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replacement of floating point ops with fixed point
This commit is contained in:
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11
ChangeLog
11
ChangeLog
@ -1,8 +1,9 @@
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2007-01-16 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h:
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Added integer ClutterAngle type, protype of clutter_angle_sin and
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convenience macros clutter_fixed_cos and clutter_angle_cos
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Added integer ClutterAngle type, protype of clutter_angle_sin,
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convenience macros clutter_fixed_cos and clutter_angle_cos, plus
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other convenience macros for commonly used constants and ops.
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* clutter/clutter-fixed.c:
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(clutter_fixed_sin):
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Fixed to work for negative angles.
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@ -11,6 +12,12 @@
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* clutter/clutter-alpha.c:
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(clutter_sin_func, clutter_sin_inc_func):
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Changed to use clutter_angle_sin function.
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* clutter-behavior-path.c:
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replaced floating point with fixed point operations
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* clutter/clutter-color.c:
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* clutter/clutter-color.h:
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Added (clutter_color_shadex), replaced floating point operations
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with fixed point
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2007-01-15 Tomas Frydrych <tf@openedhand.com>
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@ -180,11 +180,10 @@ static inline void
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interpolate (const ClutterKnot *begin,
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const ClutterKnot *end,
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ClutterKnot *out,
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double t)
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ClutterFixed t)
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{
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/* FIXME: fixed point */
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out->x = begin->x + t * (end->x - begin->x);
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out->y = begin->y + t * (end->y - begin->y);
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out->x = begin->x + CLUTTER_FIXED_INT (t * (end->x - begin->x));
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out->y = begin->y + CLUTTER_FIXED_INT (t * (end->y - begin->y));
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}
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static gint
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@ -272,10 +271,9 @@ path_alpha_to_position (ClutterBehaviourPath *behave,
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if (offset >= dist && offset < (dist + dist_to_next))
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{
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ClutterKnot new;
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double t;
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ClutterFixed t;
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/* FIXME: Use fixed */
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t = (double) (offset - dist) / dist_to_next;
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t = CLUTTER_INT_TO_FIXED (offset - dist) / dist_to_next;
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interpolate (knot, next, &new, t);
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@ -107,7 +107,8 @@ void
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clutter_color_lighten (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shade (src, dest, 1.3);
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/* 0x14ccd is ClutterFixed for 1.3 */
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clutter_color_shade (src, dest, 0x14ccd);
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}
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/**
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@ -122,7 +123,8 @@ void
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clutter_color_darken (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shade (src, dest, 0.7);
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/* 0xb333 is ClutterFixed for 0.7 */
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clutter_color_shade (src, dest, 0xb333);
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}
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/**
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@ -140,15 +142,15 @@ clutter_color_to_hls (const ClutterColor *src,
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guint8 *luminance,
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guint8 *saturation)
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{
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gdouble red, green, blue;
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gdouble min, max, delta;
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gdouble h, l, s;
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ClutterFixed red, green, blue;
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ClutterFixed min, max, delta;
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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red = src->red / 255.0;
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green = src->green / 255.0;
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blue = src->blue / 255.0;
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red = CLUTTER_INT_TO_FIXED (src->red) / 255;
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green = CLUTTER_INT_TO_FIXED (src->green) / 255;
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blue = CLUTTER_INT_TO_FIXED (src->blue) / 255;
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if (red > green)
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{
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@ -181,32 +183,32 @@ clutter_color_to_hls (const ClutterColor *src,
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if (max != min)
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{
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if (l <= 0.5)
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s = (max - min) / (max + min);
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if (l <= CFX_ONE/2)
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s = CFX_DIV ((max - min), (max + min));
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else
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s = (max - min) / (2 - max - min);
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s = CFX_DIV ((max - min), (2 - max - min));
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delta = max - min;
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if (red == max)
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h = (green - blue) / delta;
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h = CFX_DIV ((green - blue), delta);
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else if (green == max)
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h = 2 + (blue - red) / delta;
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h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta);
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else if (blue == max)
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h = 4 + (red - green) / delta;
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h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta);
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h *= 60;
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if (h < 0.0)
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h += 360;
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if (h < 0)
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h += CLUTTER_INT_TO_FIXED (360);
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}
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if (hue)
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*hue = (guint8) (h * 255);
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*hue = (guint8) CFX_INT (h * 255);
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if (luminance)
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*luminance = (guint8) (l * 255);
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*luminance = (guint8) CFX_INT (l * 255);
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if (saturation)
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*saturation = (guint8) (s * 255);
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*saturation = (guint8) CFX_INT (s * 255);
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}
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/**
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@ -219,79 +221,81 @@ clutter_color_to_hls (const ClutterColor *src,
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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{
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gdouble h, l, s;
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gdouble m1, m2;
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ClutterFixed h, l, s;
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ClutterFixed m1, m2;
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g_return_if_fail (dest != NULL);
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l = (gdouble) luminance / 255.0;
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s = (gdouble) saturation / 255.0;
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l = CLUTTER_INT_TO_FIXED (luminance) / 255;
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s = CLUTTER_INT_TO_FIXED (saturation) / 255;
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if (l <= 0.5)
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m2 = l * (1 - s);
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if (l <= CFX_ONE/2)
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m2 = CFX_MUL (l, (CFX_ONE - s));
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else
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m2 = l + s - l * s;
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m2 = l + s - CFX_MUL (l,s);
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m1 = 2 * l - m2;
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if (s == 0)
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{
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dest->red = (guint8) l * 255;
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dest->green = (guint8) l * 255;
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dest->blue = (guint8) l * 255;
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dest->red = (guint8) CFX_INT (l * 255);
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dest->green = (guint8) CFX_INT (l * 255);
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dest->blue = (guint8) CFX_INT (l * 255);
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}
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else
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{
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h = ((gdouble) hue / 255.0) + 120;
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while (h > 360)
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h -= 360;
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h = (CLUTTER_INT_TO_FIXED (hue)/ 255) + CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += 360;
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h += CFX_360;
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if (h < 60)
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dest->red = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->red = (guint8) m2 * 255;
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else if (h < 240)
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dest->red = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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if (h < CFX_60)
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dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->red = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
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else
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dest->red = (guint8) m1 * 255;
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dest->red = (guint8) CFX_INT (m1 * 255);
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h = (gdouble) hue / 255.0;
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while (h > 360)
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h -= 360;
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h = CLUTTER_INT_TO_FIXED (hue) / 255;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += 360;
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h += CFX_360;
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if (h < 60)
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dest->green = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->green = (guint8) m2 * 255;
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else if (h < 240)
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dest->green = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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if (h < CFX_60)
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dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->green = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->green =
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(guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255);
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else
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dest->green = (guint8) m1 * 255;
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dest->green = (guint8) CFX_INT (m1 * 255);
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h = ((gdouble) hue / 255.0) - 120;
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while (h > 360)
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h -= 360;
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h = (CLUTTER_INT_TO_FIXED (hue) / 255) - CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += 360;
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h += CFX_360;
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if (h < 60)
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dest->blue = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->blue = (guint8) m2 * 255;
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else if (h < 240)
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dest->blue = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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if (h < CFX_60)
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dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->blue = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
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else
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dest->blue = (guint8) m1 * 255;
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dest->blue = (guint8) CFX_INT(m1 * 255);
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}
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}
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@ -308,34 +312,49 @@ void
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clutter_color_shade (const ClutterColor *src,
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ClutterColor *dest,
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gdouble shade)
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{
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clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
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}
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/**
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* clutter_color_shade:
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* @src: a #ClutterColor
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* @dest: return location for the shaded color
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* @shade: #ClutterFixed the shade factor to apply
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*/
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void
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clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade)
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{
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guint8 h, l, s;
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gdouble h1, l1, s1;
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ClutterFixed l1, s1;
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g_return_if_fail (src != NULL);
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g_return_if_fail (dest != NULL);
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clutter_color_to_hls (src, &h, &l, &s);
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h1 = (gdouble) h / 255.0;
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l1 = (gdouble) l / 255.0;
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s1 = (gdouble) s / 255.0;
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l1 = CLUTTER_INT_TO_FIXED (l) / 255;
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s1 = CLUTTER_INT_TO_FIXED (s) / 255;
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l1 *= shade;
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if (l1 > 1.0)
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l1 = 1.0;
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else if (l1 < 0.0)
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l1 = 0.0;
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l1 = CFX_MUL (l1, shade);
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if (l1 > CFX_ONE)
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l1 = CFX_ONE;
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else if (l1 < 0)
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l1 = 0;
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s1 *= shade;
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if (s1 > 1.0)
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s1 = 1.0;
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else if (s1 < 0.0)
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s1 = 0.0;
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s1 = CFX_MUL (s1, shade);
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if (s1 > CFX_ONE)
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s1 = CFX_ONE;
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else if (s1 < 0)
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s1 = 0;
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h = (guint8) h1 * 255;
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l = (guint8) l1 * 255;
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s = (guint8) s1 * 255;
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l = (guint8) CFX_INT (l1 * 255);
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s = (guint8) CFX_INT (s1 * 255);
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clutter_color_from_hls (dest, h, l, s);
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}
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void clutter_color_shade (const ClutterColor *src,
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ClutterColor *dest,
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gdouble shade);
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void clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade);
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void clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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@ -177,7 +177,7 @@ clutter_fixed_sin (ClutterFixed angle)
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*
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* Fast fixed point implementation of sine function.
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*
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* ClutterAngle is an integer such that that 1024 represents
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* ClutterAngle is an integer such that 1024 represents
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* full circle.
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*
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* Return value: sine value (as fixed point).
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@ -37,12 +37,22 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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#define CFX_ONE (1 << CFX_Q) /* 1 */
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#define CFX_MAX 0x7fffffff
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#define CFX_MIN 0x80000000
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/*
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* some commonly used constants
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*/
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#define CFX_PI 0x0003243f
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#define CFX_2PI 0x0006487f
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#define CFX_PI_2 0x00019220 /* pi/2 */
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#define CFX_PI_4 0x0000c910 /* pi/4 */
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#define CFX_PI8192 0x6487ed51 /* pi * 0x2000, to improve precision */
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#define CFX_360 CLUTTER_INT_TO_FIXED (360)
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#define CFX_240 CLUTTER_INT_TO_FIXED (240)
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#define CFX_180 CLUTTER_INT_TO_FIXED (180)
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#define CFX_120 CLUTTER_INT_TO_FIXED (120)
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#define CFX_60 CLUTTER_INT_TO_FIXED (60)
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#define CLUTTER_FIXED_TO_FLOAT(x) ((float)((int)(x)/65536.0))
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#define CLUTTER_FIXED_TO_DOUBLE(x) ((double)((int)(x)/65536.0))
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@ -68,6 +78,11 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
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/* some handy short aliases to avoid exessively long lines */
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#define CFX_INT CLUTTER_FIXED_INT
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#define CFX_MUL CLUTTER_FIXED_MUL
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#define CFX_DIV CLUTTER_FIXED_DIV
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/* Fixed point math routines */
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ClutterFixed clutter_fixed_sin (ClutterFixed anx);
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ClutterFixed clutter_angle_sin (ClutterAngle angle);
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