replacement of floating point ops with fixed point

This commit is contained in:
Tomas Frydrych 2007-01-16 10:39:18 +00:00
parent 884cc0f5cf
commit 3b7a8c0c5c
6 changed files with 134 additions and 92 deletions

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@ -1,8 +1,9 @@
2007-01-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
Added integer ClutterAngle type, protype of clutter_angle_sin and
convenience macros clutter_fixed_cos and clutter_angle_cos
Added integer ClutterAngle type, protype of clutter_angle_sin,
convenience macros clutter_fixed_cos and clutter_angle_cos, plus
other convenience macros for commonly used constants and ops.
* clutter/clutter-fixed.c:
(clutter_fixed_sin):
Fixed to work for negative angles.
@ -11,6 +12,12 @@
* clutter/clutter-alpha.c:
(clutter_sin_func, clutter_sin_inc_func):
Changed to use clutter_angle_sin function.
* clutter-behavior-path.c:
replaced floating point with fixed point operations
* clutter/clutter-color.c:
* clutter/clutter-color.h:
Added (clutter_color_shadex), replaced floating point operations
with fixed point
2007-01-15 Tomas Frydrych <tf@openedhand.com>

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@ -180,11 +180,10 @@ static inline void
interpolate (const ClutterKnot *begin,
const ClutterKnot *end,
ClutterKnot *out,
double t)
ClutterFixed t)
{
/* FIXME: fixed point */
out->x = begin->x + t * (end->x - begin->x);
out->y = begin->y + t * (end->y - begin->y);
out->x = begin->x + CLUTTER_FIXED_INT (t * (end->x - begin->x));
out->y = begin->y + CLUTTER_FIXED_INT (t * (end->y - begin->y));
}
static gint
@ -272,10 +271,9 @@ path_alpha_to_position (ClutterBehaviourPath *behave,
if (offset >= dist && offset < (dist + dist_to_next))
{
ClutterKnot new;
double t;
ClutterFixed t;
/* FIXME: Use fixed */
t = (double) (offset - dist) / dist_to_next;
t = CLUTTER_INT_TO_FIXED (offset - dist) / dist_to_next;
interpolate (knot, next, &new, t);

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@ -107,7 +107,8 @@ void
clutter_color_lighten (const ClutterColor *src,
ClutterColor *dest)
{
clutter_color_shade (src, dest, 1.3);
/* 0x14ccd is ClutterFixed for 1.3 */
clutter_color_shade (src, dest, 0x14ccd);
}
/**
@ -122,7 +123,8 @@ void
clutter_color_darken (const ClutterColor *src,
ClutterColor *dest)
{
clutter_color_shade (src, dest, 0.7);
/* 0xb333 is ClutterFixed for 0.7 */
clutter_color_shade (src, dest, 0xb333);
}
/**
@ -140,15 +142,15 @@ clutter_color_to_hls (const ClutterColor *src,
guint8 *luminance,
guint8 *saturation)
{
gdouble red, green, blue;
gdouble min, max, delta;
gdouble h, l, s;
ClutterFixed red, green, blue;
ClutterFixed min, max, delta;
ClutterFixed h, l, s;
g_return_if_fail (src != NULL);
red = src->red / 255.0;
green = src->green / 255.0;
blue = src->blue / 255.0;
red = CLUTTER_INT_TO_FIXED (src->red) / 255;
green = CLUTTER_INT_TO_FIXED (src->green) / 255;
blue = CLUTTER_INT_TO_FIXED (src->blue) / 255;
if (red > green)
{
@ -181,32 +183,32 @@ clutter_color_to_hls (const ClutterColor *src,
if (max != min)
{
if (l <= 0.5)
s = (max - min) / (max + min);
if (l <= CFX_ONE/2)
s = CFX_DIV ((max - min), (max + min));
else
s = (max - min) / (2 - max - min);
s = CFX_DIV ((max - min), (2 - max - min));
delta = max - min;
if (red == max)
h = (green - blue) / delta;
h = CFX_DIV ((green - blue), delta);
else if (green == max)
h = 2 + (blue - red) / delta;
h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta);
else if (blue == max)
h = 4 + (red - green) / delta;
h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta);
h *= 60;
if (h < 0.0)
h += 360;
if (h < 0)
h += CLUTTER_INT_TO_FIXED (360);
}
if (hue)
*hue = (guint8) (h * 255);
*hue = (guint8) CFX_INT (h * 255);
if (luminance)
*luminance = (guint8) (l * 255);
*luminance = (guint8) CFX_INT (l * 255);
if (saturation)
*saturation = (guint8) (s * 255);
*saturation = (guint8) CFX_INT (s * 255);
}
/**
@ -219,79 +221,81 @@ clutter_color_to_hls (const ClutterColor *src,
* Converts a color expressed in HLS (hue, luminance and saturation)
* values into a #ClutterColor.
*/
void
clutter_color_from_hls (ClutterColor *dest,
guint8 hue,
guint8 luminance,
guint8 saturation)
{
gdouble h, l, s;
gdouble m1, m2;
ClutterFixed h, l, s;
ClutterFixed m1, m2;
g_return_if_fail (dest != NULL);
l = (gdouble) luminance / 255.0;
s = (gdouble) saturation / 255.0;
l = CLUTTER_INT_TO_FIXED (luminance) / 255;
s = CLUTTER_INT_TO_FIXED (saturation) / 255;
if (l <= 0.5)
m2 = l * (1 - s);
if (l <= CFX_ONE/2)
m2 = CFX_MUL (l, (CFX_ONE - s));
else
m2 = l + s - l * s;
m2 = l + s - CFX_MUL (l,s);
m1 = 2 * l - m2;
if (s == 0)
{
dest->red = (guint8) l * 255;
dest->green = (guint8) l * 255;
dest->blue = (guint8) l * 255;
dest->red = (guint8) CFX_INT (l * 255);
dest->green = (guint8) CFX_INT (l * 255);
dest->blue = (guint8) CFX_INT (l * 255);
}
else
{
h = ((gdouble) hue / 255.0) + 120;
while (h > 360)
h -= 360;
h = (CLUTTER_INT_TO_FIXED (hue)/ 255) + CFX_120;
while (h > CFX_360)
h -= CFX_360;
while (h < 0)
h += 360;
h += CFX_360;
if (h < 60)
dest->red = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
else if (h < 180)
dest->red = (guint8) m2 * 255;
else if (h < 240)
dest->red = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
if (h < CFX_60)
dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255);
else if (h < CFX_180)
dest->red = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
else
dest->red = (guint8) m1 * 255;
dest->red = (guint8) CFX_INT (m1 * 255);
h = (gdouble) hue / 255.0;
while (h > 360)
h -= 360;
h = CLUTTER_INT_TO_FIXED (hue) / 255;
while (h > CFX_360)
h -= CFX_360;
while (h < 0)
h += 360;
h += CFX_360;
if (h < 60)
dest->green = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
else if (h < 180)
dest->green = (guint8) m2 * 255;
else if (h < 240)
dest->green = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
if (h < CFX_60)
dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255);
else if (h < CFX_180)
dest->green = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->green =
(guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255);
else
dest->green = (guint8) m1 * 255;
dest->green = (guint8) CFX_INT (m1 * 255);
h = ((gdouble) hue / 255.0) - 120;
while (h > 360)
h -= 360;
h = (CLUTTER_INT_TO_FIXED (hue) / 255) - CFX_120;
while (h > CFX_360)
h -= CFX_360;
while (h < 0)
h += 360;
h += CFX_360;
if (h < 60)
dest->blue = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
else if (h < 180)
dest->blue = (guint8) m2 * 255;
else if (h < 240)
dest->blue = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
if (h < CFX_60)
dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255);
else if (h < CFX_180)
dest->blue = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
else
dest->blue = (guint8) m1 * 255;
dest->blue = (guint8) CFX_INT(m1 * 255);
}
}
@ -308,34 +312,49 @@ void
clutter_color_shade (const ClutterColor *src,
ClutterColor *dest,
gdouble shade)
{
clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
}
/**
* clutter_color_shade:
* @src: a #ClutterColor
* @dest: return location for the shaded color
* @shade: #ClutterFixed the shade factor to apply
*
* Shades @src by the factor of @shade and saves the modified
* color into @dest.
*/
void
clutter_color_shadex (const ClutterColor *src,
ClutterColor *dest,
ClutterFixed shade)
{
guint8 h, l, s;
gdouble h1, l1, s1;
ClutterFixed l1, s1;
g_return_if_fail (src != NULL);
g_return_if_fail (dest != NULL);
clutter_color_to_hls (src, &h, &l, &s);
h1 = (gdouble) h / 255.0;
l1 = (gdouble) l / 255.0;
s1 = (gdouble) s / 255.0;
l1 = CLUTTER_INT_TO_FIXED (l) / 255;
s1 = CLUTTER_INT_TO_FIXED (s) / 255;
l1 *= shade;
if (l1 > 1.0)
l1 = 1.0;
else if (l1 < 0.0)
l1 = 0.0;
l1 = CFX_MUL (l1, shade);
if (l1 > CFX_ONE)
l1 = CFX_ONE;
else if (l1 < 0)
l1 = 0;
s1 *= shade;
if (s1 > 1.0)
s1 = 1.0;
else if (s1 < 0.0)
s1 = 0.0;
s1 = CFX_MUL (s1, shade);
if (s1 > CFX_ONE)
s1 = CFX_ONE;
else if (s1 < 0)
s1 = 0;
h = (guint8) h1 * 255;
l = (guint8) l1 * 255;
s = (guint8) s1 * 255;
l = (guint8) CFX_INT (l1 * 255);
s = (guint8) CFX_INT (s1 * 255);
clutter_color_from_hls (dest, h, l, s);
}

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@ -67,6 +67,9 @@ void clutter_color_darken (const ClutterColor *src,
void clutter_color_shade (const ClutterColor *src,
ClutterColor *dest,
gdouble shade);
void clutter_color_shadex (const ClutterColor *src,
ClutterColor *dest,
ClutterFixed shade);
void clutter_color_to_hls (const ClutterColor *src,
guint8 *hue,

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@ -177,7 +177,7 @@ clutter_fixed_sin (ClutterFixed angle)
*
* Fast fixed point implementation of sine function.
*
* ClutterAngle is an integer such that that 1024 represents
* ClutterAngle is an integer such that 1024 represents
* full circle.
*
* Return value: sine value (as fixed point).

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@ -37,12 +37,22 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
#define CFX_ONE (1 << CFX_Q) /* 1 */
#define CFX_MAX 0x7fffffff
#define CFX_MIN 0x80000000
/*
* some commonly used constants
*/
#define CFX_PI 0x0003243f
#define CFX_2PI 0x0006487f
#define CFX_PI_2 0x00019220 /* pi/2 */
#define CFX_PI_4 0x0000c910 /* pi/4 */
#define CFX_PI8192 0x6487ed51 /* pi * 0x2000, to improve precision */
#define CFX_360 CLUTTER_INT_TO_FIXED (360)
#define CFX_240 CLUTTER_INT_TO_FIXED (240)
#define CFX_180 CLUTTER_INT_TO_FIXED (180)
#define CFX_120 CLUTTER_INT_TO_FIXED (120)
#define CFX_60 CLUTTER_INT_TO_FIXED (60)
#define CLUTTER_FIXED_TO_FLOAT(x) ((float)((int)(x)/65536.0))
#define CLUTTER_FIXED_TO_DOUBLE(x) ((double)((int)(x)/65536.0))
@ -68,6 +78,11 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
/* some handy short aliases to avoid exessively long lines */
#define CFX_INT CLUTTER_FIXED_INT
#define CFX_MUL CLUTTER_FIXED_MUL
#define CFX_DIV CLUTTER_FIXED_DIV
/* Fixed point math routines */
ClutterFixed clutter_fixed_sin (ClutterFixed anx);
ClutterFixed clutter_angle_sin (ClutterAngle angle);