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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Add a paragraph describing the effects of different alpha functions on the path behaviour.
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-path.c: Add a paragraph describing
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the effects of different alpha functions on the path behaviour.
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Reference the newly added event-flow.png
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* clutter/clutter-actor.c: Reference the newly added event-flow.png
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* <graphic fileref="path-alpha-func.png" format="PNG"/>
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* <graphic fileref="path-alpha-func.png" format="PNG"/>
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* </figure>
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* </figure>
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*
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*
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* The actors position between the path's end points directly correlates
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* to the #ClutterAlpha's current alpha value driving the behaviour. With
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* the #ClutterAlpha's function set to %CLUTTER_ALPHA_RAMP_INC the actor
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* will follow the path at a constant velocity, but when changing to
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* %CLUTTER_ALPHA_SINE_INC the actor initially accelerates quickly before
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* quickly decelerating.
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*
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* <note>If the alpha function is a periodic function, i.e. it returns to
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* 0 after reaching %CLUTTER_ALPHA_MAX_ALPHA, then the actors will walk
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* the path back to the starting #ClutterKnot.</note>
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*
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* #ClutterBehaviourPath is available since Clutter 0.2
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* #ClutterBehaviourPath is available since Clutter 0.2
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*/
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*/
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