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cogl-texture-2d: Flush the journal before mipmapping
In the case of indirect rendering like the first frame to use mutter's background wallpaper: Texture_A -> FBO_B (Texture_B) -> FBO_C (screen) we would be trying to render the contents of both FBO_B and FBO_C in the same flush, before the contents of Texture_A had made it to FBO_B. So when FBO_C wants to use mipmaps of Texture_B they didn't exist yet and appeared all black. And the blackness would remain for subsequent frames as cogl has now decided the mipmaps of FBO_B are no longer "dirty" and don't need refreshing: FBO_B (Texture_B) (mipmaps_dirty==FALSE but black) -> FBO_C (screen) We must flush FBO_B before referencing Texture_B for use in rendering FBO_C. This only happens when Texture_A changes (e.g. when the user changes their background wallpaper) so there's no ongoing performance penalty from this flush. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
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@ -402,6 +402,11 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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{
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CoglContext *ctx = tex->context;
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CoglContext *ctx = tex->context;
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/* Since we are about to ask the GPU to generate mipmaps of tex, we
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* better make sure tex is up-to-date.
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*/
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_cogl_texture_flush_journal_rendering (tex);
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ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
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ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
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tex_2d->mipmaps_dirty = FALSE;
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tex_2d->mipmaps_dirty = FALSE;
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