mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
[texture] Add missing accessors
ClutterTexture has many properties that can only be accessed using the GObject API. This is fairly inefficient and makes binding the class overly complicated. The Texture class should have accessor methods for all its properties, properly documented.
This commit is contained in:
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@ -786,76 +786,76 @@ clutter_texture_set_property (GObject *object,
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(object);
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texture = CLUTTER_TEXTURE (object);
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priv = texture->priv;
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switch (prop_id)
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{
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case PROP_MAX_TILE_WASTE:
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clutter_texture_set_max_tile_waste (texture,
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g_value_get_int (value));
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clutter_texture_set_max_tile_waste (texture, g_value_get_int (value));
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break;
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case PROP_SYNC_SIZE:
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priv->sync_actor_size = g_value_get_boolean (value);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
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clutter_texture_set_sync_size (texture, g_value_get_boolean (value));
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break;
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case PROP_REPEAT_X:
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if (priv->repeat_x != g_value_get_boolean (value))
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{
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priv->repeat_x = !priv->repeat_x;
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if (CLUTTER_ACTOR_IS_VISIBLE (texture))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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}
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clutter_texture_set_repeat (texture,
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g_value_get_boolean (value),
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priv->repeat_y);
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break;
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case PROP_REPEAT_Y:
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if (priv->repeat_y != g_value_get_boolean (value))
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{
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priv->repeat_y = !priv->repeat_y;
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if (CLUTTER_ACTOR_IS_VISIBLE (texture))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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}
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clutter_texture_set_repeat (texture,
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priv->repeat_x,
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g_value_get_boolean (value));
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break;
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case PROP_FILTER_QUALITY:
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clutter_texture_set_filter_quality (texture,
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g_value_get_enum (value));
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break;
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case PROP_COGL_TEXTURE:
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clutter_texture_set_cogl_texture
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(texture, (CoglHandle) g_value_get_boxed (value));
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{
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CoglHandle hnd = g_value_get_boxed (value);
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clutter_texture_set_cogl_texture (texture, hnd);
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}
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break;
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#if EXPOSE_COGL_MATERIAL_PROP
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case PROP_COGL_MATERIAL:
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clutter_texture_set_cogl_material
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(texture, (CoglHandle) g_value_get_boxed (value));
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{
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CoglHandle hnd = g_value_get_boxed (value);
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clutter_texture_set_cogl_material (texture, hnd);
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}
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break;
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#endif
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case PROP_FILENAME:
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clutter_texture_set_from_file (texture,
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g_value_get_string (value),
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NULL);
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break;
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case PROP_NO_SLICE:
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priv->no_slice = g_value_get_boolean (value);
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break;
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case PROP_KEEP_ASPECT_RATIO:
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priv->keep_aspect_ratio = g_value_get_boolean (value);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (object));
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clutter_texture_set_keep_aspect_ratio (texture,
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g_value_get_boolean (value));
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break;
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case PROP_LOAD_DATA_ASYNC:
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if (g_value_get_boolean (value))
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{
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priv->load_async_set = TRUE;
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priv->load_data_async = TRUE;
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}
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clutter_texture_set_load_data_async (texture,
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g_value_get_boolean (value));
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break;
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case PROP_LOAD_ASYNC:
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if (g_value_get_boolean (value))
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{
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priv->load_data_async = TRUE;
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priv->load_async_set = TRUE;
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priv->load_size_async = TRUE;
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}
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clutter_texture_set_load_async (texture, g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -870,7 +870,6 @@ clutter_texture_get_property (GObject *object,
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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CoglHandle cogl_texture;
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texture = CLUTTER_TEXTURE(object);
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priv = texture->priv;
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@ -880,37 +879,43 @@ clutter_texture_get_property (GObject *object,
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case PROP_MAX_TILE_WASTE:
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g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
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break;
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case PROP_PIXEL_FORMAT:
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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g_value_set_int (value, COGL_PIXEL_FORMAT_ANY);
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else
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g_value_set_int (value, cogl_texture_get_format (cogl_texture));
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g_value_set_enum (value, clutter_texture_get_pixel_format (texture));
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break;
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case PROP_SYNC_SIZE:
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g_value_set_boolean (value, priv->sync_actor_size);
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break;
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case PROP_REPEAT_X:
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g_value_set_boolean (value, priv->repeat_x);
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break;
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case PROP_REPEAT_Y:
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g_value_set_boolean (value, priv->repeat_y);
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break;
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case PROP_FILTER_QUALITY:
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g_value_set_enum (value, clutter_texture_get_filter_quality (texture));
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break;
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case PROP_COGL_TEXTURE:
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g_value_set_boxed (value, clutter_texture_get_cogl_texture (texture));
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break;
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case PROP_COGL_MATERIAL:
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g_value_set_boxed (value, clutter_texture_get_cogl_material (texture));
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break;
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case PROP_NO_SLICE:
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g_value_set_boolean (value, priv->no_slice);
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break;
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case PROP_KEEP_ASPECT_RATIO:
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -920,11 +925,8 @@ clutter_texture_get_property (GObject *object,
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static void
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clutter_texture_class_init (ClutterTextureClass *klass)
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{
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GObjectClass *gobject_class;
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ClutterActorClass *actor_class;
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gobject_class = (GObjectClass*) klass;
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actor_class = (ClutterActorClass*) klass;
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
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@ -1003,13 +1005,12 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_object_class_install_property
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(gobject_class, PROP_PIXEL_FORMAT,
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g_param_spec_int ("pixel-format",
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g_param_spec_enum ("pixel-format",
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"Texture pixel format",
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"CoglPixelFormat to use.",
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0,
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G_MAXINT,
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COGL_TYPE_PIXEL_FORMAT,
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COGL_PIXEL_FORMAT_RGBA_8888,
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G_PARAM_READABLE));
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CLUTTER_PARAM_READABLE));
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g_object_class_install_property
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(gobject_class, PROP_COGL_TEXTURE,
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@ -2159,27 +2160,19 @@ clutter_texture_new (void)
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/**
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* clutter_texture_get_base_size:
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* @texture: A #ClutterTexture
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* @width: Pointer to gint to be populated with width value if non NULL.
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* @height: Pointer to gint to be populated with height value if non NULL.
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* @texture: a #ClutterTexture
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* @width: (out): return location for the width, or %NULL
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* @height: (out): return location for the height, or %NULL
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*
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* Gets the size in pixels of the untransformed underlying texture pixbuf data.
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*
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**/
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void /* FIXME: rename to get_image_size */
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* Gets the size in pixels of the untransformed underlying image
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*/
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void
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clutter_texture_get_base_size (ClutterTexture *texture,
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gint *width,
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gint *height)
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{
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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/* Attempt to realize, mainly for subclasses ( such as labels )
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* which may not create pixbuf data and thus base size until
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* realization happens.
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*/
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if (!CLUTTER_ACTOR_IS_REALIZED (texture))
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clutter_actor_realize (CLUTTER_ACTOR (texture));
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if (width)
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*width = texture->priv->width;
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@ -2562,3 +2555,323 @@ texture_fbo_free_resources (ClutterTexture *texture)
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priv->fbo_handle = COGL_INVALID_HANDLE;
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}
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}
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/**
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* clutter_texture_set_sync_size:
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* @texture: a #ClutterTexture
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* @sync_size: %TRUE if the texture should have the same size of the
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* underlying image data
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*
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* Sets whether @texture should have the same preferred size as the
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* underlying image data.
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*
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* Since: 1.0
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*/
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void
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clutter_texture_set_sync_size (ClutterTexture *texture,
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gboolean sync_size)
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{
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ClutterTexturePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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if (priv->sync_actor_size != sync_size)
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{
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priv->sync_actor_size = sync_size;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
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g_object_notify (G_OBJECT (texture), "sync-size");
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}
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}
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/**
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* clutter_texture_get_sync_size:
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* @texture: a #ClutterTexture
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*
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* Retrieves the value set with clutter_texture_get_sync_size()
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*
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* Return value: %TRUE if the #ClutterTexture should have the same
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* preferred size of the underlying image data
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*
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* Since: 1.0
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*/
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gboolean
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clutter_texture_get_sync_size (ClutterTexture *texture)
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{
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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return texture->priv->sync_actor_size;
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}
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/**
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* clutter_texture_set_repeat:
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* @texture: a #ClutterTexture
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* @repeat_x: %TRUE if the texture should repeat horizontally
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* @repeat_y: %TRUE if the texture should repeat vertically
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*
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* Sets whether the @texture should repeat horizontally or
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* vertically when the actor size is bigger than the image size
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*
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* Since: 1.0
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*/
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void
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clutter_texture_set_repeat (ClutterTexture *texture,
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gboolean repeat_x,
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gboolean repeat_y)
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{
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ClutterTexturePrivate *priv;
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gboolean changed = FALSE;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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g_object_freeze_notify (G_OBJECT (texture));
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if (priv->repeat_x != repeat_x)
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{
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priv->repeat_x = repeat_x;
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g_object_notify (G_OBJECT (texture), "repeat-x");
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changed = TRUE;
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}
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if (priv->repeat_y != repeat_y)
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{
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priv->repeat_y = repeat_y;
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g_object_notify (G_OBJECT (texture), "repeat-y");
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changed = TRUE;
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}
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if (changed)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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g_object_thaw_notify (G_OBJECT (texture));
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}
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/**
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* clutter_texture_get_repeat:
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* @texture: a #ClutterTexture
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* @repeat_x: (out): return location for the horizontal repeat
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* @repeat_y: (out): return location for the vertical repeat
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*
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* Retrieves the horizontal and vertical repeat values set
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* using clutter_texture_set_repeat()
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*
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* Since: 1.0
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*/
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void
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clutter_texture_get_repeat (ClutterTexture *texture,
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gboolean *repeat_x,
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gboolean *repeat_y)
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{
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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if (repeat_x != NULL)
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*repeat_x = texture->priv->repeat_x;
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if (repeat_y != NULL)
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*repeat_y = texture->priv->repeat_y;
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}
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/**
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* clutter_texture_get_pixel_format:
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* @texture: a #ClutterTexture
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*
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* Retrieves the pixel format used by @texture. This is
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* equivalent to:
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*
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* |[
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* handle = clutter_texture_get_pixel_format (texture);
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*
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* if (handle != COGL_INVALID_HANDLE)
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* format = cogl_texture_get_format (handle);
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* ]|
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*
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* Return value: a #CoglPixelFormat value
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*
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* Since: 1.0
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*/
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CoglPixelFormat
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clutter_texture_get_pixel_format (ClutterTexture *texture)
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{
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CoglHandle cogl_texture;
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_PIXEL_FORMAT_ANY);
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return COGL_PIXEL_FORMAT_ANY;
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return cogl_texture_get_format (cogl_texture);
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}
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/**
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* clutter_texture_set_keep_aspect_ratio:
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* @texture: a #ClutterTexture
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* @keep_aspect: %TRUE to maintain aspect ratio
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*
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* Sets whether @texture should have a preferred size maintaining
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* the aspect ratio of the underlying image
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*
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* Since: 1.0
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*/
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void
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clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
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gboolean keep_aspect)
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{
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ClutterTexturePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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if (priv->keep_aspect_ratio != keep_aspect)
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{
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priv->keep_aspect_ratio = keep_aspect;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
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g_object_notify (G_OBJECT (texture), "keep-aspect-ratio");
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}
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}
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/**
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* clutter_texture_get_keep_aspect_ratio:
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* @texture: a #ClutterTexture
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*
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* Retrieves the value set using clutter_texture_get_keep_aspect_ratio()
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*
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* Return value: %TRUE if the #ClutterTexture should maintain the
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* aspect ratio of the underlying image
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*
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* Since: 1.0
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*/
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gboolean
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clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture)
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{
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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return texture->priv->keep_aspect_ratio;
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}
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/**
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* clutter_texture_set_load_async:
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* @texture: a #ClutterTexture
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* @load_sync: %TRUE if the texture should asynchronously load data
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* from a filename
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*
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* Sets whether @texture should use a worker thread to load the data
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* from disk asynchronously. Setting @load_async to %TRUE will make
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* clutter_texture_set_from_file() return immediately.
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*
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* See the #ClutterTexture:load-async property documentation, and
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* clutter_texture_set_load_data_async().
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*
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* Since: 1.0
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*/
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void
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clutter_texture_set_load_async (ClutterTexture *texture,
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gboolean load_async)
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{
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ClutterTexturePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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if (priv->load_async_set != load_async)
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{
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priv->load_data_async = load_async;
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priv->load_size_async = load_async;
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priv->load_async_set = load_async;
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g_object_notify (G_OBJECT (texture), "load-async");
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g_object_notify (G_OBJECT (texture), "load-data-async");
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}
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}
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/**
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* clutter_texture_get_load_async:
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* @texture: a #ClutterTexture
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*
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* Retrieves the value set using clutter_texture_get_load_async()
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*
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* Return value: %TRUE if the #ClutterTexture should load the data from
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* disk asynchronously
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*
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* Since: 1.0
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*/
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||||
gboolean
|
||||
clutter_texture_get_load_async (ClutterTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
||||
|
||||
return texture->priv->load_async_set;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_texture_set_load_data_async:
|
||||
* @texture: a #ClutterTexture
|
||||
* @load_async: %TRUE if the texture should asynchronously load data
|
||||
* from a filename
|
||||
*
|
||||
* Sets whether @texture should use a worker thread to load the data
|
||||
* from disk asynchronously. Setting @load_async to %TRUE will make
|
||||
* clutter_texture_set_from_file() block until the #ClutterTexture has
|
||||
* determined the width and height of the image data.
|
||||
*
|
||||
* See the #ClutterTexture:load-async property documentation, and
|
||||
* clutter_texture_set_load_async().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_texture_set_load_data_async (ClutterTexture *texture,
|
||||
gboolean load_async)
|
||||
{
|
||||
ClutterTexturePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
if (priv->load_data_async != load_async)
|
||||
{
|
||||
/* load-data-async always unsets load-size-async */
|
||||
priv->load_data_async = load_async;
|
||||
priv->load_size_async = FALSE;
|
||||
|
||||
priv->load_async_set = load_async;
|
||||
|
||||
g_object_notify (G_OBJECT (texture), "load-async");
|
||||
g_object_notify (G_OBJECT (texture), "load-data-async");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_texture_get_load_data_async:
|
||||
* @texture: a #ClutterTexture
|
||||
*
|
||||
* Retrieves the value set by clutter_texture_set_load_data_async()
|
||||
*
|
||||
* Return value: %TRUE if the #ClutterTexture should load the image
|
||||
* data from a file asynchronously
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
clutter_texture_get_load_data_async (ClutterTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
||||
|
||||
return texture->priv->load_async_set &&
|
||||
texture->priv->load_data_async;
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
@ -105,12 +105,12 @@ struct _ClutterTextureClass
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/*< public >*/
|
||||
void (*size_change) (ClutterTexture *texture,
|
||||
void (* size_change) (ClutterTexture *texture,
|
||||
gint width,
|
||||
gint height);
|
||||
void (*pixbuf_change) (ClutterTexture *texture);
|
||||
void (*load_finished) (ClutterTexture *texture,
|
||||
GError *error);
|
||||
void (* pixbuf_change) (ClutterTexture *texture);
|
||||
void (* load_finished) (ClutterTexture *texture,
|
||||
const GError *error);
|
||||
|
||||
/*< private >*/
|
||||
/* padding, for future expansion */
|
||||
@ -123,6 +123,7 @@ struct _ClutterTextureClass
|
||||
|
||||
/**
|
||||
* ClutterTextureFlags:
|
||||
* @CLUTTER_TEXTURE_NONE: No flags
|
||||
* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
|
||||
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
|
||||
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
|
||||
@ -133,6 +134,7 @@ struct _ClutterTextureClass
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
|
||||
CLUTTER_TEXTURE_NONE = 0,
|
||||
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
|
||||
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
|
||||
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
|
||||
@ -154,7 +156,7 @@ typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
|
||||
* Since: 0.8
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
|
||||
CLUTTER_TEXTURE_QUALITY_LOW = 0,
|
||||
CLUTTER_TEXTURE_QUALITY_LOW,
|
||||
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
||||
CLUTTER_TEXTURE_QUALITY_HIGH
|
||||
} ClutterTextureQuality;
|
||||
@ -209,6 +211,25 @@ void clutter_texture_set_cogl_texture (ClutterTexture
|
||||
CoglHandle clutter_texture_get_cogl_material (ClutterTexture *texture);
|
||||
void clutter_texture_set_cogl_material (ClutterTexture *texture,
|
||||
CoglHandle cogl_material);
|
||||
void clutter_texture_set_sync_size (ClutterTexture *texture,
|
||||
gboolean sync_size);
|
||||
gboolean clutter_texture_get_sync_size (ClutterTexture *texture);
|
||||
void clutter_texture_set_repeat (ClutterTexture *texture,
|
||||
gboolean repeat_x,
|
||||
gboolean repeat_y);
|
||||
void clutter_texture_get_repeat (ClutterTexture *texture,
|
||||
gboolean *repeat_x,
|
||||
gboolean *repeat_y);
|
||||
CoglPixelFormat clutter_texture_get_pixel_format (ClutterTexture *texture);
|
||||
void clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
|
||||
gboolean keep_aspect);
|
||||
gboolean clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture);
|
||||
void clutter_texture_set_load_async (ClutterTexture *texture,
|
||||
gboolean load_async);
|
||||
gboolean clutter_texture_get_load_async (ClutterTexture *texture);
|
||||
void clutter_texture_set_load_data_async (ClutterTexture *texture,
|
||||
gboolean load_async);
|
||||
gboolean clutter_texture_get_load_data_async (ClutterTexture *texture);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -448,6 +448,8 @@ ClutterTextureQuality
|
||||
clutter_texture_new
|
||||
clutter_texture_new_from_file
|
||||
clutter_texture_new_from_actor
|
||||
|
||||
<SUBSECTION>
|
||||
CLUTTER_TEXTURE_ERROR
|
||||
ClutterTextureError
|
||||
clutter_texture_set_from_file
|
||||
@ -455,6 +457,7 @@ clutter_texture_set_from_rgb_data
|
||||
clutter_texture_set_from_yuv_data
|
||||
clutter_texture_set_area_from_rgb_data
|
||||
clutter_texture_get_base_size
|
||||
clutter_texture_get_pixel_format
|
||||
clutter_texture_get_filter_quality
|
||||
clutter_texture_set_filter_quality
|
||||
clutter_texture_get_max_tile_waste
|
||||
@ -463,6 +466,16 @@ clutter_texture_get_cogl_texture
|
||||
clutter_texture_set_cogl_texture
|
||||
clutter_texture_get_cogl_material
|
||||
clutter_texture_set_cogl_material
|
||||
clutter_texture_get_sync_size
|
||||
clutter_texture_set_sync_size
|
||||
clutter_texture_get_repeat
|
||||
clutter_texture_set_repeat
|
||||
clutter_texture_get_keep_aspect_ratio
|
||||
clutter_texture_set_keep_aspect_ratio
|
||||
clutter_texture_get_load_async
|
||||
clutter_texture_set_load_async
|
||||
clutter_texture_get_load_data_async
|
||||
clutter_texture_set_load_data_async
|
||||
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TEXTURE
|
||||
|
Loading…
Reference in New Issue
Block a user