[pango-display-list] Use the CoglAttributeType macros instead of GL_FLOAT

Cogl now has an enum for the VBO attribute type so we should use that
instead of the GL enums.
This commit is contained in:
Neil Roberts 2009-05-29 11:52:21 +01:00
parent 97921a7d13
commit 3b70e0b6b7

View File

@ -231,11 +231,13 @@ _cogl_pango_display_list_render_texture (CoglHandle material,
{ {
CoglHandle vb = cogl_vertex_buffer_new (node->d.texture.verts->len); CoglHandle vb = cogl_vertex_buffer_new (node->d.texture.verts->len);
cogl_vertex_buffer_add (vb, "gl_Vertex", 2, GL_FLOAT, FALSE, cogl_vertex_buffer_add (vb, "gl_Vertex", 2,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (CoglPangoDisplayListVertex), sizeof (CoglPangoDisplayListVertex),
&g_array_index (node->d.texture.verts, &g_array_index (node->d.texture.verts,
CoglPangoDisplayListVertex, 0).x); CoglPangoDisplayListVertex, 0).x);
cogl_vertex_buffer_add (vb, "gl_MultiTexCoord0", 2, GL_FLOAT, FALSE, cogl_vertex_buffer_add (vb, "gl_MultiTexCoord0", 2,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (CoglPangoDisplayListVertex), sizeof (CoglPangoDisplayListVertex),
&g_array_index (node->d.texture.verts, &g_array_index (node->d.texture.verts,
CoglPangoDisplayListVertex, CoglPangoDisplayListVertex,