group: Use the default paint() implementation

ClutterActor's paint implementation is perfectly fine for ClutterGroup:
it paints the actor's children, which is exactly what ClutteGroup does.
This commit is contained in:
Emmanuele Bassi 2011-12-02 15:36:58 +00:00 committed by Emmanuele Bassi
parent 798a2e5297
commit 3f877a3d71

View File

@ -72,24 +72,6 @@ struct _ClutterGroupPrivate
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
static void
clutter_group_real_paint (ClutterActor *actor)
{
GList *children = clutter_actor_get_children (actor);
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
g_list_free (children);
}
static void
clutter_group_real_pick (ClutterActor *actor,
const ClutterColor *pick)
@ -225,7 +207,6 @@ clutter_group_class_init (ClutterGroupClass *klass)
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
actor_class->allocate = clutter_group_real_allocate;
actor_class->paint = clutter_group_real_paint;
actor_class->pick = clutter_group_real_pick;
actor_class->show_all = clutter_group_real_show_all;
actor_class->hide_all = clutter_group_real_hide_all;