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cogl/matrix: Frustum with graphene matrices
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -1191,41 +1191,6 @@ cogl_matrix_rotate_euler (CoglMatrix *matrix,
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cogl_matrix_multiply (matrix, matrix, &rotation_transform);
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}
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/*
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* Apply a perspective projection matrix.
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*
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* Creates the projection matrix and multiplies it with matrix, marking the
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* MAT_FLAG_PERSPECTIVE flag.
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*/
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static void
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_cogl_matrix_frustum (CoglMatrix *matrix,
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float left,
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float right,
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float bottom,
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float top,
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float nearval,
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float farval)
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{
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float x, y, a, b, c, d;
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float m[16];
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x = (2.0f * nearval) / (right - left);
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y = (2.0f * nearval) / (top - bottom);
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a = (right + left) / (right - left);
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b = (top + bottom) / (top - bottom);
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c = -(farval + nearval) / ( farval - nearval);
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d = -(2.0f * farval * nearval) / (farval - nearval); /* error? */
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#define M(row,col) m[col*4+row]
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M (0,0) = x; M (0,1) = 0.0f; M (0,2) = a; M (0,3) = 0.0f;
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M (1,0) = 0.0f; M (1,1) = y; M (1,2) = b; M (1,3) = 0.0f;
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M (2,0) = 0.0f; M (2,1) = 0.0f; M (2,2) = c; M (2,3) = d;
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M (3,0) = 0.0f; M (3,1) = 0.0f; M (3,2) = -1.0f; M (3,3) = 0.0f;
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#undef M
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matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_PERSPECTIVE);
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}
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void
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cogl_matrix_frustum (CoglMatrix *matrix,
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float left,
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@ -1235,7 +1200,23 @@ cogl_matrix_frustum (CoglMatrix *matrix,
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float z_near,
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float z_far)
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{
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_cogl_matrix_frustum (matrix, left, right, bottom, top, z_near, z_far);
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graphene_matrix_t frustum;
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graphene_matrix_t m;
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unsigned long flags;
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flags = matrix->flags;
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cogl_matrix_to_graphene_matrix (matrix, &m);
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graphene_matrix_init_frustum (&frustum,
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left, right,
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bottom, top,
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z_near, z_far);
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graphene_matrix_multiply (&frustum, &m, &m);
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graphene_matrix_to_cogl_matrix (&m, matrix);
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flags |= MAT_FLAG_PERSPECTIVE | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE;
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matrix->flags = flags;
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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