Do not use GL types in Clutter headers

Bug 1451 - clutter_value_get_shader_matrix() return value

The return value of the get_shader_matrix() function should be
gfloat, not GLfloat.
This commit is contained in:
Emmanuele Bassi 2009-02-20 11:39:47 +00:00
parent 1816106047
commit 3bfbcedec8

View File

@ -88,7 +88,7 @@ G_CONST_RETURN gfloat * clutter_value_get_shader_float (const GValue *value,
gsize *length);
G_CONST_RETURN COGLint *clutter_value_get_shader_int (const GValue *value,
gsize *length);
G_CONST_RETURN GLfloat *clutter_value_get_shader_matrix (const GValue *value,
G_CONST_RETURN gfloat * clutter_value_get_shader_matrix (const GValue *value,
gsize *length);
G_END_DECLS