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wayland: Use a fake millisecond monotonic time source for event times
The majority of Clutter input events require a time so that that the upper levels of abstraction can identify the ordering of events and also work out a click count. Although some Wayland events have microsecond timestamps not all those that Clutter expects do have. Therefore we would need to create some fake times for those events. Instead we always calculate our own time using the monotonic time. https://bugzilla.gnome.org/show_bug.cgi?id=697285
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@ -57,6 +57,16 @@ G_DEFINE_TYPE (ClutterInputDeviceWayland,
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clutter_input_device_wayland,
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clutter_input_device_wayland,
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CLUTTER_TYPE_INPUT_DEVICE);
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CLUTTER_TYPE_INPUT_DEVICE);
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/* This gives us a fake time source for higher level abstractions to have an
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* understanding of when an event happens. All that matters are that this is a
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* monotonic increasing millisecond accurate time for events to be compared with.
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*/
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static guint32
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_clutter_wayland_get_time (void)
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{
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return g_get_monotonic_time () / 1000;
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}
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static void
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static void
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clutter_wayland_handle_motion (void *data,
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clutter_wayland_handle_motion (void *data,
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struct wl_pointer *pointer,
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struct wl_pointer *pointer,
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@ -70,7 +80,7 @@ clutter_wayland_handle_motion (void *data,
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event = clutter_event_new (CLUTTER_MOTION);
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event = clutter_event_new (CLUTTER_MOTION);
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event->motion.stage = stage_cogl->wrapper;
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event->motion.stage = stage_cogl->wrapper;
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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event->motion.time = _time;
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event->motion.time = _clutter_wayland_get_time();
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event->motion.modifier_state = 0;
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event->motion.modifier_state = 0;
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event->motion.x = wl_fixed_to_double(x);
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event->motion.x = wl_fixed_to_double(x);
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event->motion.y = wl_fixed_to_double(y);
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event->motion.y = wl_fixed_to_double(y);
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@ -100,7 +110,7 @@ clutter_wayland_handle_button (void *data,
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event = clutter_event_new (type);
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event = clutter_event_new (type);
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event->button.stage = stage_cogl->wrapper;
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event->button.stage = stage_cogl->wrapper;
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event->button.device = CLUTTER_INPUT_DEVICE (device);
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event->button.device = CLUTTER_INPUT_DEVICE (device);
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event->button.time = /*_time*/ serial;
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event->button.time = _clutter_wayland_get_time();
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event->button.x = device->x;
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event->button.x = device->x;
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event->button.y = device->y;
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event->button.y = device->y;
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event->button.modifier_state =
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event->button.modifier_state =
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@ -135,7 +145,7 @@ clutter_wayland_handle_axis (void *data,
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gdouble delta_x, delta_y;
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gdouble delta_x, delta_y;
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event = clutter_event_new (CLUTTER_SCROLL);
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event = clutter_event_new (CLUTTER_SCROLL);
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event->scroll.time = time;
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event->scroll.time = _clutter_wayland_get_time();
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event->scroll.stage = stage_cogl->wrapper;
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event->scroll.stage = stage_cogl->wrapper;
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event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
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event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
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event->scroll.x = device->x;
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event->scroll.x = device->x;
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@ -268,7 +278,8 @@ clutter_wayland_handle_key (void *data,
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event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
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event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
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stage_cogl->wrapper,
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stage_cogl->wrapper,
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device->xkb,
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device->xkb,
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_time, key, state);
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_clutter_wayland_get_time(),
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key, state);
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_clutter_event_push (event, FALSE);
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_clutter_event_push (event, FALSE);
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@ -337,7 +348,7 @@ clutter_wayland_handle_pointer_enter (void *data,
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event = clutter_event_new (CLUTTER_ENTER);
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event = clutter_event_new (CLUTTER_ENTER);
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.time = 0; /* ?! */
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event->crossing.time = _clutter_wayland_get_time();
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event->crossing.x = wl_fixed_to_double(x);
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event->crossing.x = wl_fixed_to_double(x);
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event->crossing.y = wl_fixed_to_double(y);
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event->crossing.y = wl_fixed_to_double(y);
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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@ -385,7 +396,7 @@ clutter_wayland_handle_pointer_leave (void *data,
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event = clutter_event_new (CLUTTER_LEAVE);
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event = clutter_event_new (CLUTTER_LEAVE);
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.time = 0; /* ?! */
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event->crossing.time = _clutter_wayland_get_time();
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event->crossing.x = device->x;
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event->crossing.x = device->x;
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event->crossing.y = device->y;
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event->crossing.y = device->y;
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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