2008-02-11 Tomas Frydrych <tf@openedhand.com>

* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
	Moved part of the calculation to floating point to avoid overflow
	of ClutterFixed range for large actors (bug 613).
This commit is contained in:
Tomas Frydrych 2008-02-11 10:56:57 +00:00
parent dbaa94ae14
commit 3c1792bc86
2 changed files with 27 additions and 12 deletions

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@ -1,8 +1,14 @@
2008-20-10 Matthew Allum <mallum@o-hand.com> 2008-02-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
Moved part of the calculation to floating point to avoid overflow
of ClutterFixed range for large actors (bug 613).
2008-02-10 Matthew Allum <mallum@o-hand.com>
* clutter/osx/clutter-stage-osx.c * clutter/osx/clutter-stage-osx.c
Fix up a couple of typos breaking build. Fix up a couple of typos breaking build.
2008-02-08 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add actor box diagram and notes. * clutter/clutter-actor.c: Add actor box diagram and notes.

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@ -4808,6 +4808,7 @@ clutter_actor_transform_stage_point (ClutterActor *self,
#define FX2FP CLUTTER_FIXED_TO_DOUBLE #define FX2FP CLUTTER_FIXED_TO_DOUBLE
#define FP2INT CLUTTER_FLOAT_TO_INT #define FP2INT CLUTTER_FLOAT_TO_INT
#define DET2X(a,b, c,d) (CFX_QMUL(a,d) - CFX_QMUL(b,c)) #define DET2X(a,b, c,d) (CFX_QMUL(a,d) - CFX_QMUL(b,c))
#define DET2FP(a,b, c,d) (a*d - b*c)
/* /*
* First, find mapping from unit uv square to xy quadrilateral; this * First, find mapping from unit uv square to xy quadrilateral; this
@ -4831,15 +4832,23 @@ clutter_actor_transform_stage_point (ClutterActor *self,
RQ[2][2] = CFX_ONE; RQ[2][2] = CFX_ONE;
} }
else else
{ /* projective transform */ { /*
ClutterFixed dx1, dx2, dy1, dy2, del; * projective transform
*
* Must do this in floating point, as the del value can overflow the
* range of ClutterFixed for large actors.
*
* TODO -- see if we could do this with sufficient precision in 26.8
* fixed.
*/
double dx1, dx2, dy1, dy2, del;
dx1 = v[1].x - v[3].x; dx1 = FX2FP (v[1].x - v[3].x);
dx2 = v[2].x - v[3].x; dx2 = FX2FP (v[2].x - v[3].x);
dy1 = v[1].y - v[3].y; dy1 = FX2FP (v[1].y - v[3].y);
dy2 = v[2].y - v[3].y; dy2 = FX2FP (v[2].y - v[3].y);
del = DET2X (dx1,dx2, dy1,dy2); del = DET2FP (dx1,dx2, dy1,dy2);
if (!del) if (!del)
return FALSE; return FALSE;
@ -4848,9 +4857,9 @@ clutter_actor_transform_stage_point (ClutterActor *self,
* The division here needs to be done in floating point for * The division here needs to be done in floating point for
* precisions reasons. * precisions reasons.
*/ */
RQ[0][2] = FP2FX (FX2FP (DET2X (px,dx2, py,dy2) / FX2FP (del))); RQ[0][2] = FP2FX (DET2FP (FX2FP(px),dx2, FX2FP(py),dy2) / del);
RQ[1][2] = FP2FX (FX2FP (DET2X (dx1,px, dy1,py) / FX2FP (del))); RQ[1][2] = FP2FX (DET2FP (dx1,FX2FP(px), dy1,FX2FP(py)) / del);
RQ[1][2] = CFX_DIV (DET2X(dx1,px, dy1,py), del); RQ[1][2] = FP2FX (DET2FP(dx1,FX2FP(px), dy1,FX2FP(py))/del);
RQ[2][2] = CFX_ONE; RQ[2][2] = CFX_ONE;
RQ[0][0] = v[1].x - v[0].x + CFX_QMUL (RQ[0][2], v[1].x); RQ[0][0] = v[1].x - v[0].x + CFX_QMUL (RQ[0][2], v[1].x);
RQ[1][0] = v[2].x - v[0].x + CFX_QMUL (RQ[1][2], v[2].x); RQ[1][0] = v[2].x - v[0].x + CFX_QMUL (RQ[1][2], v[2].x);