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cogl-vertex-attribute: Optionally avoid applying the legacy state
When an item is added to the journal the current pipeline immediately gets the legacy state applied to it and the modified pipeline is logged instead of the original. However the actual drawing from the journal is done using the vertex attribute API which was also applying the legacy state. This meant that the legacy state used would be a combination of the state set when the journal entry was added as well as the state set when the journal is flushed. To fix this there is now an extra CoglDrawFlag to avoid applying the legacy state when setting up the GL state for the vertex attributes. The journal uses this flag when flushing.
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@ -235,7 +235,8 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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CoglVertexAttribute **attributes;
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CoglVertexAttribute **attributes;
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CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
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CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
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COGL_DRAW_SKIP_LEGACY_STATE);
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COGL_STATIC_TIMER (time_flush_modelview_and_entries,
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COGL_STATIC_TIMER (time_flush_modelview_and_entries,
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"flush: pipeline+entries", /* parent */
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"flush: pipeline+entries", /* parent */
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@ -62,13 +62,17 @@ typedef enum
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COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
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COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
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COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
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COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
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/* When flushing from the journal the logged pipeline will already
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contain the legacy state overrides so we don't want to apply them
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again when we flush the pipeline for drawing */
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COGL_DRAW_SKIP_LEGACY_STATE = 1 << 3,
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/* By default the vertex attribute drawing code will assume that if
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/* By default the vertex attribute drawing code will assume that if
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there is a color attribute array enabled then we can't determine
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there is a color attribute array enabled then we can't determine
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if the colors will be opaque so we need to enabling
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if the colors will be opaque so we need to enabling
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blending. However when drawing from the journal we know what the
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blending. However when drawing from the journal we know what the
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contents of the color array is so we can override this by passing
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contents of the color array is so we can override this by passing
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this flag. */
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this flag. */
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COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3
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COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4
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} CoglDrawFlags;
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} CoglDrawFlags;
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CoglVertexAttribute *
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CoglVertexAttribute *
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@ -563,7 +563,8 @@ enable_gl_state (CoglDrawFlags flags,
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*/
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*/
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}
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}
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if (G_UNLIKELY (ctx->legacy_state_set))
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if (G_UNLIKELY (ctx->legacy_state_set) &&
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(flags & COGL_DRAW_SKIP_LEGACY_STATE) == 0)
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{
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{
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/* If we haven't already created a derived pipeline... */
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/* If we haven't already created a derived pipeline... */
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if (!copy)
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if (!copy)
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@ -1033,7 +1034,8 @@ draw_wireframe (CoglVerticesMode mode,
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wire_attribute,
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wire_attribute,
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
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COGL_DRAW_SKIP_LEGACY_STATE);
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cogl_debug_flags |= COGL_DEBUG_WIREFRAME;
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cogl_debug_flags |= COGL_DEBUG_WIREFRAME;
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