cogl: Remove cogl_material_set_user_program

This function is deprecated and must be replaced to the alternative.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
This commit is contained in:
Fernando Monteiro 2021-10-18 22:48:02 +01:00 committed by Marge Bot
parent 06de4e241d
commit 403f44e7b0
2 changed files with 0 additions and 54 deletions

View File

@ -81,10 +81,3 @@ cogl_material_set_blend_constant (CoglMaterial *material,
{ {
cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color); cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color);
} }
void
cogl_material_set_user_program (CoglMaterial *material,
CoglHandle program)
{
cogl_pipeline_set_user_program (COGL_PIPELINE (material), program);
}

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@ -325,53 +325,6 @@ COGL_EXPORT void
cogl_material_set_blend_constant (CoglMaterial *material, cogl_material_set_blend_constant (CoglMaterial *material,
const CoglColor *constant_color); const CoglColor *constant_color);
/**
* cogl_material_set_user_program:
* @material: a #CoglMaterial object.
* @program: A #CoglHandle to a linked CoglProgram
*
* Associates a linked CoglProgram with the given material so that the
* program can take full control of vertex and/or fragment processing.
*
* This is an example of how it can be used to associate an ARBfp
* program with a #CoglMaterial:
* |[
* CoglHandle shader;
* CoglHandle program;
* CoglMaterial *material;
*
* shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
* cogl_shader_source (shader,
* "!!ARBfp1.0\n"
* "MOV result.color,fragment.color;\n"
* "END\n");
*
* program = cogl_create_program ();
* cogl_program_attach_shader (program, shader);
* cogl_program_link (program);
*
* material = cogl_material_new ();
* cogl_material_set_user_program (material, program);
*
* cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
* cogl_rectangle (0, 0, 100, 100);
* ]|
*
* It is possibly worth keeping in mind that this API is not part of
* the long term design for how we want to expose shaders to Cogl
* developers (We are planning on deprecating the cogl_program and
* cogl_shader APIs in favour of a "snippet" framework) but in the
* meantime we hope this will handle most practical GLSL and ARBfp
* requirements.
*
* Since: 1.4
* Deprecated: 1.16: Use #CoglSnippet api instead instead
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
COGL_EXPORT void
cogl_material_set_user_program (CoglMaterial *material,
CoglHandle program);
G_END_DECLS G_END_DECLS
#endif /* __COGL_MATERIAL_H__ */ #endif /* __COGL_MATERIAL_H__ */