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surface-actor-wayland: Optimize get_current_primary_view for single view
In case we only have a single view (or there's only one view left to check and the actor is visible on previous views) we can take a short- cut, saving a region allocation and some calculations. While on it, declare float numbers in '.f' style to make them more recognizable. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1596>
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@ -88,15 +88,15 @@ meta_surface_actor_wayland_get_current_primary_view (MetaSurfaceActor *actor,
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ClutterStage *stage)
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{
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ClutterStageView *current_primary_view = NULL;
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float highest_refresh_rate = 0;
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float biggest_unobscurred_fraction = 0;
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float highest_refresh_rate = 0.f;
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float biggest_unobscurred_fraction = 0.f;
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GList *l;
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for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
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{
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ClutterStageView *stage_view = l->data;
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float refresh_rate;
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float unobscurred_fraction = 1.0;
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float unobscurred_fraction = 1.f;
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if (clutter_actor_has_mapped_clones (CLUTTER_ACTOR (actor)))
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{
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@ -106,10 +106,18 @@ meta_surface_actor_wayland_get_current_primary_view (MetaSurfaceActor *actor,
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}
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else
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{
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if (meta_surface_actor_is_obscured_on_stage_view (actor,
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stage_view,
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&unobscurred_fraction))
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continue;
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if (l->next || biggest_unobscurred_fraction > 0.f)
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{
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if (meta_surface_actor_is_obscured_on_stage_view (actor,
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stage_view,
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&unobscurred_fraction))
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continue;
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}
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else
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{
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if (meta_surface_actor_is_obscured (actor))
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continue;
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}
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}
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refresh_rate = clutter_stage_view_get_refresh_rate (stage_view);
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