mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
clutter/actor: Remove _clutter_actor_queue_redraw_with_clip()
Queueing a redraw with a clip is easy enough and this function is private anyway, so remove it and call _clutter_actor_queue_redraw_full() instead in the one function using it. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
This commit is contained in:
parent
8b21fb4f96
commit
3ea9217be2
@ -228,8 +228,6 @@ void _clutter_actor_set_has_pointer
|
||||
void _clutter_actor_set_has_key_focus (ClutterActor *self,
|
||||
gboolean has_key_focus);
|
||||
|
||||
void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
|
||||
const ClutterPaintVolume *clip_volume);
|
||||
void _clutter_actor_queue_redraw_full (ClutterActor *self,
|
||||
const ClutterPaintVolume *volume,
|
||||
ClutterEffect *effect);
|
||||
|
@ -1752,7 +1752,7 @@ clutter_actor_queue_redraw_on_parent (ClutterActor *self)
|
||||
return;
|
||||
|
||||
pv = clutter_actor_get_transformed_paint_volume (self, self->priv->parent);
|
||||
_clutter_actor_queue_redraw_with_clip (self->priv->parent, pv);
|
||||
_clutter_actor_queue_redraw_full (self->priv->parent, pv, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -8064,14 +8064,9 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
|
||||
|
||||
/* Here's an outline of the actor queue redraw mechanism:
|
||||
*
|
||||
* The process starts in one of the following two functions which
|
||||
* are wrappers for this function:
|
||||
*
|
||||
* clutter_actor_queue_redraw()
|
||||
* _clutter_actor_queue_redraw_with_clip()
|
||||
*
|
||||
* additionally, an effect can queue a redraw by wrapping this
|
||||
* function in clutter_effect_queue_repaint().
|
||||
* The process starts in clutter_actor_queue_redraw() which is a
|
||||
* wrapper for this function. Additionally, an effect can queue a
|
||||
* redraw by wrapping this function in clutter_effect_queue_repaint().
|
||||
*
|
||||
* This functions queues an entry in a list associated with the
|
||||
* stage which is a list of actors that queued a redraw while
|
||||
@ -8103,7 +8098,6 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
|
||||
*
|
||||
* So the control flow goes like this:
|
||||
* One of clutter_actor_queue_redraw(),
|
||||
* _clutter_actor_queue_redraw_with_clip(),
|
||||
* or clutter_effect_queue_repaint()
|
||||
*
|
||||
* then control moves to:
|
||||
@ -8245,38 +8239,6 @@ clutter_actor_queue_redraw (ClutterActor *self)
|
||||
NULL /* effect */);
|
||||
}
|
||||
|
||||
/*< private >
|
||||
* _clutter_actor_queue_redraw_with_clip:
|
||||
* @self: A #ClutterActor
|
||||
* @volume: A #ClutterPaintVolume describing the bounds of what needs to be
|
||||
* redrawn or %NULL if to use the actors own paint volume.
|
||||
*
|
||||
* Queues up a clipped redraw of an actor and any children. The redraw
|
||||
* occurs once the main loop becomes idle (after the current batch of
|
||||
* events has been processed, roughly).
|
||||
*
|
||||
* Applications rarely need to call this, as redraws are handled
|
||||
* automatically by modification functions.
|
||||
*
|
||||
* This function will not do anything if @self is not visible, or if
|
||||
* the actor is inside an invisible part of the scenegraph.
|
||||
*
|
||||
* Also be aware that painting is a NOP for actors with an opacity of
|
||||
* 0
|
||||
*
|
||||
* When you are implementing a custom actor you must queue a redraw
|
||||
* whenever some private state changes that will affect painting or
|
||||
* picking of your actor.
|
||||
*/
|
||||
void
|
||||
_clutter_actor_queue_redraw_with_clip (ClutterActor *self,
|
||||
const ClutterPaintVolume *volume)
|
||||
{
|
||||
_clutter_actor_queue_redraw_full (self,
|
||||
volume, /* clip volume */
|
||||
NULL /* effect */);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_actor_queue_only_relayout (ClutterActor *self)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user