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Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors together.
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@ -126,6 +126,7 @@ source_h = \
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$(srcdir)/clutter-shader.h \
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$(srcdir)/clutter-shader.h \
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$(srcdir)/clutter-shader-effect.h \
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$(srcdir)/clutter-shader-effect.h \
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$(srcdir)/clutter-shader-types.h \
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$(srcdir)/clutter-shader-types.h \
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$(srcdir)/clutter-snap-constraint.h \
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$(srcdir)/clutter-stage.h \
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$(srcdir)/clutter-stage.h \
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$(srcdir)/clutter-stage-manager.h \
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$(srcdir)/clutter-stage-manager.h \
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$(srcdir)/clutter-stage-window.h \
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$(srcdir)/clutter-stage-window.h \
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@ -207,6 +208,7 @@ source_c = \
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$(srcdir)/clutter-shader.c \
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$(srcdir)/clutter-shader.c \
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$(srcdir)/clutter-shader-effect.c \
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$(srcdir)/clutter-shader-effect.c \
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$(srcdir)/clutter-shader-types.c \
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$(srcdir)/clutter-shader-types.c \
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$(srcdir)/clutter-snap-constraint.c \
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$(srcdir)/clutter-stage.c \
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$(srcdir)/clutter-stage.c \
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$(srcdir)/clutter-stage-manager.c \
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$(srcdir)/clutter-stage-manager.c \
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$(srcdir)/clutter-stage-window.c \
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$(srcdir)/clutter-stage-window.c \
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589
clutter/clutter-snap-constraint.c
Normal file
589
clutter/clutter-snap-constraint.c
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@ -0,0 +1,589 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-snap-constraint
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* @Title: ClutterSnapConstraint
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* @Short_Description: A constraint snapping two actors together
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*
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* #ClutterSnapConstraint is a constraint the snaps the edges of two
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* actors together, expanding the actor's allocation if necessary.
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*
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* An offset can be applied to the constraint, to provide spacing.
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*
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* #ClutterSnapConstraint is available since Clutter 1.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "clutter-snap-constraint.h"
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#include "clutter-actor-private.h"
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#include "clutter-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#define CLUTTER_SNAP_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SNAP_CONSTRAINT, ClutterSnapConstraintClass))
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#define CLUTTER_IS_SNAP_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SNAP_CONSTRAINT))
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#define CLUTTER_SNAP_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SNAP_CONSTRAINT, ClutterSnapConstraintClass))
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typedef struct _ClutterSnapConstraintClass ClutterSnapConstraintClass;
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struct _ClutterSnapConstraint
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{
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ClutterConstraint parent_instance;
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ClutterActor *actor;
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ClutterActor *source;
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ClutterSnapEdge from_edge;
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ClutterSnapEdge to_edge;
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gfloat offset;
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};
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struct _ClutterSnapConstraintClass
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{
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ClutterConstraintClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_SOURCE,
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PROP_FROM_EDGE,
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PROP_TO_EDGE,
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PROP_OFFSET,
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PROP_LAST
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};
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G_DEFINE_TYPE (ClutterSnapConstraint,
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clutter_snap_constraint,
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CLUTTER_TYPE_CONSTRAINT);
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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static void
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source_queue_relayout (ClutterActor *source,
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ClutterSnapConstraint *constraint)
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{
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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}
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static void
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source_destroyed (ClutterActor *actor,
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ClutterSnapConstraint *constraint)
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{
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constraint->source = NULL;
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}
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static inline void
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warn_horizontal_edge (const gchar *edge,
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ClutterActor *actor,
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ClutterActor *source)
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{
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g_warning (G_STRLOC ": the %s edge of actor '%s' can only be snapped "
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"to either the right or the left edge of actor '%s'",
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edge,
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_clutter_actor_get_debug_name (actor),
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_clutter_actor_get_debug_name (source));
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}
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static inline void
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warn_vertical_edge (const gchar *edge,
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ClutterActor *actor,
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ClutterActor *source)
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{
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g_warning (G_STRLOC ": the %s edge of actor '%s' can only "
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"be snapped to the top or bottom edge of actor '%s'",
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edge,
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_clutter_actor_get_debug_name (actor),
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_clutter_actor_get_debug_name (source));
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}
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static void
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clutter_snap_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (constraint);
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gfloat source_width, source_height;
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gfloat source_x, source_y;
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gfloat actor_width, actor_height;
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if (self->source == NULL)
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return;
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clutter_actor_get_position (self->source, &source_x, &source_y);
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clutter_actor_get_size (self->source, &source_width, &source_height);
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clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
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switch (self->to_edge)
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{
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case CLUTTER_SNAP_EDGE_LEFT:
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if (self->from_edge == CLUTTER_SNAP_EDGE_LEFT)
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allocation->x1 = source_x + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_RIGHT)
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allocation->x2 = source_x + self->offset;
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else
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warn_horizontal_edge ("left", self->actor, self->source);
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break;
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case CLUTTER_SNAP_EDGE_RIGHT:
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if (self->from_edge == CLUTTER_SNAP_EDGE_RIGHT)
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allocation->x2 = source_x + source_height + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_LEFT)
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allocation->x1 = source_x + source_height + self->offset;
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else
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warn_horizontal_edge ("right", self->actor, self->source);
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break;
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break;
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case CLUTTER_SNAP_EDGE_TOP:
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if (self->from_edge == CLUTTER_SNAP_EDGE_TOP)
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allocation->y1 = source_y + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_BOTTOM)
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allocation->y2 = source_y + self->offset;
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else
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warn_vertical_edge ("top", self->actor, self->source);
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break;
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case CLUTTER_SNAP_EDGE_BOTTOM:
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if (self->from_edge == CLUTTER_SNAP_EDGE_BOTTOM)
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allocation->y2 = source_y + source_height + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_TOP)
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allocation->y1 = source_y + source_height + self->offset;
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else
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warn_vertical_edge ("bottom", self->actor, self->source);
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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if (allocation->x2 - allocation->x1 < 0)
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allocation->x2 = allocation->x1;
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if (allocation->y2 - allocation->y1 < 0)
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allocation->y2 = allocation->y1;
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}
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static void
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clutter_snap_constraint_set_actor (ClutterActorMeta *meta,
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ClutterActor *new_actor)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (meta);
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ClutterActorMetaClass *parent;
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/* store the pointer to the actor, for later use */
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self->actor = new_actor;
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parent = CLUTTER_ACTOR_META_CLASS (clutter_snap_constraint_parent_class);
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parent->set_actor (meta, new_actor);
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}
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static void
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clutter_snap_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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clutter_snap_constraint_set_source (self, g_value_get_object (value));
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break;
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case PROP_FROM_EDGE:
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clutter_snap_constraint_set_edges (self,
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g_value_get_enum (value),
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self->to_edge);
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break;
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case PROP_TO_EDGE:
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clutter_snap_constraint_set_edges (self,
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self->from_edge,
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g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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clutter_snap_constraint_set_offset (self, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_snap_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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g_value_set_object (value, self->source);
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break;
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case PROP_FROM_EDGE:
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g_value_set_enum (value, self->from_edge);
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break;
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case PROP_TO_EDGE:
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g_value_set_enum (value, self->to_edge);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, self->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_snap_constraint_class_init (ClutterSnapConstraintClass *klass)
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{
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = clutter_snap_constraint_set_property;
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gobject_class->get_property = clutter_snap_constraint_get_property;
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meta_class->set_actor = clutter_snap_constraint_set_actor;
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constraint_class->update_allocation = clutter_snap_constraint_update_allocation;
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/**
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* ClutterSnapConstraint:source:
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*
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* The #ClutterActor used as the source for the constraint
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*
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* Since: 1.6
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*/
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obj_props[PROP_SOURCE] =
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g_param_spec_object ("source",
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P_("Source"),
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P_("The source of the constraint"),
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CLUTTER_TYPE_ACTOR,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:from-edge:
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*
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* The edge of the #ClutterActor that should be snapped
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*
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* Since: 1.6
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*/
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obj_props[PROP_FROM_EDGE] =
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g_param_spec_enum ("from-edge",
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P_("From Edge"),
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P_("The edge of the actor that should be snapped"),
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CLUTTER_TYPE_SNAP_EDGE,
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CLUTTER_SNAP_EDGE_RIGHT,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:to-edge:
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*
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* The edge of the #ClutterSnapConstraint:source that should be snapped
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*
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* Since: 1.6
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*/
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obj_props[PROP_TO_EDGE] =
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g_param_spec_enum ("to-edge",
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P_("To Edge"),
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P_("The edge of the source that should be snapped"),
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CLUTTER_TYPE_SNAP_EDGE,
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CLUTTER_SNAP_EDGE_RIGHT,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:offset:
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*
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* The offset, in pixels, between #ClutterSnapConstraint:from-edge
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* and #ClutterSnapConstraint:to-edge
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*
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* Since: 1.6
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*/
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obj_props[PROP_OFFSET] =
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g_param_spec_float ("offset",
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P_("Offset"),
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P_("The offset in pixels to apply to the constraint"),
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-G_MAXFLOAT, G_MAXFLOAT,
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0.0f,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
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_clutter_object_class_install_properties (gobject_class,
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PROP_LAST,
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obj_props);
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}
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||||||
|
static void
|
||||||
|
clutter_snap_constraint_init (ClutterSnapConstraint *self)
|
||||||
|
{
|
||||||
|
self->actor = NULL;
|
||||||
|
self->source = NULL;
|
||||||
|
|
||||||
|
self->from_edge = CLUTTER_SNAP_EDGE_RIGHT;
|
||||||
|
self->to_edge = CLUTTER_SNAP_EDGE_RIGHT;
|
||||||
|
|
||||||
|
self->offset = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_new:
|
||||||
|
* @source: (allow-none): the #ClutterActor to use as the source of
|
||||||
|
* the constraint, or %NULL
|
||||||
|
* @from_edge: the edge of the actor to use in the constraint
|
||||||
|
* @to_edge: the edge of @source to use in the constraint
|
||||||
|
* @offset: the offset to apply to the constraint, in pixels
|
||||||
|
*
|
||||||
|
* Creates a new #ClutterSnapConstraint that will snap a #ClutterActor
|
||||||
|
* to the @edge of @source, with the given @offset.
|
||||||
|
*
|
||||||
|
* Return value: the newly created #ClutterSnapConstraint
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
ClutterConstraint *
|
||||||
|
clutter_snap_constraint_new (ClutterActor *source,
|
||||||
|
ClutterSnapEdge from_edge,
|
||||||
|
ClutterSnapEdge to_edge,
|
||||||
|
gfloat offset)
|
||||||
|
{
|
||||||
|
g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
|
||||||
|
|
||||||
|
return g_object_new (CLUTTER_TYPE_SNAP_CONSTRAINT,
|
||||||
|
"source", source,
|
||||||
|
"from-edge", from_edge,
|
||||||
|
"to-edge", to_edge,
|
||||||
|
"offset", offset,
|
||||||
|
NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_set_source:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
|
||||||
|
*
|
||||||
|
* Sets the source #ClutterActor for the constraint
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
clutter_snap_constraint_set_source (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterActor *source)
|
||||||
|
{
|
||||||
|
ClutterActor *old_source;
|
||||||
|
|
||||||
|
g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
|
||||||
|
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
|
||||||
|
|
||||||
|
if (constraint->source == source)
|
||||||
|
return;
|
||||||
|
|
||||||
|
old_source = constraint->source;
|
||||||
|
if (old_source != NULL)
|
||||||
|
{
|
||||||
|
g_signal_handlers_disconnect_by_func (old_source,
|
||||||
|
G_CALLBACK (source_destroyed),
|
||||||
|
constraint);
|
||||||
|
g_signal_handlers_disconnect_by_func (old_source,
|
||||||
|
G_CALLBACK (source_queue_relayout),
|
||||||
|
constraint);
|
||||||
|
}
|
||||||
|
|
||||||
|
constraint->source = source;
|
||||||
|
if (constraint->source != NULL)
|
||||||
|
{
|
||||||
|
g_signal_connect (constraint->source, "queue-relayout",
|
||||||
|
G_CALLBACK (source_queue_relayout),
|
||||||
|
constraint);
|
||||||
|
g_signal_connect (constraint->source, "destroy",
|
||||||
|
G_CALLBACK (source_destroyed),
|
||||||
|
constraint);
|
||||||
|
|
||||||
|
if (constraint->actor != NULL)
|
||||||
|
clutter_actor_queue_relayout (constraint->actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_SOURCE]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_get_source:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
*
|
||||||
|
* Retrieves the #ClutterActor set using clutter_snap_constraint_set_source()
|
||||||
|
*
|
||||||
|
* Return value: (transfer none): a pointer to the source actor
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
ClutterActor *
|
||||||
|
clutter_snap_constraint_get_source (ClutterSnapConstraint *constraint)
|
||||||
|
{
|
||||||
|
g_return_val_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint), NULL);
|
||||||
|
|
||||||
|
return constraint->source;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_set_edges:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
* @from_edge: the edge on the actor
|
||||||
|
* @to_edge: the edge on the source
|
||||||
|
*
|
||||||
|
* Sets the edges to be used by the @constraint
|
||||||
|
*
|
||||||
|
* The @from_edge is the edge on the #ClutterActor to which @constraint
|
||||||
|
* has been added. The @to_edge is the edge of the #ClutterActor inside
|
||||||
|
* the #ClutterSnapConstraint:source property.
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
clutter_snap_constraint_set_edges (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterSnapEdge from_edge,
|
||||||
|
ClutterSnapEdge to_edge)
|
||||||
|
{
|
||||||
|
gboolean from_changed = FALSE, to_changed = FALSE;
|
||||||
|
|
||||||
|
g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
|
||||||
|
|
||||||
|
g_object_freeze_notify (G_OBJECT (constraint));
|
||||||
|
|
||||||
|
if (constraint->from_edge != from_edge)
|
||||||
|
{
|
||||||
|
constraint->from_edge = from_edge;
|
||||||
|
_clutter_notify_by_pspec (G_OBJECT (constraint),
|
||||||
|
obj_props[PROP_FROM_EDGE]);
|
||||||
|
from_changed = TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (constraint->to_edge != to_edge)
|
||||||
|
{
|
||||||
|
constraint->to_edge = to_edge;
|
||||||
|
_clutter_notify_by_pspec (G_OBJECT (constraint),
|
||||||
|
obj_props[PROP_TO_EDGE]);
|
||||||
|
to_changed = TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((from_changed || to_changed) &&
|
||||||
|
constraint->actor != NULL)
|
||||||
|
{
|
||||||
|
clutter_actor_queue_relayout (constraint->actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
g_object_thaw_notify (G_OBJECT (constraint));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_get_edges:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
* @from_edge: (out): return location for the actor's edge, or %NULL
|
||||||
|
* @to_edge: (out): return location for the source's edge, or %NULL
|
||||||
|
*
|
||||||
|
* Retrieves the edges used by the @constraint
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
clutter_snap_constraint_get_edge (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterSnapEdge *from_edge,
|
||||||
|
ClutterSnapEdge *to_edge)
|
||||||
|
{
|
||||||
|
g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
|
||||||
|
|
||||||
|
if (from_edge)
|
||||||
|
*from_edge = constraint->from_edge;
|
||||||
|
|
||||||
|
if (to_edge)
|
||||||
|
*to_edge = constraint->to_edge;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_set_offset:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
* @offset: the offset to apply, in pixels
|
||||||
|
*
|
||||||
|
* Sets the offset to be applied to the constraint
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
clutter_snap_constraint_set_offset (ClutterSnapConstraint *constraint,
|
||||||
|
gfloat offset)
|
||||||
|
{
|
||||||
|
g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
|
||||||
|
|
||||||
|
if (fabs (constraint->offset - offset) < 0.00001f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
constraint->offset = offset;
|
||||||
|
|
||||||
|
if (constraint->actor != NULL)
|
||||||
|
clutter_actor_queue_relayout (constraint->actor);
|
||||||
|
|
||||||
|
_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_OFFSET]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_snap_constraint_get_offset:
|
||||||
|
* @constraint: a #ClutterSnapConstraint
|
||||||
|
*
|
||||||
|
* Retrieves the offset set using clutter_snap_constraint_set_offset()
|
||||||
|
*
|
||||||
|
* Return value: the offset, in pixels
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
gfloat
|
||||||
|
clutter_snap_constraint_get_offset (ClutterSnapConstraint *constraint)
|
||||||
|
{
|
||||||
|
g_return_val_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint), 0.0);
|
||||||
|
|
||||||
|
return constraint->offset;
|
||||||
|
}
|
90
clutter/clutter-snap-constraint.h
Normal file
90
clutter/clutter-snap-constraint.h
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
/*
|
||||||
|
* Clutter.
|
||||||
|
*
|
||||||
|
* An OpenGL based 'interactive canvas' library.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2010 Intel Corporation.
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*
|
||||||
|
* Author:
|
||||||
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||||
|
#error "Only <clutter/clutter.h> can be included directly."
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef __CLUTTER_SNAP_CONSTRAINT_H__
|
||||||
|
#define __CLUTTER_SNAP_CONSTRAINT_H__
|
||||||
|
|
||||||
|
#include <clutter/clutter-constraint.h>
|
||||||
|
|
||||||
|
G_BEGIN_DECLS
|
||||||
|
|
||||||
|
#define CLUTTER_TYPE_SNAP_CONSTRAINT (clutter_snap_constraint_get_type ())
|
||||||
|
#define CLUTTER_SNAP_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SNAP_CONSTRAINT, ClutterSnapConstraint))
|
||||||
|
#define CLUTTER_IS_SNAP_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SNAP_CONSTRAINT))
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ClutterSnapConstraint:
|
||||||
|
*
|
||||||
|
* <structname>ClutterSnapConstraint</structname> is an opaque structure
|
||||||
|
* whose members cannot be directly accesses
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
typedef struct _ClutterSnapConstraint ClutterSnapConstraint;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ClutterSnapEdge:
|
||||||
|
* @CLUTTER_SNAP_EDGE_TOP: the top edge
|
||||||
|
* @CLUTTER_SNAP_EDGE_RIGHT: the right edge
|
||||||
|
* @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
|
||||||
|
* @CLUTTER_SNAP_EDGE_LEFT: the left edge
|
||||||
|
*
|
||||||
|
* The edge to snap
|
||||||
|
*
|
||||||
|
* Since: 1.6
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
CLUTTER_SNAP_EDGE_TOP,
|
||||||
|
CLUTTER_SNAP_EDGE_RIGHT,
|
||||||
|
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||||
|
CLUTTER_SNAP_EDGE_LEFT
|
||||||
|
} ClutterSnapEdge;
|
||||||
|
|
||||||
|
GType clutter_snap_constraint_get_type (void) G_GNUC_CONST;
|
||||||
|
|
||||||
|
ClutterConstraint * clutter_snap_constraint_new (ClutterActor *source,
|
||||||
|
ClutterSnapEdge from_edge,
|
||||||
|
ClutterSnapEdge to_edge,
|
||||||
|
gfloat offset);
|
||||||
|
|
||||||
|
void clutter_snap_constraint_set_source (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterActor *source);
|
||||||
|
ClutterActor * clutter_snap_constraint_get_source (ClutterSnapConstraint *constraint);
|
||||||
|
void clutter_snap_constraint_set_edges (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterSnapEdge from_edge,
|
||||||
|
ClutterSnapEdge to_edge);
|
||||||
|
void clutter_snap_constraint_get_edges (ClutterSnapConstraint *constraint,
|
||||||
|
ClutterSnapEdge *from_edge,
|
||||||
|
ClutterSnapEdge *to_edge);
|
||||||
|
void clutter_snap_constraint_set_offset (ClutterSnapConstraint *constraint,
|
||||||
|
gfloat offset);
|
||||||
|
gfloat clutter_snap_constraint_get_offset (ClutterSnapConstraint *constraint);
|
||||||
|
|
||||||
|
G_END_DECLS
|
||||||
|
|
||||||
|
#endif /* __CLUTTER_SNAP_CONSTRAINT_H__ */
|
@ -93,6 +93,7 @@
|
|||||||
#include "clutter-shader.h"
|
#include "clutter-shader.h"
|
||||||
#include "clutter-shader-effect.h"
|
#include "clutter-shader-effect.h"
|
||||||
#include "clutter-shader-types.h"
|
#include "clutter-shader-types.h"
|
||||||
|
#include "clutter-snap-constraint.h"
|
||||||
#include "clutter-stage.h"
|
#include "clutter-stage.h"
|
||||||
#include "clutter-stage-manager.h"
|
#include "clutter-stage-manager.h"
|
||||||
#include "clutter-stage-window.h"
|
#include "clutter-stage-window.h"
|
||||||
|
@ -94,21 +94,31 @@
|
|||||||
</chapter>
|
</chapter>
|
||||||
|
|
||||||
<chapter>
|
<chapter>
|
||||||
<title>Actions, Constraints and Effects</title>
|
<title>Actions</title>
|
||||||
|
|
||||||
<xi:include href="xml/clutter-click-action.xml"/>
|
<xi:include href="xml/clutter-click-action.xml"/>
|
||||||
<xi:include href="xml/clutter-drag-action.xml"/>
|
<xi:include href="xml/clutter-drag-action.xml"/>
|
||||||
|
</chapter>
|
||||||
|
|
||||||
|
<chapter>
|
||||||
|
<title>Constraints</title>
|
||||||
|
|
||||||
<xi:include href="xml/clutter-bind-constraint.xml"/>
|
|
||||||
<xi:include href="xml/clutter-align-constraint.xml"/>
|
<xi:include href="xml/clutter-align-constraint.xml"/>
|
||||||
|
<xi:include href="xml/clutter-bind-constraint.xml"/>
|
||||||
<xi:include href="xml/clutter-path-constraint.xml"/>
|
<xi:include href="xml/clutter-path-constraint.xml"/>
|
||||||
|
<xi:include href="xml/clutter-snap-constraint.xml"/>
|
||||||
|
</chapter>
|
||||||
|
|
||||||
|
<chapter>
|
||||||
|
<title>Effects</title>
|
||||||
|
|
||||||
<xi:include href="xml/clutter-offscreen-effect.xml"/>
|
<xi:include href="xml/clutter-offscreen-effect.xml"/>
|
||||||
<xi:include href="xml/clutter-shader-effect.xml"/>
|
<xi:include href="xml/clutter-shader-effect.xml"/>
|
||||||
|
<xi:include href="xml/clutter-deform-effect.xml"/>
|
||||||
|
|
||||||
<xi:include href="xml/clutter-blur-effect.xml"/>
|
<xi:include href="xml/clutter-blur-effect.xml"/>
|
||||||
<xi:include href="xml/clutter-colorize-effect.xml"/>
|
<xi:include href="xml/clutter-colorize-effect.xml"/>
|
||||||
<xi:include href="xml/clutter-desaturate-effect.xml"/>
|
<xi:include href="xml/clutter-desaturate-effect.xml"/>
|
||||||
<xi:include href="xml/clutter-deform-effect.xml"/>
|
|
||||||
<xi:include href="xml/clutter-page-turn-effect.xml"/>
|
<xi:include href="xml/clutter-page-turn-effect.xml"/>
|
||||||
</chapter>
|
</chapter>
|
||||||
|
|
||||||
|
@ -2582,3 +2582,22 @@ CLUTTER_TYPE_PATH_CONSTRAINT
|
|||||||
<SUBSECTION Private>
|
<SUBSECTION Private>
|
||||||
clutter_path_constraint_get_type
|
clutter_path_constraint_get_type
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
|
<SECTION>
|
||||||
|
<FILE>clutter-snap-constraint</FILE>
|
||||||
|
ClutterSnapEdge
|
||||||
|
ClutterSnapConstraint
|
||||||
|
clutter_snap_constraint_new
|
||||||
|
clutter_snap_constraint_set_source
|
||||||
|
clutter_snap_constraint_get_source
|
||||||
|
clutter_snap_constraint_set_edges
|
||||||
|
clutter_snap_constraint_get_edges
|
||||||
|
clutter_snap_constraint_set_offset
|
||||||
|
clutter_snap_constraint_get_offset
|
||||||
|
<SUBSECTION Standard>
|
||||||
|
CLUTTER_SNAP_CONSTRAINT
|
||||||
|
CLUTTER_IS_SNAP_CONSTRAINT
|
||||||
|
CLUTTER_TYPE_SNAP_CONSTRAINT
|
||||||
|
<SUBSECTION Private>
|
||||||
|
clutter_snap_constraint_get_type
|
||||||
|
</SECTION>
|
||||||
|
@ -54,6 +54,7 @@ clutter_script_get_type
|
|||||||
clutter_settings_get_type
|
clutter_settings_get_type
|
||||||
clutter_shader_get_type
|
clutter_shader_get_type
|
||||||
clutter_shader_effect_get_type
|
clutter_shader_effect_get_type
|
||||||
|
clutter_snap_constraint_get_type
|
||||||
clutter_stage_get_type
|
clutter_stage_get_type
|
||||||
clutter_stage_manager_get_type
|
clutter_stage_manager_get_type
|
||||||
clutter_state_get_type
|
clutter_state_get_type
|
||||||
|
@ -58,11 +58,11 @@ UNIT_TESTS = \
|
|||||||
test-bind.c \
|
test-bind.c \
|
||||||
test-cogl-point-sprites.c \
|
test-cogl-point-sprites.c \
|
||||||
test-table-layout.c \
|
test-table-layout.c \
|
||||||
test-path-constraint.c
|
test-path-constraint.c \
|
||||||
|
test-snap-constraint.c
|
||||||
|
|
||||||
if X11_TESTS
|
if X11_TESTS
|
||||||
UNIT_TESTS += test-pixmap.c
|
UNIT_TESTS += test-pixmap.c test-devices.c
|
||||||
UNIT_TESTS += test-devices.c
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# For convenience, this provides a way to easily run individual unit tests:
|
# For convenience, this provides a way to easily run individual unit tests:
|
||||||
|
90
tests/interactive/test-snap-constraint.c
Normal file
90
tests/interactive/test-snap-constraint.c
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
#include <stdlib.h>
|
||||||
|
#include <gmodule.h>
|
||||||
|
|
||||||
|
#include <clutter/clutter.h>
|
||||||
|
|
||||||
|
G_MODULE_EXPORT int
|
||||||
|
test_snap_constraint_main (int argc,
|
||||||
|
char *argv[])
|
||||||
|
{
|
||||||
|
ClutterActor *stage, *layer_a, *layer_b, *layer_c;
|
||||||
|
|
||||||
|
clutter_init (&argc, &argv);
|
||||||
|
|
||||||
|
/* the main container */
|
||||||
|
stage = clutter_stage_new ();
|
||||||
|
clutter_actor_set_name (stage, "stage");
|
||||||
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Snap Constraint");
|
||||||
|
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium1);
|
||||||
|
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
|
||||||
|
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||||
|
|
||||||
|
/* first layer, with a fixed (100, 25) size */
|
||||||
|
layer_a = clutter_rectangle_new_with_color (CLUTTER_COLOR_ScarletRed);
|
||||||
|
clutter_actor_set_name (layer_a, "layerA");
|
||||||
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_a);
|
||||||
|
clutter_actor_set_size (layer_a, 100.0, 25.0);
|
||||||
|
|
||||||
|
/* the first layer is anchored to the middle of the stage */
|
||||||
|
clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
||||||
|
clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
|
||||||
|
|
||||||
|
/* second layer, with no implicit size */
|
||||||
|
layer_b = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkButter);
|
||||||
|
clutter_actor_set_name (layer_b, "layerB");
|
||||||
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_b);
|
||||||
|
|
||||||
|
/* the second layer tracks the X coordinate and the width of
|
||||||
|
* the first layer
|
||||||
|
*/
|
||||||
|
clutter_actor_add_constraint (layer_b, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_X, 0.0));
|
||||||
|
clutter_actor_add_constraint (layer_b, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_WIDTH, 0.0));
|
||||||
|
|
||||||
|
/* the second layer is snapped between the bottom edge of
|
||||||
|
* the first layer, and the bottom edge of the stage; a
|
||||||
|
* spacing of 10 pixels in each direction is added for padding
|
||||||
|
*/
|
||||||
|
clutter_actor_add_constraint (layer_b,
|
||||||
|
clutter_snap_constraint_new (layer_a,
|
||||||
|
CLUTTER_SNAP_EDGE_TOP,
|
||||||
|
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||||
|
10.0));
|
||||||
|
|
||||||
|
clutter_actor_add_constraint (layer_b,
|
||||||
|
clutter_snap_constraint_new (stage,
|
||||||
|
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||||
|
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||||
|
-10.0));
|
||||||
|
|
||||||
|
/* the third layer, with no implicit size */
|
||||||
|
layer_c = clutter_rectangle_new_with_color (CLUTTER_COLOR_LightChameleon);
|
||||||
|
clutter_actor_set_name (layer_c, "layerC");
|
||||||
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_c);
|
||||||
|
|
||||||
|
/* as for the second layer, the third layer tracks the X
|
||||||
|
* coordinate and width of the first layer
|
||||||
|
*/
|
||||||
|
clutter_actor_add_constraint (layer_c, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_X, 0.0));
|
||||||
|
clutter_actor_add_constraint (layer_c, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_WIDTH, 0.0));
|
||||||
|
|
||||||
|
/* the third layer is snapped between the top edge of the stage
|
||||||
|
* and the top edge of the first layer; again, a spacing of
|
||||||
|
* 10 pixels in each direction is added for padding
|
||||||
|
*/
|
||||||
|
clutter_actor_add_constraint (layer_c,
|
||||||
|
clutter_snap_constraint_new (layer_a,
|
||||||
|
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||||
|
CLUTTER_SNAP_EDGE_TOP,
|
||||||
|
-10.0));
|
||||||
|
clutter_actor_add_constraint (layer_c,
|
||||||
|
clutter_snap_constraint_new (stage,
|
||||||
|
CLUTTER_SNAP_EDGE_TOP,
|
||||||
|
CLUTTER_SNAP_EDGE_TOP,
|
||||||
|
10.0));
|
||||||
|
|
||||||
|
clutter_actor_show (stage);
|
||||||
|
|
||||||
|
clutter_main ();
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user