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clutter/pick-stack: Move triangle check to else block
Just to improve the legibility of this part of the code. We go either through box, or triangle, but never both. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1599>
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@ -120,8 +120,6 @@ ray_intersects_input_region (Record *rec,
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const graphene_ray_t *ray,
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const graphene_point3d_t *point)
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{
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graphene_triangle_t t0, t1;
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maybe_project_record (rec);
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if (G_LIKELY (is_axis_aligned_2d_rectangle (rec->vertices)))
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@ -132,6 +130,9 @@ ray_intersects_input_region (Record *rec,
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return graphene_box_contains_point (&box, point) ||
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graphene_ray_intersects_box (ray, &box);
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}
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else
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{
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graphene_triangle_t t0, t1;
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/*
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* Degrade the projected quad into the following triangles:
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@ -155,13 +156,11 @@ ray_intersects_input_region (Record *rec,
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&rec->vertices[2],
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&rec->vertices[3]);
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if (graphene_triangle_contains_point (&t0, point) ||
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return graphene_triangle_contains_point (&t0, point) ||
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graphene_triangle_contains_point (&t1, point) ||
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graphene_ray_intersects_triangle (ray, &t0) ||
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graphene_ray_intersects_triangle (ray, &t1))
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return TRUE;
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return FALSE;
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graphene_ray_intersects_triangle (ray, &t1);
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}
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}
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static gboolean
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