mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
tests: Port test-path conformance test from Clutter
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
c637324663
commit
3a27ae0dc8
@ -18,7 +18,6 @@ unported_test_sources = \
|
||||
test-npot-texture.c \
|
||||
test-object.c \
|
||||
test-offscreen.c \
|
||||
test-path.c \
|
||||
test-pixel-buffer.c \
|
||||
test-premult.c \
|
||||
test-readpixels.c \
|
||||
@ -40,6 +39,7 @@ test_sources = \
|
||||
test-color-mask.c \
|
||||
test-backface-culling.c \
|
||||
test-just-vertex-shader.c \
|
||||
test-path.c \
|
||||
test-pipeline-user-matrix.c \
|
||||
test-wrap-modes.c \
|
||||
test-sub-texture.c \
|
||||
|
@ -137,7 +137,7 @@ main (int argc, char **argv)
|
||||
ADD_TEST ("/cogl", test_cogl_blend_strings);
|
||||
UNPORTED_TEST ("/cogl", test_cogl_premult);
|
||||
UNPORTED_TEST ("/cogl", test_cogl_readpixels);
|
||||
UNPORTED_TEST ("/cogl", test_cogl_path);
|
||||
ADD_TEST ("/cogl", test_cogl_path);
|
||||
ADD_TEST ("/cogl", test_cogl_depth_test);
|
||||
ADD_TEST ("/cogl", test_cogl_color_mask);
|
||||
ADD_TEST ("/cogl", test_cogl_backface_culling);
|
||||
|
@ -1,20 +1,17 @@
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
#include <string.h>
|
||||
|
||||
#include "test-utils.h"
|
||||
|
||||
#define BLOCK_SIZE 16
|
||||
|
||||
/* Number of pixels at the border of a block quadrant to skip when verifying */
|
||||
#define TEST_INSET 1
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
||||
static const ClutterColor block_color = { 0xff, 0xff, 0xff, 0xff };
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
ClutterActor *stage;
|
||||
unsigned int frame;
|
||||
int dummy;
|
||||
} TestState;
|
||||
|
||||
static void
|
||||
@ -27,9 +24,9 @@ draw_path_at (int x, int y)
|
||||
}
|
||||
|
||||
static void
|
||||
verify_block (int block_x, int block_y, int block_mask)
|
||||
check_block (int block_x, int block_y, int block_mask)
|
||||
{
|
||||
guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
|
||||
guint32 data[BLOCK_SIZE * BLOCK_SIZE];
|
||||
int qx, qy;
|
||||
|
||||
/* Block mask represents which quarters of the block should be
|
||||
@ -41,38 +38,34 @@ verify_block (int block_x, int block_y, int block_mask)
|
||||
BLOCK_SIZE, BLOCK_SIZE,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
data);
|
||||
(guint8 *)data);
|
||||
|
||||
for (qy = 0; qy < 2; qy++)
|
||||
for (qx = 0; qx < 2; qx++)
|
||||
{
|
||||
int bit = qx | (qy << 1);
|
||||
const ClutterColor *color =
|
||||
((block_mask & (1 << bit)) ? &block_color : &stage_color);
|
||||
const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
|
||||
for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
|
||||
{
|
||||
const guint8 *p = data + (qx * BLOCK_SIZE / 2 * 4 +
|
||||
qy * BLOCK_SIZE * 4 * BLOCK_SIZE / 2 +
|
||||
(x + TEST_INSET) * 4 +
|
||||
(y + TEST_INSET) * BLOCK_SIZE * 4);
|
||||
g_assert_cmpint (p[0], ==, color->red);
|
||||
g_assert_cmpint (p[1], ==, color->green);
|
||||
g_assert_cmpint (p[2], ==, color->blue);
|
||||
const guint32 *p = data + (qx * BLOCK_SIZE / 2 +
|
||||
qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
|
||||
(x + TEST_INSET) +
|
||||
(y + TEST_INSET) * BLOCK_SIZE);
|
||||
char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
|
||||
g_assert_cmpstr (screen_pixel, ==, intended_pixel);
|
||||
g_free (screen_pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor, TestState *state)
|
||||
paint (TestState *state)
|
||||
{
|
||||
CoglHandle path_a, path_b, path_c;
|
||||
|
||||
if (state->frame++ < 2)
|
||||
return;
|
||||
|
||||
cogl_set_source_color4ub (255, 255, 255, 255);
|
||||
|
||||
/* Create a path filling just a quarter of a block. It will use two
|
||||
@ -175,58 +168,38 @@ on_paint (ClutterActor *actor, TestState *state)
|
||||
draw_path_at (11, 0);
|
||||
|
||||
cogl_handle_unref (path_a);
|
||||
|
||||
verify_block (0, 0, 0x8 /* bottom right */);
|
||||
verify_block (1, 0, 0xf /* all of them */);
|
||||
verify_block (2, 0, 0x8 /* bottom right */);
|
||||
verify_block (3, 0, 0x8 /* bottom right */);
|
||||
verify_block (4, 0, 0x9 /* top left and bottom right */);
|
||||
verify_block (5, 0, 0x8 /* bottom right */);
|
||||
verify_block (6, 0, 0xa /* bottom right and top right */);
|
||||
verify_block (7, 0, 0x9 /* top_left and bottom right */);
|
||||
verify_block (8, 0, 0xe /* all but top left */);
|
||||
verify_block (9, 0, 0x7 /* all but bottom right */);
|
||||
verify_block (10, 0, 0xc /* bottom two */);
|
||||
verify_block (11, 0, 0xd /* all but top right */);
|
||||
|
||||
/* Comment this out if you want visual feedback of what this test
|
||||
* paints.
|
||||
*/
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (gpointer stage)
|
||||
static void
|
||||
validate_result ()
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
check_block (0, 0, 0x8 /* bottom right */);
|
||||
check_block (1, 0, 0xf /* all of them */);
|
||||
check_block (2, 0, 0x8 /* bottom right */);
|
||||
check_block (3, 0, 0x8 /* bottom right */);
|
||||
check_block (4, 0, 0x9 /* top left and bottom right */);
|
||||
check_block (5, 0, 0x8 /* bottom right */);
|
||||
check_block (6, 0, 0xa /* bottom right and top right */);
|
||||
check_block (7, 0, 0x9 /* top_left and bottom right */);
|
||||
check_block (8, 0, 0xe /* all but top left */);
|
||||
check_block (9, 0, 0x7 /* all but bottom right */);
|
||||
check_block (10, 0, 0xc /* bottom two */);
|
||||
check_block (11, 0, 0xd /* all but top right */);
|
||||
}
|
||||
|
||||
void
|
||||
test_cogl_path (TestUtilsGTestFixture *fixture,
|
||||
void *data)
|
||||
{
|
||||
TestUtilsSharedState *shared_state = data;
|
||||
TestState state;
|
||||
unsigned int idle_source;
|
||||
unsigned int paint_handler;
|
||||
|
||||
state.frame = 0;
|
||||
state.stage = clutter_stage_get_default ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
|
||||
cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
|
||||
cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
|
||||
-1, 100 /* z near, far */);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
* the first few frames, and we wont be doing anything else that
|
||||
* will trigger redrawing. */
|
||||
idle_source = g_idle_add (queue_redraw, state.stage);
|
||||
paint_handler = g_signal_connect_after (state.stage, "paint",
|
||||
G_CALLBACK (on_paint), &state);
|
||||
|
||||
clutter_actor_show (state.stage);
|
||||
clutter_main ();
|
||||
|
||||
g_signal_handler_disconnect (state.stage, paint_handler);
|
||||
g_source_remove (idle_source);
|
||||
paint (&state);
|
||||
validate_result ();
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
|
Loading…
Reference in New Issue
Block a user