[cogl] Allow Cogl to create NPOT textures for GLES2

The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.

Thanks to Gordon Williams for spotting this.
This commit is contained in:
Robert Bragg 2009-08-20 12:15:21 +01:00
parent a5fe4ae4ec
commit 3c47a3beb5

View File

@ -62,7 +62,8 @@ _cogl_features_init (void)
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
#ifdef HAVE_COGL_GLES2
flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN;
flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN
| COGL_FEATURE_TEXTURE_NPOT;
#endif
flags |= COGL_FEATURE_VBOS;