tests: Port test-path conformance test from Clutter

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Luca Bruno 2011-10-22 00:41:44 +02:00 committed by Robert Bragg
parent c637324663
commit 3a27ae0dc8
3 changed files with 38 additions and 65 deletions

View File

@ -18,7 +18,6 @@ unported_test_sources = \
test-npot-texture.c \
test-object.c \
test-offscreen.c \
test-path.c \
test-pixel-buffer.c \
test-premult.c \
test-readpixels.c \
@ -40,6 +39,7 @@ test_sources = \
test-color-mask.c \
test-backface-culling.c \
test-just-vertex-shader.c \
test-path.c \
test-pipeline-user-matrix.c \
test-wrap-modes.c \
test-sub-texture.c \

View File

@ -137,7 +137,7 @@ main (int argc, char **argv)
ADD_TEST ("/cogl", test_cogl_blend_strings);
UNPORTED_TEST ("/cogl", test_cogl_premult);
UNPORTED_TEST ("/cogl", test_cogl_readpixels);
UNPORTED_TEST ("/cogl", test_cogl_path);
ADD_TEST ("/cogl", test_cogl_path);
ADD_TEST ("/cogl", test_cogl_depth_test);
ADD_TEST ("/cogl", test_cogl_color_mask);
ADD_TEST ("/cogl", test_cogl_backface_culling);

View File

@ -1,20 +1,17 @@
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include "test-conform-common.h"
#include <string.h>
#include "test-utils.h"
#define BLOCK_SIZE 16
/* Number of pixels at the border of a block quadrant to skip when verifying */
#define TEST_INSET 1
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static const ClutterColor block_color = { 0xff, 0xff, 0xff, 0xff };
typedef struct _TestState
{
ClutterActor *stage;
unsigned int frame;
int dummy;
} TestState;
static void
@ -27,9 +24,9 @@ draw_path_at (int x, int y)
}
static void
verify_block (int block_x, int block_y, int block_mask)
check_block (int block_x, int block_y, int block_mask)
{
guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
guint32 data[BLOCK_SIZE * BLOCK_SIZE];
int qx, qy;
/* Block mask represents which quarters of the block should be
@ -41,38 +38,34 @@ verify_block (int block_x, int block_y, int block_mask)
BLOCK_SIZE, BLOCK_SIZE,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
data);
(guint8 *)data);
for (qy = 0; qy < 2; qy++)
for (qx = 0; qx < 2; qx++)
{
int bit = qx | (qy << 1);
const ClutterColor *color =
((block_mask & (1 << bit)) ? &block_color : &stage_color);
const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
int x, y;
for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
{
const guint8 *p = data + (qx * BLOCK_SIZE / 2 * 4 +
qy * BLOCK_SIZE * 4 * BLOCK_SIZE / 2 +
(x + TEST_INSET) * 4 +
(y + TEST_INSET) * BLOCK_SIZE * 4);
g_assert_cmpint (p[0], ==, color->red);
g_assert_cmpint (p[1], ==, color->green);
g_assert_cmpint (p[2], ==, color->blue);
const guint32 *p = data + (qx * BLOCK_SIZE / 2 +
qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
(x + TEST_INSET) +
(y + TEST_INSET) * BLOCK_SIZE);
char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
g_assert_cmpstr (screen_pixel, ==, intended_pixel);
g_free (screen_pixel);
}
}
}
static void
on_paint (ClutterActor *actor, TestState *state)
paint (TestState *state)
{
CoglHandle path_a, path_b, path_c;
if (state->frame++ < 2)
return;
cogl_set_source_color4ub (255, 255, 255, 255);
/* Create a path filling just a quarter of a block. It will use two
@ -175,58 +168,38 @@ on_paint (ClutterActor *actor, TestState *state)
draw_path_at (11, 0);
cogl_handle_unref (path_a);
verify_block (0, 0, 0x8 /* bottom right */);
verify_block (1, 0, 0xf /* all of them */);
verify_block (2, 0, 0x8 /* bottom right */);
verify_block (3, 0, 0x8 /* bottom right */);
verify_block (4, 0, 0x9 /* top left and bottom right */);
verify_block (5, 0, 0x8 /* bottom right */);
verify_block (6, 0, 0xa /* bottom right and top right */);
verify_block (7, 0, 0x9 /* top_left and bottom right */);
verify_block (8, 0, 0xe /* all but top left */);
verify_block (9, 0, 0x7 /* all but bottom right */);
verify_block (10, 0, 0xc /* bottom two */);
verify_block (11, 0, 0xd /* all but top right */);
/* Comment this out if you want visual feedback of what this test
* paints.
*/
clutter_main_quit ();
}
static gboolean
queue_redraw (gpointer stage)
static void
validate_result ()
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
check_block (0, 0, 0x8 /* bottom right */);
check_block (1, 0, 0xf /* all of them */);
check_block (2, 0, 0x8 /* bottom right */);
check_block (3, 0, 0x8 /* bottom right */);
check_block (4, 0, 0x9 /* top left and bottom right */);
check_block (5, 0, 0x8 /* bottom right */);
check_block (6, 0, 0xa /* bottom right and top right */);
check_block (7, 0, 0x9 /* top_left and bottom right */);
check_block (8, 0, 0xe /* all but top left */);
check_block (9, 0, 0x7 /* all but bottom right */);
check_block (10, 0, 0xc /* bottom two */);
check_block (11, 0, 0xd /* all but top right */);
}
void
test_cogl_path (TestUtilsGTestFixture *fixture,
void *data)
{
TestUtilsSharedState *shared_state = data;
TestState state;
unsigned int idle_source;
unsigned int paint_handler;
state.frame = 0;
state.stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
-1, 100 /* z near, far */);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, state.stage);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (on_paint), &state);
clutter_actor_show (state.stage);
clutter_main ();
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_source);
paint (&state);
validate_result ();
if (g_test_verbose ())
g_print ("OK\n");