,6 +16,7 @@
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<ItemGroup>
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<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
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#include "cogl.vs10.sourcefiles.filters"
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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@ -176,7 +176,7 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateCoglDef)</Command>
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<Command>$(GenerateCoglSDLDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -240,7 +240,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateCoglDef)</Command>
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<Command>$(GenerateCoglSDLDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -306,7 +306,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateCoglDef)</Command>
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<Command>$(GenerateCoglSDLDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -368,7 +368,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateCoglDef)</Command>
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<Command>$(GenerateCoglSDLDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -390,6 +390,12 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-sdl.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.vs10.sourcefiles"
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />
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@ -88,7 +88,7 @@ $(PreBuildCmd)
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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CommandLine="$(GenerateCoglSDLDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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@ -171,7 +171,7 @@ $(PreBuildCmd)
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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CommandLine="$(GenerateCoglSDLDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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@ -258,7 +258,7 @@ $(PreBuildCmd)
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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CommandLine="$(GenerateCoglSDLDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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@ -339,7 +339,7 @@ $(PreBuildCmd)
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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CommandLine="$(GenerateCoglSDLDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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@ -370,6 +370,12 @@ $(PreBuildCmd)
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<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
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<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.sourcefiles"
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<Filter Name="Driver_GL" >
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@ -185,6 +185,13 @@ copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVer
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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglSDLDef"
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Value="
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echo EXPORTS > ..\..\..\cogl\cogl.def

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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglPangoDef"
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Value="
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