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[cogl] cache the viewport width and height
This avoids some calls to glGetFloatv, which have at least proven to be very in-efficient in mesa at this point in time, since it always updates all derived state even when it may not relate to the state being requested.
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@ -492,11 +492,18 @@ _cogl_disable_clip_planes (void)
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GE( glDisable (GL_CLIP_PLANE0) );
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GE( glDisable (GL_CLIP_PLANE0) );
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}
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}
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/* XXX: This should be deprecated and Cogl should be left to manage
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* the glViewport automatically when switching draw buffers. */
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void
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void
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cogl_viewport (guint width,
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cogl_viewport (guint width,
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guint height)
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guint height)
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{
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glViewport (0, 0, width, height) );
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GE( glViewport (0, 0, width, height) );
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ctx->viewport_width = width;
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ctx->viewport_height = height;
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}
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}
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void
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void
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@ -510,7 +517,7 @@ _cogl_setup_viewport (guint width,
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float z_camera;
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float z_camera;
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CoglMatrix projection_matrix;
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CoglMatrix projection_matrix;
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GE( glViewport (0, 0, width, height) );
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cogl_viewport (width, height);
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/* For Ortho projection.
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/* For Ortho projection.
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* _cogl_current_matrix_ortho (0, width, 0, height, -1, 1);
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* _cogl_current_matrix_ortho (0, width, 0, height, -1, 1);
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@ -591,23 +598,18 @@ cogl_features_available (CoglFeatureFlags features)
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return (ctx->feature_flags & features) == features;
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return (ctx->feature_flags & features) == features;
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}
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}
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/* XXX: This function should be deprecated, and replaced with a
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* cogl_draw_buffer_get_size() API instead. We don't support offset
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* viewports, and you can't have floating point viewport sizes. */
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void
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void
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cogl_get_viewport (float v[4])
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cogl_get_viewport (float v[4])
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{
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{
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/* FIXME: cogl_get_viewport should return a gint vec */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* FIXME: cogl_get_viewport should only return a width + height
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* (I don't think we need to support offset viewports) */
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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GLint viewport[4];
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int i;
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glGetIntegerv (GL_VIEWPORT, viewport);
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v[0] = 0;
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v[1] = 0;
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for (i = 0; i < 4; i++)
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v[2] = ctx->viewport_width;
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v[i] = (float)(viewport[i]);
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v[3] = ctx->viewport_height;
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#else
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glGetFloatv (GL_VIEWPORT, v);
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#endif
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}
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}
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void
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void
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@ -92,6 +92,9 @@ cogl_create_context ()
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_context->in_begin_gl_block = FALSE;
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_context->in_begin_gl_block = FALSE;
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_context->viewport_width = 0;
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_context->viewport_height = 0;
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_context->pf_glGenRenderbuffersEXT = NULL;
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_context->pf_glGenRenderbuffersEXT = NULL;
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_context->pf_glBindRenderbufferEXT = NULL;
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_context->pf_glBindRenderbufferEXT = NULL;
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_context->pf_glRenderbufferStorageEXT = NULL;
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_context->pf_glRenderbufferStorageEXT = NULL;
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@ -112,6 +112,9 @@ typedef struct
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gboolean in_begin_gl_block;
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gboolean in_begin_gl_block;
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guint viewport_width;
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guint viewport_height;
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/* Relying on glext.h to define these */
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/* Relying on glext.h to define these */
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COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
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COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
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@ -209,7 +209,7 @@ cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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}
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}
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/* Setup new viewport and matrices */
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/* Setup new viewport and matrices */
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GE( glViewport (0, 0, fbo->width, fbo->height) );
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cogl_viewport (fbo->width, fbo->height);
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_cogl_current_matrix_translate (-1.0f, -1.0f, 0.0f);
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_cogl_current_matrix_translate (-1.0f, -1.0f, 0.0f);
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_cogl_current_matrix_scale (2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
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_cogl_current_matrix_scale (2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
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