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actor: Remove some double indirection
Use an intermediate variable to avoid a double indirection when accessing the instance private data structure.
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@ -1222,8 +1222,12 @@ clutter_actor_hide_all (ClutterActor *self)
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void
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void
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clutter_actor_realize (ClutterActor *self)
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clutter_actor_realize (ClutterActor *self)
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{
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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#ifdef CLUTTER_ENABLE_DEBUG
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#ifdef CLUTTER_ENABLE_DEBUG
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clutter_actor_verify_map_state (self);
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clutter_actor_verify_map_state (self);
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#endif
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#endif
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@ -1234,8 +1238,8 @@ clutter_actor_realize (ClutterActor *self)
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/* To be realized, our parent actors must be realized first.
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/* To be realized, our parent actors must be realized first.
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* This will only succeed if we're inside a toplevel.
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* This will only succeed if we're inside a toplevel.
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*/
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*/
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if (self->priv->parent_actor != NULL)
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if (priv->parent_actor != NULL)
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clutter_actor_realize (self->priv->parent_actor);
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clutter_actor_realize (priv->parent_actor);
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL)
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL)
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{
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{
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@ -1250,13 +1254,13 @@ clutter_actor_realize (ClutterActor *self)
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* someone can fix it. But for now it's too hard to fix this
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* someone can fix it. But for now it's too hard to fix this
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* because e.g. ClutterTexture needs reworking.
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* because e.g. ClutterTexture needs reworking.
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*/
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*/
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if (self->priv->parent_actor == NULL ||
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if (priv->parent_actor == NULL ||
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!CLUTTER_ACTOR_IS_REALIZED (self->priv->parent_actor))
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!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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return;
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return;
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}
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}
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CLUTTER_NOTE (ACTOR, "Realizing actor '%s' [%p]",
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CLUTTER_NOTE (ACTOR, "Realizing actor '%s' [%p]",
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self->priv->name ? self->priv->name
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self),
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: G_OBJECT_TYPE_NAME (self),
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self);
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self);
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@ -4657,16 +4661,16 @@ _clutter_actor_get_allocation_clip (ClutterActor *self,
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* clutter_actor_queue_redraw_with_clip:
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* clutter_actor_queue_redraw_with_clip:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @flags: A mask of #ClutterRedrawFlags controlling the behaviour of
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* @flags: A mask of #ClutterRedrawFlags controlling the behaviour of
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* this queue redraw.
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* this queue redraw.
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* @clip: A #ClutterActorBox describing the bounds of what needs to be
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* @clip: A #ClutterActorBox describing the bounds of what needs to be
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* redrawn or NULL if you are just using a @flag to state your
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* redrawn or %NULL if you are just using a @flag to state your
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* desired clipping.
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* desired clipping.
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*
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*
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* Queues up a clipped redraw of an actor and any children. The redraw
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* Queues up a clipped redraw of an actor and any children. The redraw
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* occurs once the main loop becomes idle (after the current batch of
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* occurs once the main loop becomes idle (after the current batch of
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* events has been processed, roughly).
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* events has been processed, roughly).
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*
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*
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* If the CLUTTER_REDRAW_CLIPPED_TO_BOX @flag is used, the clip box is
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* If the %CLUTTER_REDRAW_CLIPPED_TO_BOX @flag is used, the clip box is
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* specified in actor coordinates and tells Clutter that only content
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* specified in actor coordinates and tells Clutter that only content
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* within this box has been changed so Clutter can optionally optimize
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* within this box has been changed so Clutter can optionally optimize
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* the redraw.
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* the redraw.
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@ -4677,7 +4681,7 @@ _clutter_actor_get_allocation_clip (ClutterActor *self,
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* redrawn. This is not possible to determine for 3D actors since the
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* redrawn. This is not possible to determine for 3D actors since the
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* projection of such actors may escape the clip rectangle.
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* projection of such actors may escape the clip rectangle.
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*
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*
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* If the CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION @flag is used, @clip
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* If the %CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION @flag is used, @clip
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* should be NULL and this tells Clutter to use the actors current
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* should be NULL and this tells Clutter to use the actors current
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* allocation as a clip box. As above this flag can only be used for
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* allocation as a clip box. As above this flag can only be used for
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* 2D actors.
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* 2D actors.
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@ -6249,17 +6253,21 @@ clutter_actor_get_x (ClutterActor *self)
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gfloat
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gfloat
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clutter_actor_get_y (ClutterActor *self)
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clutter_actor_get_y (ClutterActor *self)
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{
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{
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ClutterActorPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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if (self->priv->needs_allocation)
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priv = self->priv;
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if (priv->needs_allocation)
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{
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{
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if (self->priv->position_set)
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if (priv->position_set)
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return self->priv->fixed_y;
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return priv->fixed_y;
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else
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else
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return 0;
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return 0;
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}
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}
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else
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else
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return self->priv->allocation.y1;
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return priv->allocation.y1;
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}
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}
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/**
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/**
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@ -9827,6 +9835,8 @@ clutter_actor_get_transformation_matrix (ClutterActor *self,
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gboolean
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gboolean
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clutter_actor_is_in_clone_paint (ClutterActor *self)
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clutter_actor_is_in_clone_paint (ClutterActor *self)
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{
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{
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ClutterActorPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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/* XXX - keep in sync with the overrides set by ClutterClone:
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/* XXX - keep in sync with the overrides set by ClutterClone:
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@ -9835,8 +9845,10 @@ clutter_actor_is_in_clone_paint (ClutterActor *self)
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* - enable_model_view_transform == FALSE
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* - enable_model_view_transform == FALSE
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*/
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*/
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return self->priv->opacity_parent != NULL &&
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priv = self->priv;
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!self->priv->enable_model_view_transform;
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return priv->opacity_parent != NULL &&
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!priv->enable_model_view_transform;
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}
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}
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static void
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static void
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