From 39e9e538717d2366c981ca03d09d3798ebce2709 Mon Sep 17 00:00:00 2001 From: Adam Jackson Date: Wed, 20 Feb 2019 12:26:48 -0500 Subject: [PATCH] clutter: Remove the rest of deprecated/clutter-animator.c https://gitlab.gnome.org/GNOME/mutter/merge_requests/452 --- clutter/clutter/clutter-deprecated.h | 1 - clutter/clutter/clutter-types.h | 1 - clutter/clutter/deprecated/clutter-animator.c | 2164 ----------------- clutter/clutter/deprecated/clutter-animator.h | 188 -- clutter/clutter/deprecated/clutter-state.c | 184 +- clutter/clutter/deprecated/clutter-state.h | 9 - clutter/clutter/meson.build | 2 - clutter/tests/conform/animator.c | 199 -- clutter/tests/conform/meson.build | 1 - clutter/tests/interactive/meson.build | 1 - clutter/tests/interactive/test-animator.c | 142 -- po/POTFILES.skip | 1 - 12 files changed, 4 insertions(+), 2889 deletions(-) delete mode 100644 clutter/clutter/deprecated/clutter-animator.c delete mode 100644 clutter/clutter/deprecated/clutter-animator.h delete mode 100644 clutter/tests/conform/animator.c delete mode 100644 clutter/tests/interactive/test-animator.c diff --git a/clutter/clutter/clutter-deprecated.h b/clutter/clutter/clutter-deprecated.h index 68b3253d0..3a9add772 100644 --- a/clutter/clutter/clutter-deprecated.h +++ b/clutter/clutter/clutter-deprecated.h @@ -7,7 +7,6 @@ #include "deprecated/clutter-alpha.h" #include "deprecated/clutter-animatable.h" #include "deprecated/clutter-animation.h" -#include "deprecated/clutter-animator.h" #include "deprecated/clutter-behaviour.h" #include "deprecated/clutter-behaviour-depth.h" #include "deprecated/clutter-behaviour-ellipse.h" diff --git a/clutter/clutter/clutter-types.h b/clutter/clutter/clutter-types.h index 12544565b..e0bffe616 100644 --- a/clutter/clutter/clutter-types.h +++ b/clutter/clutter/clutter-types.h @@ -90,7 +90,6 @@ typedef struct _ClutterVertex ClutterVertex; typedef struct _ClutterAlpha ClutterAlpha; typedef struct _ClutterAnimation ClutterAnimation; -typedef struct _ClutterAnimator ClutterAnimator; typedef struct _ClutterState ClutterState; typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool; diff --git a/clutter/clutter/deprecated/clutter-animator.c b/clutter/clutter/deprecated/clutter-animator.c deleted file mode 100644 index 11efea654..000000000 --- a/clutter/clutter/deprecated/clutter-animator.c +++ /dev/null @@ -1,2164 +0,0 @@ -/* - * Clutter. - * - * An OpenGL based 'interactive canvas' library. - * - * Copyright (C) 2010 Intel Corporation - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library. If not, see . - * - * Author: - * Øyvind Kolås - */ - -/** - * SECTION:clutter-animator - * @short_description: Multi-actor tweener - * @See_Also: #ClutterAnimatable, #ClutterInterval, #ClutterAlpha, - * #ClutterTimeline - * - * #ClutterAnimator is an object providing declarative animations for - * #GObject properties belonging to one or more #GObjects to - * #ClutterIntervals. - * - * #ClutterAnimator is used to build and describe complex animations - * in terms of "key frames". #ClutterAnimator is meant to be used - * through the #ClutterScript definition format, but it comes with a - * convenience C API. - * - * #ClutterAnimator is available since Clutter 1.2 - * - * #ClutterAnimator has been deprecated in Clutter 1.12. If you - * want to combine multiple transitions using key frames, use - * #ClutterKeyframeTransition and #ClutterTransitionGroup instead. - * - * ## Key Frames - * - * Every animation handled by a #ClutterAnimator can be - * described in terms of "key frames". For each #GObject property - * there can be multiple key frames, each one defined by the end - * value for the property to be computed starting from the current - * value to a specific point in time, using a given easing - * mode. - * - * The point in time is defined using a value representing - * the progress in the normalized interval of [ 0, 1 ]. This maps - * the value returned by clutter_timeline_get_duration(). - * - * ## ClutterAnimator description for ClutterScript - * - * #ClutterAnimator defines a custom "properties" key - * which allows describing the key frames for objects as - * an array of key frames. - * - * The `properties` array has the following syntax: - * - * |[ - * { - * "properties" : [ - * { - * "object" : object_id - * "name" : property_name - * "ease-in" : true_or_false - * "interpolation" : interpolation_value - * "keys" : [ - * [ progress, easing_mode, final_value ] - * ] - * ] - * } - * ]| - * - * The following JSON fragment defines a #ClutterAnimator - * with the duration of 1 second and operating on the x and y - * properties of a #ClutterActor named "rect-01", with two frames - * for each property. The first frame will linearly move the actor - * from its current position to the 100, 100 position in 20 percent - * of the duration of the animation; the second will using a cubic - * easing to move the actor to the 200, 200 coordinates. - * - * |[ - * { - * "type" : "ClutterAnimator", - * "duration" : 1000, - * "properties" : [ - * { - * "object" : "rect-01", - * "name" : "x", - * "ease-in" : true, - * "keys" : [ - * [ 0.2, "linear", 100.0 ], - * [ 1.0, "easeOutCubic", 200.0 ] - * ] - * }, - * { - * "object" : "rect-01", - * "name" : "y", - * "ease-in" : true, - * "keys" : [ - * [ 0.2, "linear", 100.0 ], - * [ 1.0, "easeOutCubic", 200.0 ] - * ] - * } - * ] - * } - * ]| - */ - -#include "clutter-build-config.h" - -#include -#include - -#include - -#define CLUTTER_DISABLE_DEPRECATION_WARNINGS - -#include "clutter-animator.h" - -#include "clutter-alpha.h" -#include "clutter-debug.h" -#include "clutter-enum-types.h" -#include "clutter-interval.h" -#include "clutter-private.h" -#include "clutter-script-private.h" -#include "clutter-scriptable.h" - -/* progress values varying by less than this are considered equal */ -#define PROGRESS_EPSILON 0.00001 - -struct _ClutterAnimatorPrivate -{ - ClutterTimeline *timeline; - ClutterTimeline *slave_timeline; - - GList *score; - - GHashTable *properties; -}; - -struct _ClutterAnimatorKey -{ - GObject *object; - const gchar *property_name; - guint mode; - - GValue value; - - /* normalized progress, between 0.0 and 1.0 */ - gdouble progress; - - /* back-pointer to the animator which owns the key */ - ClutterAnimator *animator; - - /* interpolation mode */ - ClutterInterpolation interpolation; - - /* ease from the current object state into the animation when it starts */ - guint ease_in : 1; - - /* This key is already being destroyed and shouldn't - * trigger additional weak unrefs - */ - guint is_inert : 1; - - gint ref_count; -}; - -enum -{ - PROP_0, - - PROP_DURATION, - PROP_TIMELINE, - - PROP_LAST -}; - -static GParamSpec *obj_props[PROP_LAST]; - -static void clutter_scriptable_init (ClutterScriptableIface *iface); - -G_DEFINE_TYPE_WITH_CODE (ClutterAnimator, - clutter_animator, - G_TYPE_OBJECT, - G_ADD_PRIVATE (ClutterAnimator) - G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE, - clutter_scriptable_init)); -/** - * clutter_animator_new: - * - * Creates a new #ClutterAnimator instance - * - * Return value: a new #ClutterAnimator. - * - * Since: 1.2 - * - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -ClutterAnimator * -clutter_animator_new (void) -{ - return g_object_new (CLUTTER_TYPE_ANIMATOR, NULL); -} - -/***/ - -typedef struct _PropObjectKey { - GObject *object; - const gchar *property_name; - guint mode; - gdouble progress; -} PropObjectKey; - -/* Iterator that walks the keys of a property*/ -typedef struct _PropertyIter { - PropObjectKey *key; - ClutterInterval *interval; - ClutterAlpha *alpha; - - GList *current; - - gdouble start; /* the progress of current */ - gdouble end; /* until which progress it is valid */ - ClutterInterpolation interpolation; - - guint ease_in : 1; -} PropertyIter; - -static PropObjectKey * -prop_actor_key_new (GObject *object, - const gchar *property_name) -{ - PropObjectKey *key = g_slice_new0 (PropObjectKey); - - key->object = object; - key->property_name = g_intern_string (property_name); - - return key; -} - -static void -prop_actor_key_free (gpointer key) -{ - if (key != NULL) - g_slice_free (PropObjectKey, key); -} - -static void -property_iter_free (gpointer key) -{ - if (key != NULL) - { - PropertyIter *property_iter = key; - - g_object_unref (property_iter->interval); - g_object_unref (property_iter->alpha); - - g_slice_free (PropertyIter, property_iter); - } -} - -static PropertyIter * -property_iter_new (ClutterAnimator *animator, - PropObjectKey *key, - GType type) -{ - ClutterAnimatorPrivate *priv = animator->priv; - PropertyIter *property_iter = g_slice_new (PropertyIter); - ClutterInterval *interval = g_object_new (CLUTTER_TYPE_INTERVAL, - "value-type", type, - NULL); - - /* we own this interval */ - g_object_ref_sink (interval); - - property_iter->interval = interval; - property_iter->key = key; - property_iter->alpha = clutter_alpha_new (); - clutter_alpha_set_timeline (property_iter->alpha, priv->slave_timeline); - - /* as well as the alpha */ - g_object_ref_sink (property_iter->alpha); - - return property_iter; -} - -static guint -prop_actor_hash (gconstpointer value) -{ - const PropObjectKey *info = value; - - return GPOINTER_TO_INT (info->property_name) - ^ GPOINTER_TO_INT (info->object); -} - -static gboolean -prop_actor_equal (gconstpointer a, gconstpointer b) -{ - const PropObjectKey *infoa = a; - const PropObjectKey *infob = b; - - /* property name strings are interned so we can just compare pointers */ - if (infoa->object == infob->object && - (infoa->property_name == infob->property_name)) - return TRUE; - - return FALSE; -} - -static gint -sort_actor_prop_progress_func (gconstpointer a, - gconstpointer b) -{ - const ClutterAnimatorKey *pa = a; - const ClutterAnimatorKey *pb = b; - - if (pa->object == pb->object) - { - gint pdiff = pb->property_name - pa->property_name; - - if (pdiff) - return pdiff; - - if (fabs (pa->progress - pb->progress) < PROGRESS_EPSILON) - return 0; - - if (pa->progress > pb->progress) - return 1; - - return -1; - } - - return pa->object - pb->object; -} - -static gint -sort_actor_prop_func (gconstpointer a, - gconstpointer b) -{ - const ClutterAnimatorKey *pa = a; - const ClutterAnimatorKey *pb = b; - - if (pa->object == pb->object) - return pa->property_name - pb->property_name; - - return pa->object - pb->object; -} - -static void -clutter_animator_remove_key_internal (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress, - gboolean is_inert); - -static void -object_disappeared (gpointer data, - GObject *where_the_object_was) -{ - clutter_animator_remove_key_internal (data, where_the_object_was, NULL, -1.0, - TRUE); -} - -static ClutterAnimatorKey * -clutter_animator_key_new (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress, - guint mode) -{ - ClutterAnimatorKey *animator_key; - - animator_key = g_slice_new (ClutterAnimatorKey); - - animator_key->ref_count = 1; - animator_key->animator = animator; - animator_key->object = object; - animator_key->mode = mode; - memset (&(animator_key->value), 0, sizeof (GValue)); - animator_key->progress = progress; - animator_key->property_name = g_intern_string (property_name); - animator_key->interpolation = CLUTTER_INTERPOLATION_LINEAR; - animator_key->ease_in = FALSE; - animator_key->is_inert = FALSE; - - /* keep a weak reference on the animator, so that we can release the - * back-pointer when needed - */ - g_object_weak_ref (object, object_disappeared, - animator_key->animator); - - return animator_key; -} - -static gpointer -clutter_animator_key_copy (gpointer boxed) -{ - ClutterAnimatorKey *key = boxed; - - if (key != NULL) - key->ref_count += 1; - - return key; -} - -static void -clutter_animator_key_free (gpointer boxed) -{ - ClutterAnimatorKey *key = boxed; - - if (key == NULL) - return; - - key->ref_count -= 1; - - if (key->ref_count > 0) - return; - - if (!key->is_inert) - g_object_weak_unref (key->object, object_disappeared, key->animator); - - g_slice_free (ClutterAnimatorKey, key); -} - -static void -clutter_animator_dispose (GObject *object) -{ - ClutterAnimator *animator = CLUTTER_ANIMATOR (object); - ClutterAnimatorPrivate *priv = animator->priv; - - clutter_animator_set_timeline (animator, NULL); - g_object_unref (priv->slave_timeline); - - G_OBJECT_CLASS (clutter_animator_parent_class)->dispose (object); -} - -static void -clutter_animator_finalize (GObject *object) -{ - ClutterAnimator *animator = CLUTTER_ANIMATOR (object); - ClutterAnimatorPrivate *priv = animator->priv; - - g_list_foreach (priv->score, (GFunc) clutter_animator_key_free, NULL); - g_list_free (priv->score); - priv->score = NULL; - - g_hash_table_destroy (priv->properties); - - G_OBJECT_CLASS (clutter_animator_parent_class)->finalize (object); -} - -/* XXX: this is copied and slightly modified from glib, - * there is only one way to do this. */ -static GList * -list_find_custom_reverse (GList *list, - gconstpointer data, - GCompareFunc func) -{ - while (list) - { - if (! func (list->data, data)) - return list; - - list = list->prev; - } - - return NULL; -} - -/* Ensures that the interval provided by the animator is correct - * for the requested progress value. - */ -static void -animation_animator_ensure_animator (ClutterAnimator *animator, - PropertyIter *property_iter, - PropObjectKey *key, - gdouble progress) -{ - - if (progress > property_iter->end) - { - while (progress > property_iter->end) - { - ClutterAnimatorKey *initial_key, *next_key; - GList *initial, *next; - - initial = g_list_find_custom (property_iter->current->next, - key, - sort_actor_prop_func); - - if (initial) - { - initial_key = initial->data; - - clutter_interval_set_initial_value (property_iter->interval, - &initial_key->value); - property_iter->current = initial; - property_iter->start = initial_key->progress; - - next = g_list_find_custom (initial->next, - key, - sort_actor_prop_func); - if (next) - { - next_key = next->data; - - property_iter->end = next_key->progress; - } - else - { - next_key = initial_key; - - property_iter->end = property_iter->start; - } - - clutter_interval_set_final_value (property_iter->interval, - &next_key->value); - - if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode)) - clutter_alpha_set_mode (property_iter->alpha, next_key->mode); - } - else /* no relevant interval */ - { - ClutterAnimatorKey *current_key = property_iter->current->data; - clutter_interval_set_initial_value (property_iter->interval, - ¤t_key->value); - clutter_interval_set_final_value (property_iter->interval, - ¤t_key->value); - break; - } - } - } - else if (progress < property_iter->start) - { - while (progress < property_iter->start) - { - ClutterAnimatorKey *initial_key, *next_key; - GList *initial; - GList *old = property_iter->current; - - initial = list_find_custom_reverse (property_iter->current->prev, - key, - sort_actor_prop_func); - - if (initial) - { - initial_key = initial->data; - - clutter_interval_set_initial_value (property_iter->interval, - &initial_key->value); - property_iter->current = initial; - property_iter->end = property_iter->start; - property_iter->start = initial_key->progress; - - if (old) - { - next_key = old->data; - - property_iter->end = next_key->progress; - } - else - { - next_key = initial_key; - - property_iter->end = 1.0; - } - - clutter_interval_set_final_value (property_iter->interval, - &next_key->value); - if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode)) - clutter_alpha_set_mode (property_iter->alpha, next_key->mode); - } - else - break; - } - } -} - -/* XXX - this might be useful as an internal function exposed somewhere */ -static gdouble -cubic_interpolation (const gdouble dx, - const gdouble prev, - const gdouble j, - const gdouble next, - const gdouble nextnext) -{ - return (((( - prev + 3 * j - 3 * next + nextnext ) * dx + - ( 2 * prev - 5 * j + 4 * next - nextnext ) ) * dx + - ( - prev + next ) ) * dx + (j + j) ) / 2.0; -} - -/* try to get a floating point key value from a key for a property, - * failing use the closest key in that direction or the starting point. - */ -static gfloat -list_try_get_rel (GList *list, - gint count) -{ - ClutterAnimatorKey *key; - GList *iter = list; - GList *best = list; - - if (count > 0) - { - while (count -- && iter != NULL) - { - iter = g_list_find_custom (iter->next, list->data, - sort_actor_prop_func); - if (iter != NULL) - best = iter; - } - } - else - { - while (count ++ < 0 && iter != NULL) - { - iter = list_find_custom_reverse (iter->prev, list->data, - sort_actor_prop_func); - if (iter != NULL) - best = iter; - } - } - - if (best != NULL && best->data != NULL) - { - key = best->data; - - return g_value_get_float (&(key->value)); - } - - return 0; -} - -static void -animation_animator_new_frame (ClutterTimeline *timeline, - gint msecs, - ClutterAnimator *animator) -{ - gdouble progress; - GHashTableIter iter; - gpointer key, value; - - progress = 1.0 * msecs / clutter_timeline_get_duration (timeline); - - /* for each property that is managed figure out the GValue to set, - * avoid creating new ClutterInterval's for each interval crossed - */ - g_hash_table_iter_init (&iter, animator->priv->properties); - - key = value = NULL; - while (g_hash_table_iter_next (&iter, &key, &value)) - { - PropObjectKey *prop_actor_key = key; - PropertyIter *property_iter = value; - ClutterAnimatorKey *start_key; - gdouble sub_progress; - - animation_animator_ensure_animator (animator, property_iter, - key, - progress); - start_key = property_iter->current->data; - - if (property_iter->end == property_iter->start) - sub_progress = 0.0; /* we're past the final value */ - else - sub_progress = (progress - property_iter->start) - / (property_iter->end - property_iter->start); - - /* only change values if we active (delayed start) */ - if (sub_progress >= 0.0 && sub_progress <= 1.0) - { - GValue tmp_value = G_VALUE_INIT; - GType int_type; - - g_value_init (&tmp_value, G_VALUE_TYPE (&start_key->value)); - - clutter_timeline_advance (animator->priv->slave_timeline, - sub_progress * 10000); - - sub_progress = clutter_alpha_get_alpha (property_iter->alpha); - int_type = clutter_interval_get_value_type (property_iter->interval); - - if (property_iter->interpolation == CLUTTER_INTERPOLATION_CUBIC && - int_type == G_TYPE_FLOAT) - { - gdouble prev, current, next, nextnext; - gdouble res; - - if ((property_iter->ease_in == FALSE || - (property_iter->ease_in && - list_find_custom_reverse (property_iter->current->prev, - property_iter->current->data, - sort_actor_prop_func)))) - { - current = g_value_get_float (&start_key->value); - prev = list_try_get_rel (property_iter->current, -1); - } - else - { - /* interpolated and easing in */ - clutter_interval_get_initial_value (property_iter->interval, - &tmp_value); - prev = current = g_value_get_float (&tmp_value); - } - - next = list_try_get_rel (property_iter->current, 1); - nextnext = list_try_get_rel (property_iter->current, 2); - res = cubic_interpolation (sub_progress, prev, current, next, - nextnext); - - g_value_set_float (&tmp_value, res); - } - else - clutter_interval_compute_value (property_iter->interval, - sub_progress, - &tmp_value); - - g_object_set_property (prop_actor_key->object, - prop_actor_key->property_name, - &tmp_value); - - g_value_unset (&tmp_value); - } - } -} - -static void -animation_animator_started (ClutterTimeline *timeline, - ClutterAnimator *animator) -{ - GList *k; - - /* Ensure that animators exist for all involved properties */ - for (k = animator->priv->score; k != NULL; k = k->next) - { - ClutterAnimatorKey *key = k->data; - PropertyIter *property_iter; - PropObjectKey *prop_actor_key; - - prop_actor_key = prop_actor_key_new (key->object, key->property_name); - property_iter = g_hash_table_lookup (animator->priv->properties, - prop_actor_key); - if (property_iter) - { - prop_actor_key_free (prop_actor_key); - } - else - { - GObjectClass *klass = G_OBJECT_GET_CLASS (key->object); - GParamSpec *pspec; - - pspec = g_object_class_find_property (klass, key->property_name); - - property_iter = property_iter_new (animator, prop_actor_key, - G_PARAM_SPEC_VALUE_TYPE (pspec)); - g_hash_table_insert (animator->priv->properties, - prop_actor_key, - property_iter); - } - } - - /* initialize animator with initial list pointers */ - { - GHashTableIter iter; - gpointer key, value; - - g_hash_table_iter_init (&iter, animator->priv->properties); - while (g_hash_table_iter_next (&iter, &key, &value)) - { - PropertyIter *property_iter = value; - ClutterAnimatorKey *initial_key, *next_key; - GList *initial; - GList *next; - - initial = g_list_find_custom (animator->priv->score, - key, - sort_actor_prop_func); - g_assert (initial != NULL); - initial_key = initial->data; - clutter_interval_set_initial_value (property_iter->interval, - &initial_key->value); - - property_iter->current = initial; - property_iter->start = initial_key->progress; - property_iter->ease_in = initial_key->ease_in; - property_iter->interpolation = initial_key->interpolation; - - if (property_iter->ease_in) - { - GValue tmp_value = G_VALUE_INIT; - GType int_type; - - int_type = clutter_interval_get_value_type (property_iter->interval); - g_value_init (&tmp_value, int_type); - - g_object_get_property (initial_key->object, - initial_key->property_name, - &tmp_value); - - clutter_interval_set_initial_value (property_iter->interval, - &tmp_value); - - g_value_unset (&tmp_value); - } - - next = g_list_find_custom (initial->next, key, sort_actor_prop_func); - if (next) - { - next_key = next->data; - property_iter->end = next_key->progress; - } - else - { - next_key = initial_key; - property_iter->end = 1.0; - } - - clutter_interval_set_final_value (property_iter->interval, - &next_key->value); - if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode)) - clutter_alpha_set_mode (property_iter->alpha, next_key->mode); - } - } -} - -/** - * clutter_animator_compute_value: - * @animator: a #ClutterAnimator - * @object: a #GObject - * @property_name: the name of the property on object to check - * @progress: a value between 0.0 and 1.0 - * @value: an initialized value to store the computed result - * - * Compute the value for a managed property at a given progress. - * - * If the property is an ease-in property, the current value of the property - * on the object will be used as the starting point for computation. - * - * Return value: %TRUE if the computation yields has a value, otherwise (when - * an error occurs or the progress is before any of the keys) %FALSE is - * returned and the #GValue is left untouched - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -gboolean -clutter_animator_compute_value (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress, - GValue *value) -{ - ClutterAnimatorPrivate *priv; - ClutterAnimatorKey key; - ClutterAnimatorKey *previous; - ClutterAnimatorKey *next = NULL; - GParamSpec *pspec; - GList *initial_l; - GList *previous_l; - GList *next_l; - gboolean ease_in; - ClutterInterpolation interpolation; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE); - g_return_val_if_fail (G_IS_OBJECT (object), FALSE); - g_return_val_if_fail (property_name, FALSE); - g_return_val_if_fail (value, FALSE); - - priv = animator->priv; - - ease_in = clutter_animator_property_get_ease_in (animator, object, - property_name); - interpolation = clutter_animator_property_get_interpolation (animator, - object, property_name); - - property_name = g_intern_string (property_name); - - pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (object), - property_name); - - key.object = object; - key.property_name = property_name; - - initial_l = g_list_find_custom (animator->priv->score, &key, - sort_actor_prop_func); - if (initial_l == NULL) - return FALSE; - - /* first find the interval we belong in, that is the first interval - * existing between keys - */ - - for (previous_l = initial_l, next_l = previous_l->next ; - previous_l->next ; - previous_l = previous_l->next, next_l = previous_l->next) - { - previous = previous_l->data; - if (next_l) - { - next = next_l->data; - if (next->object != object || - next->property_name != property_name) - { - next_l = NULL; - next = NULL; - } - } - else - next = NULL; - - if (progress < previous->progress) - { - /* we are before the defined values */ - - /* value has not been set */ - return FALSE; - } - - if (!next && previous->progress <= progress) - { - /* we only had one key for this object/property */ - /* and we are past it, that is our value */ - g_value_copy (&previous->value, value); - return TRUE; - } - - if (next && next->progress >= progress) - { - ClutterInterval *interval; - ClutterAlpha *alpha; - - gdouble sub_progress = (progress - previous->progress) - / (next->progress - previous->progress); - /* this should be our interval */ - interval = g_object_new (CLUTTER_TYPE_INTERVAL, - "value-type", pspec->value_type, - NULL); - - if (ease_in && previous_l == initial_l) - { - GValue tmp_value = {0, }; - g_value_init (&tmp_value, pspec->value_type); - g_object_get_property (object, property_name, &tmp_value); - clutter_interval_set_initial_value (interval, &tmp_value); - g_value_unset (&tmp_value); - } - else - clutter_interval_set_initial_value (interval, &previous->value); - - clutter_interval_set_final_value (interval, &next->value); - - alpha = clutter_alpha_new (); - clutter_alpha_set_timeline (alpha, priv->slave_timeline); - clutter_alpha_set_mode (alpha, next->mode); - - clutter_timeline_advance (priv->slave_timeline, - sub_progress * 10000); - sub_progress = clutter_alpha_get_alpha (alpha); - - if (interpolation == CLUTTER_INTERPOLATION_CUBIC && - pspec->value_type == G_TYPE_FLOAT) - { - gdouble prev, current, nextv, nextnext; - gdouble res; - - if ((ease_in == FALSE || - (ease_in && - list_find_custom_reverse (previous_l->prev, - previous_l->data, - sort_actor_prop_func)))) - { - current = g_value_get_float (&previous->value); - prev = list_try_get_rel (previous_l, -1); - } - else - { - /* interpolated and easing in */ - GValue tmp_value = {0, }; - g_value_init (&tmp_value, pspec->value_type); - clutter_interval_get_initial_value (interval, - &tmp_value); - prev = current = g_value_get_float (&tmp_value); - g_value_unset (&tmp_value); - } - - nextv = list_try_get_rel (previous_l, 1); - nextnext = list_try_get_rel (previous_l, 2); - res = cubic_interpolation (sub_progress, prev, current, nextv, - nextnext); - g_value_set_float (value, res); - } - else - clutter_interval_compute_value (interval, - sub_progress, - value); - - g_object_ref_sink (interval); - g_object_unref (interval); - g_object_ref_sink (alpha); - g_object_unref (alpha); - - return TRUE; - } - - } - - if (!next) - return FALSE; - - /* We're at, or past the end, use the last value */ - g_value_copy (&next->value, value); - - return TRUE; -} - - -/** - * clutter_animator_set_timeline: - * @animator: a #ClutterAnimator - * @timeline: a #ClutterTimeline - * - * Sets an external timeline that will be used for driving the animation - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_set_timeline (ClutterAnimator *animator, - ClutterTimeline *timeline) -{ - ClutterAnimatorPrivate *priv; - - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - - priv = animator->priv; - - if (priv->timeline != NULL) - { - g_signal_handlers_disconnect_by_func (priv->timeline, - animation_animator_new_frame, - animator); - g_signal_handlers_disconnect_by_func (priv->timeline, - animation_animator_started, - animator); - g_object_unref (priv->timeline); - } - - priv->timeline = timeline; - if (timeline != NULL) - { - g_object_ref (priv->timeline); - - g_signal_connect (priv->timeline, "new-frame", - G_CALLBACK (animation_animator_new_frame), - animator); - g_signal_connect (priv->timeline, "started", - G_CALLBACK (animation_animator_started), - animator); - } -} - -/** - * clutter_animator_get_timeline: - * @animator: a #ClutterAnimator - * - * Get the timeline hooked up for driving the #ClutterAnimator - * - * Return value: (transfer none): the #ClutterTimeline that drives the animator - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -ClutterTimeline * -clutter_animator_get_timeline (ClutterAnimator *animator) -{ - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); - return animator->priv->timeline; -} - -/** - * clutter_animator_start: - * @animator: a #ClutterAnimator - * - * Start the ClutterAnimator, this is a thin wrapper that rewinds - * and starts the animators current timeline. - * - * Return value: (transfer none): the #ClutterTimeline that drives - * the animator. The returned timeline is owned by the #ClutterAnimator - * and it should not be unreferenced - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -ClutterTimeline * -clutter_animator_start (ClutterAnimator *animator) -{ - ClutterAnimatorPrivate *priv; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); - - priv = animator->priv; - - clutter_timeline_rewind (priv->timeline); - clutter_timeline_start (priv->timeline); - - return priv->timeline; -} - -/** - * clutter_animator_set_duration: - * @animator: a #ClutterAnimator - * @duration: milliseconds a run of the animator should last. - * - * Runs the timeline of the #ClutterAnimator with a duration in msecs - * as specified. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_set_duration (ClutterAnimator *animator, - guint duration) -{ - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - - clutter_timeline_set_duration (animator->priv->timeline, duration); -} - -/** - * clutter_animator_get_duration: - * @animator: a #ClutterAnimator - * - * Retrieves the current duration of an animator - * - * Return value: the duration of the animation, in milliseconds - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -guint -clutter_animator_get_duration (ClutterAnimator *animator) -{ - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), 0); - - return clutter_timeline_get_duration (animator->priv->timeline); -} - -/** - * clutter_animator_set: - * @animator: a #ClutterAnimator - * @first_object: a #GObject - * @first_property_name: the property to specify a key for - * @first_mode: the id of the alpha function to use - * @first_progress: at which stage of the animation this value applies; the - * range is a normalized floating point value between 0 and 1 - * @...: the value first_property_name should have for first_object - * at first_progress, followed by more (object, property_name, mode, - * progress, value) tuples, followed by %NULL - * - * Adds multiple keys to a #ClutterAnimator, specifying the value a given - * property should have at a given progress of the animation. The mode - * specified is the mode used when going to this key from the previous key of - * the @property_name - * - * If a given (object, property, progress) tuple already exist the mode and - * value will be replaced with the new values. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_set (ClutterAnimator *animator, - gpointer first_object, - const gchar *first_property_name, - guint first_mode, - gdouble first_progress, - ...) -{ - GObject *object; - const gchar *property_name; - guint mode; - gdouble progress; - va_list args; - - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - - object = first_object; - property_name = first_property_name; - - g_return_if_fail (object); - g_return_if_fail (property_name); - - mode = first_mode; - progress = first_progress; - - va_start (args, first_progress); - - while (object != NULL) - { - GParamSpec *pspec; - GObjectClass *klass; - GValue value = G_VALUE_INIT; - gchar *error = NULL; - - klass = G_OBJECT_GET_CLASS (object); - pspec = g_object_class_find_property (klass, property_name); - - if (!pspec) - { - g_warning ("Cannot bind property '%s': object of type '%s' " - "do not have this property", - property_name, G_OBJECT_TYPE_NAME (object)); - break; - } - - G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec), - args, 0, - &error); - - if (error) - { - g_warning ("%s: %s", G_STRLOC, error); - g_free (error); - break; - } - - clutter_animator_set_key (animator, - object, - property_name, - mode, - progress, - &value); - - object= va_arg (args, GObject *); - if (object) - { - property_name = va_arg (args, gchar*); - if (!property_name) - { - g_warning ("%s: expected a property name", G_STRLOC); - break; - } - mode = va_arg (args, guint); - progress = va_arg (args, gdouble); - } - } - - va_end (args); -} - -static inline void -clutter_animator_set_key_internal (ClutterAnimator *animator, - ClutterAnimatorKey *key) -{ - ClutterAnimatorPrivate *priv = animator->priv; - GList *old_item; - GList *initial_item; - ClutterAnimatorKey *initial_key = NULL; - - if ((initial_item = g_list_find_custom (animator->priv->score, key, - sort_actor_prop_func))) - initial_key = initial_item->data; - - /* The first key for a property specifies ease-in and interpolation, - * if we are replacing; or becoming a new first key we should - * inherit the old flags. - */ - if (initial_key && - initial_key->progress >= key->progress) - { - key->interpolation = initial_key->interpolation; - key->ease_in = initial_key->ease_in; - } - - old_item = g_list_find_custom (priv->score, key, - sort_actor_prop_progress_func); - - /* replace the key if we already have a similar one */ - if (old_item != NULL) - { - ClutterAnimatorKey *old_key = old_item->data; - - clutter_animator_key_free (old_key); - - priv->score = g_list_remove (priv->score, old_key); - } - - priv->score = g_list_insert_sorted (priv->score, key, - sort_actor_prop_progress_func); - - /* if the animator is already running reinitialize internal iterators */ - if (clutter_timeline_is_playing (priv->timeline)) - animation_animator_started (priv->timeline, animator); -} - -/** - * clutter_animator_set_key: - * @animator: a #ClutterAnimator - * @object: a #GObject - * @property_name: the property to specify a key for - * @mode: the id of the alpha function to use - * @progress: the normalized range at which stage of the animation this - * value applies - * @value: the value property_name should have at progress. - * - * Sets a single key in the #ClutterAnimator for the @property_name of - * @object at @progress. - * - * See also: clutter_animator_set() - * - * Return value: (transfer none): The animator instance - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -ClutterAnimator * -clutter_animator_set_key (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - guint mode, - gdouble progress, - const GValue *value) -{ - ClutterAnimatorKey *animator_key; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); - g_return_val_if_fail (G_IS_OBJECT (object), NULL); - g_return_val_if_fail (property_name, NULL); - g_return_val_if_fail (value, NULL); - - property_name = g_intern_string (property_name); - - animator_key = clutter_animator_key_new (animator, - object, property_name, - progress, - mode); - - g_value_init (&animator_key->value, G_VALUE_TYPE (value)); - g_value_copy (value, &animator_key->value); - - clutter_animator_set_key_internal (animator, animator_key); - - return animator; -} - -/** - * clutter_animator_get_keys: - * @animator: a #ClutterAnimator instance - * @object: (allow-none): a #GObject to search for, or %NULL for all objects - * @property_name: (allow-none): a specific property name to query for, - * or %NULL for all properties - * @progress: a specific progress to search for, or a negative value for all - * progresses - * - * Returns a list of pointers to opaque structures with accessor functions - * that describe the keys added to an animator. - * - * Return value: (transfer container) (element-type Clutter.AnimatorKey): a - * list of #ClutterAnimatorKeys; the contents of the list are owned - * by the #ClutterAnimator, but you should free the returned list when done, - * using g_list_free() - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -GList * -clutter_animator_get_keys (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress) -{ - GList *keys = NULL; - GList *k; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); - g_return_val_if_fail (object == NULL || G_IS_OBJECT (object), NULL); - - property_name = g_intern_string (property_name); - - for (k = animator->priv->score; k; k = k->next) - { - ClutterAnimatorKey *key = k->data; - - if ((object == NULL || (object == key->object)) && - (property_name == NULL || (property_name == key->property_name)) && - (progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON)) - { - keys = g_list_prepend (keys, key); - } - } - - return g_list_reverse (keys); -} - -static void -clutter_animator_remove_key_internal (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress, - gboolean is_inert) -{ - ClutterAnimatorPrivate *priv; - GList *k; - - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - g_return_if_fail (object == NULL || G_IS_OBJECT (object)); - - property_name = g_intern_string (property_name); - - priv = animator->priv; - -again: - for (k = priv->score; k != NULL; k = k->next) - { - ClutterAnimatorKey *key = k->data; - - if ((object == NULL || (object == key->object)) && - (property_name == NULL || ((property_name == key->property_name))) && - (progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON) - ) - { - ClutterAnimatorKey *prev_key = NULL; - key->is_inert = is_inert; - - - /* FIXME: non performant since we reiterate the list many times */ - - prev_key = k->prev ? k->prev->data : NULL; - - if (!prev_key || prev_key->object != key->object || - prev_key->property_name != key->property_name) - { /* We are removing the first key for a property ... */ - ClutterAnimatorKey *next_key = k->next ? k->next->data : NULL; - if (next_key && next_key->object == key->object && - next_key->property_name == key->property_name) - { - /* ... and there is a key of our own type following us, - * copy interpolation/ease_in flags to the new first key - */ - next_key->interpolation = key->interpolation; - next_key->ease_in = key->ease_in; - } - } - - clutter_animator_key_free (key); - priv->score = g_list_remove (priv->score, key); - goto again; - } - } - - /* clear off cached state for all properties, this is regenerated in a - * correct state by animation_animator_started - */ - g_hash_table_remove_all (priv->properties); - - /* if the animator is already running reinitialize internal iterators */ - if (priv->timeline != NULL && clutter_timeline_is_playing (priv->timeline)) - animation_animator_started (priv->timeline, animator); -} - -/** - * clutter_animator_remove_key: - * @animator: a #ClutterAnimator - * @object: (allow-none): a #GObject to search for, or %NULL for all - * @property_name: (allow-none): a specific property name to query for, - * or %NULL for all - * @progress: a specific progress to search for or a negative value - * for all - * - * Removes all keys matching the conditions specificed in the arguments. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_remove_key (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress) -{ - clutter_animator_remove_key_internal (animator, object, property_name, - progress, FALSE); -} - - - - -typedef struct _ParseClosure { - ClutterAnimator *animator; - ClutterScript *script; - - GValue *value; - - gboolean result; -} ParseClosure; - -static ClutterInterpolation -resolve_interpolation (JsonNode *node) -{ - if ((JSON_NODE_TYPE (node) != JSON_NODE_VALUE)) - return CLUTTER_INTERPOLATION_LINEAR; - - if (json_node_get_value_type (node) == G_TYPE_INT64) - { - return json_node_get_int (node); - } - else if (json_node_get_value_type (node) == G_TYPE_STRING) - { - const gchar *str = json_node_get_string (node); - gboolean res; - gint enum_value; - - res = _clutter_script_enum_from_string (CLUTTER_TYPE_INTERPOLATION, - str, - &enum_value); - if (res) - return enum_value; - } - - return CLUTTER_INTERPOLATION_LINEAR; -} - -static void -parse_animator_property (JsonArray *array, - guint index_, - JsonNode *element, - gpointer data) -{ - ParseClosure *clos = data; - JsonObject *object; - JsonArray *keys; - GObject *gobject; - const gchar *id_, *pname; - GObjectClass *klass; - GParamSpec *pspec; - GSList *valid_keys = NULL; - GList *array_keys, *k; - ClutterInterpolation interpolation = CLUTTER_INTERPOLATION_LINEAR; - gboolean ease_in = FALSE; - - if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT) - { - g_warning ("The 'properties' member of a ClutterAnimator description " - "should be an array of objects, but the element %d of the " - "array is of type '%s'. The element will be ignored.", - index_, - json_node_type_name (element)); - return; - } - - object = json_node_get_object (element); - - if (!json_object_has_member (object, "object") || - !json_object_has_member (object, "name") || - !json_object_has_member (object, "keys")) - { - g_warning ("The property description at index %d is missing one of " - "the mandatory fields: object, name and keys", - index_); - return; - } - - id_ = json_object_get_string_member (object, "object"); - gobject = clutter_script_get_object (clos->script, id_); - if (gobject == NULL) - { - g_warning ("No object with id '%s' has been defined.", id_); - return; - } - - pname = json_object_get_string_member (object, "name"); - klass = G_OBJECT_GET_CLASS (gobject); - pspec = g_object_class_find_property (klass, pname); - if (pspec == NULL) - { - g_warning ("The object of type '%s' and name '%s' has no " - "property named '%s'", - G_OBJECT_TYPE_NAME (gobject), - id_, - pname); - return; - } - - if (json_object_has_member (object, "ease-in")) - ease_in = json_object_get_boolean_member (object, "ease-in"); - - if (json_object_has_member (object, "interpolation")) - { - JsonNode *node = json_object_get_member (object, "interpolation"); - - interpolation = resolve_interpolation (node); - } - - keys = json_object_get_array_member (object, "keys"); - if (keys == NULL) - { - g_warning ("The property description at index %d has an invalid " - "key field of type '%s' when an array was expected.", - index_, - json_node_type_name (json_object_get_member (object, "keys"))); - return; - } - - if (G_IS_VALUE (clos->value)) - valid_keys = g_slist_reverse (g_value_get_pointer (clos->value)); - else - g_value_init (clos->value, G_TYPE_POINTER); - - array_keys = json_array_get_elements (keys); - for (k = array_keys; k != NULL; k = k->next) - { - JsonNode *node = k->data; - JsonArray *key = json_node_get_array (node); - ClutterAnimatorKey *animator_key; - gdouble progress; - gulong mode; - gboolean res; - - progress = json_array_get_double_element (key, 0); - mode = _clutter_script_resolve_animation_mode (json_array_get_element (key, 1)); - - animator_key = clutter_animator_key_new (clos->animator, - gobject, - pname, - progress, - mode); - - res = _clutter_script_parse_node (clos->script, - &(animator_key->value), - pname, - json_array_get_element (key, 2), - pspec); - if (!res) - { - g_warning ("Unable to parse the key value for the " - "property '%s' (progress: %.2f) at index %d", - pname, - progress, - index_); - continue; - } - - animator_key->ease_in = ease_in; - animator_key->interpolation = interpolation; - - valid_keys = g_slist_prepend (valid_keys, animator_key); - } - - g_list_free (array_keys); - - g_value_set_pointer (clos->value, g_slist_reverse (valid_keys)); - - clos->result = TRUE; -} - -static gboolean -clutter_animator_parse_custom_node (ClutterScriptable *scriptable, - ClutterScript *script, - GValue *value, - const gchar *name, - JsonNode *node) -{ - ParseClosure parse_closure; - - if (strcmp (name, "properties") != 0) - return FALSE; - - if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY) - return FALSE; - - parse_closure.animator = CLUTTER_ANIMATOR (scriptable); - parse_closure.script = script; - parse_closure.value = value; - parse_closure.result = FALSE; - - json_array_foreach_element (json_node_get_array (node), - parse_animator_property, - &parse_closure); - - /* we return TRUE if we had at least one key parsed */ - - return parse_closure.result; -} - -static void -clutter_animator_set_custom_property (ClutterScriptable *scriptable, - ClutterScript *script, - const gchar *name, - const GValue *value) -{ - if (strcmp (name, "properties") == 0) - { - ClutterAnimator *animator = CLUTTER_ANIMATOR (scriptable); - GSList *keys = g_value_get_pointer (value); - GSList *k; - - for (k = keys; k != NULL; k = k->next) - clutter_animator_set_key_internal (animator, k->data); - - g_slist_free (keys); - } - else - g_object_set_property (G_OBJECT (scriptable), name, value); -} - -static void -clutter_scriptable_init (ClutterScriptableIface *iface) -{ - iface->parse_custom_node = clutter_animator_parse_custom_node; - iface->set_custom_property = clutter_animator_set_custom_property; -} - -static void -clutter_animator_set_property (GObject *gobject, - guint prop_id, - const GValue *value, - GParamSpec *pspec) -{ - ClutterAnimator *self = CLUTTER_ANIMATOR (gobject); - - switch (prop_id) - { - case PROP_DURATION: - clutter_animator_set_duration (self, g_value_get_uint (value)); - break; - - case PROP_TIMELINE: - clutter_animator_set_timeline (self, g_value_get_object (value)); - break; - - default: - G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); - break; - } -} - -static void -clutter_animator_get_property (GObject *gobject, - guint prop_id, - GValue *value, - GParamSpec *pspec) -{ - ClutterAnimatorPrivate *priv = CLUTTER_ANIMATOR (gobject)->priv; - - switch (prop_id) - { - case PROP_DURATION: - g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline)); - break; - - case PROP_TIMELINE: - g_value_set_object (value, priv->timeline); - break; - - default: - G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); - break; - } -} - -static void -clutter_animator_class_init (ClutterAnimatorClass *klass) -{ - GObjectClass *gobject_class = G_OBJECT_CLASS (klass); - - gobject_class->set_property = clutter_animator_set_property; - gobject_class->get_property = clutter_animator_get_property; - gobject_class->dispose = clutter_animator_dispose; - gobject_class->finalize = clutter_animator_finalize; - - /** - * ClutterAnimator:duration: - * - * The duration of the #ClutterTimeline used by the #ClutterAnimator - * to drive the animation - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ - obj_props[PROP_DURATION] = - g_param_spec_uint ("duration", - P_("Duration"), - P_("The duration of the animation"), - 0, G_MAXUINT, - 2000, - CLUTTER_PARAM_READWRITE); - - /** - * ClutterAnimator:timeline: - * - * The #ClutterTimeline used by the #ClutterAnimator to drive the - * animation - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ - obj_props[PROP_TIMELINE] = - g_param_spec_object ("timeline", - P_("Timeline"), - P_("The timeline of the animation"), - CLUTTER_TYPE_TIMELINE, - CLUTTER_PARAM_READWRITE); - - g_object_class_install_properties (gobject_class, - PROP_LAST, - obj_props); -} - -static void -clutter_animator_init (ClutterAnimator *animator) -{ - ClutterAnimatorPrivate *priv; - ClutterTimeline *timeline; - - animator->priv = priv = clutter_animator_get_instance_private (animator); - - priv->properties = g_hash_table_new_full (prop_actor_hash, - prop_actor_equal, - prop_actor_key_free, - property_iter_free); - - timeline = clutter_timeline_new (2000); - clutter_animator_set_timeline (animator, timeline); - g_object_unref (timeline); - - priv->slave_timeline = clutter_timeline_new (10000); -} - - -/** - * clutter_animator_property_get_ease_in: - * @animator: a #ClutterAnimatorKey - * @object: a #GObject - * @property_name: the name of a property on object - * - * Checks if a property value is to be eased into the animation. - * - * Return value: %TRUE if the property is eased in - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -gboolean -clutter_animator_property_get_ease_in (ClutterAnimator *animator, - GObject *object, - const gchar *property_name) -{ - ClutterAnimatorKey key, *initial_key; - GList *initial; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE); - g_return_val_if_fail (G_IS_OBJECT (object), FALSE); - g_return_val_if_fail (property_name, FALSE); - - key.object = object; - key.property_name = g_intern_string (property_name); - initial = g_list_find_custom (animator->priv->score, &key, - sort_actor_prop_func); - if (initial != NULL) - { - initial_key = initial->data; - - return initial_key->ease_in; - } - - return FALSE; -} - -/** - * clutter_animator_property_set_ease_in: - * @animator: a #ClutterAnimatorKey - * @object: a #GObject - * @property_name: the name of a property on object - * @ease_in: we are going to be easing in this property - * - * Sets whether a property value is to be eased into the animation. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_property_set_ease_in (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gboolean ease_in) -{ - ClutterAnimatorKey key, *initial_key; - GList *initial; - - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - g_return_if_fail (G_IS_OBJECT (object)); - g_return_if_fail (property_name); - - key.object = object; - key.property_name = g_intern_string (property_name); - initial = g_list_find_custom (animator->priv->score, &key, - sort_actor_prop_func); - if (initial) - { - initial_key = initial->data; - initial_key->ease_in = ease_in; - } - else - g_warning ("The animator has no object of type '%s' with a " - "property named '%s'", - G_OBJECT_TYPE_NAME (object), - property_name); -} - - -/** - * clutter_animator_property_get_interpolation: - * @animator: a #ClutterAnimatorKey - * @object: a #GObject - * @property_name: the name of a property on object - * - * Get the interpolation used by animator for a property on a particular - * object. - * - * Returns: a ClutterInterpolation value. - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -ClutterInterpolation -clutter_animator_property_get_interpolation (ClutterAnimator *animator, - GObject *object, - const gchar *property_name) -{ - GList *initial; - ClutterAnimatorKey key, *initial_key; - - g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), - CLUTTER_INTERPOLATION_LINEAR); - g_return_val_if_fail (G_IS_OBJECT (object), - CLUTTER_INTERPOLATION_LINEAR); - g_return_val_if_fail (property_name, - CLUTTER_INTERPOLATION_LINEAR); - - key.object = object; - key.property_name = g_intern_string (property_name); - initial = g_list_find_custom (animator->priv->score, &key, - sort_actor_prop_func); - if (initial) - { - initial_key = initial->data; - - return initial_key->interpolation; - } - - return CLUTTER_INTERPOLATION_LINEAR; -} - -/** - * clutter_animator_property_set_interpolation: - * @animator: a #ClutterAnimatorKey - * @object: a #GObject - * @property_name: the name of a property on object - * @interpolation: the #ClutterInterpolation to use - * - * Set the interpolation method to use, %CLUTTER_INTERPOLATION_LINEAR causes - * the values to linearly change between the values, and - * %CLUTTER_INTERPOLATION_CUBIC causes the values to smoothly change between - * the values. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -void -clutter_animator_property_set_interpolation (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - ClutterInterpolation interpolation) -{ - GList *initial; - ClutterAnimatorKey key, *initial_key; - - g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); - g_return_if_fail (G_IS_OBJECT (object)); - g_return_if_fail (property_name); - - key.object = object; - key.property_name = g_intern_string (property_name); - initial = g_list_find_custom (animator->priv->score, &key, - sort_actor_prop_func); - if (initial) - { - initial_key = initial->data; - initial_key->interpolation = interpolation; - } -} - -G_DEFINE_BOXED_TYPE (ClutterAnimatorKey, clutter_animator_key, - clutter_animator_key_copy, - clutter_animator_key_free); - -/** - * clutter_animator_key_get_object: - * @key: a #ClutterAnimatorKey - * - * Retrieves the object a key applies to. - * - * Return value: (transfer none): the object an animator_key exist for. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -GObject * -clutter_animator_key_get_object (const ClutterAnimatorKey *key) -{ - g_return_val_if_fail (key != NULL, NULL); - - return key->object; -} - -/** - * clutter_animator_key_get_property_name: - * @key: a #ClutterAnimatorKey - * - * Retrieves the name of the property a key applies to. - * - * Return value: the name of the property an animator_key exist for. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -const gchar * -clutter_animator_key_get_property_name (const ClutterAnimatorKey *key) -{ - g_return_val_if_fail (key != NULL, NULL); - - return key->property_name; -} - -/** - * clutter_animator_key_get_property_type: - * @key: a #ClutterAnimatorKey - * - * Retrieves the #GType of the property a key applies to - * - * You can use this type to initialize the #GValue to pass to - * clutter_animator_key_get_value() - * - * Return value: the #GType of the property - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -GType -clutter_animator_key_get_property_type (const ClutterAnimatorKey *key) -{ - g_return_val_if_fail (key != NULL, G_TYPE_INVALID); - - return G_VALUE_TYPE (&key->value); -} - -/** - * clutter_animator_key_get_mode: - * @key: a #ClutterAnimatorKey - * - * Retrieves the mode of a #ClutterAnimator key, for the first key of a - * property for an object this represents the whether the animation is - * open ended and or curved for the remainding keys for the property it - * represents the easing mode. - * - * Return value: the mode of a #ClutterAnimatorKey - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -gulong -clutter_animator_key_get_mode (const ClutterAnimatorKey *key) -{ - g_return_val_if_fail (key != NULL, 0); - - return key->mode; -} - -/** - * clutter_animator_key_get_progress: - * @key: a #ClutterAnimatorKey - * - * Retrieves the progress of an clutter_animator_key - * - * Return value: the progress defined for a #ClutterAnimator key. - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -gdouble -clutter_animator_key_get_progress (const ClutterAnimatorKey *key) -{ - g_return_val_if_fail (key != NULL, 0.0); - - return key->progress; -} - -/** - * clutter_animator_key_get_value: - * @key: a #ClutterAnimatorKey - * @value: a #GValue initialized with the correct type for the animator key - * - * Retrieves a copy of the value for a #ClutterAnimatorKey. - * - * The passed in #GValue needs to be already initialized for the value - * type of the key or to a type that allow transformation from the value - * type of the key. - * - * Use g_value_unset() when done. - * - * Return value: %TRUE if the passed #GValue was successfully set, and - * %FALSE otherwise - * - * Since: 1.2 - * Deprecated: 1.12: Use #ClutterKeyframeTransition instead - */ -gboolean -clutter_animator_key_get_value (const ClutterAnimatorKey *key, - GValue *value) -{ - g_return_val_if_fail (key != NULL, FALSE); - g_return_val_if_fail (value != NULL, FALSE); - g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE); - - if (!g_type_is_a (G_VALUE_TYPE (&key->value), G_VALUE_TYPE (value))) - { - if (g_value_type_compatible (G_VALUE_TYPE (&key->value), - G_VALUE_TYPE (value))) - { - g_value_copy (&key->value, value); - return TRUE; - } - - if (g_value_type_transformable (G_VALUE_TYPE (&key->value), - G_VALUE_TYPE (value))) - { - if (g_value_transform (&key->value, value)) - return TRUE; - } - - g_warning ("%s: Unable to convert from %s to %s for the " - "property '%s' of object %s in the animator key", - G_STRLOC, - g_type_name (G_VALUE_TYPE (&key->value)), - g_type_name (G_VALUE_TYPE (value)), - key->property_name, - G_OBJECT_TYPE_NAME (key->object)); - - return FALSE; - } - else - g_value_copy (&key->value, value); - - return TRUE; -} diff --git a/clutter/clutter/deprecated/clutter-animator.h b/clutter/clutter/deprecated/clutter-animator.h deleted file mode 100644 index af738f4b3..000000000 --- a/clutter/clutter/deprecated/clutter-animator.h +++ /dev/null @@ -1,188 +0,0 @@ -/* - * Clutter. - * - * An OpenGL based 'interactive canvas' library. - * - * Copyright (C) 2010 Intel Corporation - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library. If not, see . - * - * Author: - * Øyvind Kolås - */ - -#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) -#error "Only can be included directly." -#endif - -#ifndef __CLUTTER_ANIMATOR_H__ -#define __CLUTTER_ANIMATOR_H__ - -#include -#include - -G_BEGIN_DECLS - -#define CLUTTER_TYPE_ANIMATOR (clutter_animator_get_type ()) -#define CLUTTER_TYPE_ANIMATOR_KEY (clutter_animator_key_get_type ()) - -#define CLUTTER_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimator)) -#define CLUTTER_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass)) -#define CLUTTER_IS_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATOR)) -#define CLUTTER_IS_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATOR)) -#define CLUTTER_ANIMATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass)) - -/* ClutterAnimator is typedef in clutter-types.h */ - -typedef struct _ClutterAnimatorClass ClutterAnimatorClass; -typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate; - -/** - * ClutterAnimatorKey: - * - * A key frame inside a #ClutterAnimator - * - * Since: 1.2 - * - * Deprecated: 1.12 - */ -typedef struct _ClutterAnimatorKey ClutterAnimatorKey; - -/** - * ClutterAnimator: - * - * The #ClutterAnimator structure contains only private data and - * should be accessed using the provided API - * - * Since: 1.2 - * - * Deprecated: 1.12 - */ -struct _ClutterAnimator -{ - /*< private >*/ - GObject parent_instance; - - ClutterAnimatorPrivate *priv; -}; - -/** - * ClutterAnimatorClass: - * - * The #ClutterAnimatorClass structure contains only private data - * - * Since: 1.2 - * - * Deprecated: 1.12 - */ -struct _ClutterAnimatorClass -{ - /*< private >*/ - GObjectClass parent_class; - - /* padding for future expansion */ - gpointer _padding_dummy[16]; -}; - -CLUTTER_DEPRECATED -GType clutter_animator_get_type (void) G_GNUC_CONST; - -CLUTTER_DEPRECATED -ClutterAnimator * clutter_animator_new (void); -CLUTTER_DEPRECATED -ClutterAnimator * clutter_animator_set_key (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - guint mode, - gdouble progress, - const GValue *value); -CLUTTER_DEPRECATED -void clutter_animator_set (ClutterAnimator *animator, - gpointer first_object, - const gchar *first_property_name, - guint first_mode, - gdouble first_progress, - ...) G_GNUC_NULL_TERMINATED; -CLUTTER_DEPRECATED -GList * clutter_animator_get_keys (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress); - -CLUTTER_DEPRECATED -void clutter_animator_remove_key (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress); - -CLUTTER_DEPRECATED -ClutterTimeline * clutter_animator_start (ClutterAnimator *animator); - -CLUTTER_DEPRECATED -gboolean clutter_animator_compute_value (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gdouble progress, - GValue *value); - -CLUTTER_DEPRECATED -ClutterTimeline * clutter_animator_get_timeline (ClutterAnimator *animator); -CLUTTER_DEPRECATED -void clutter_animator_set_timeline (ClutterAnimator *animator, - ClutterTimeline *timeline); -CLUTTER_DEPRECATED -guint clutter_animator_get_duration (ClutterAnimator *animator); -CLUTTER_DEPRECATED -void clutter_animator_set_duration (ClutterAnimator *animator, - guint duration); - -CLUTTER_DEPRECATED -gboolean clutter_animator_property_get_ease_in (ClutterAnimator *animator, - GObject *object, - const gchar *property_name); -CLUTTER_DEPRECATED -void clutter_animator_property_set_ease_in (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - gboolean ease_in); - -CLUTTER_DEPRECATED -ClutterInterpolation clutter_animator_property_get_interpolation (ClutterAnimator *animator, - GObject *object, - const gchar *property_name); -CLUTTER_DEPRECATED -void clutter_animator_property_set_interpolation (ClutterAnimator *animator, - GObject *object, - const gchar *property_name, - ClutterInterpolation interpolation); - -CLUTTER_DEPRECATED -GType clutter_animator_key_get_type (void) G_GNUC_CONST; -CLUTTER_DEPRECATED -GObject * clutter_animator_key_get_object (const ClutterAnimatorKey *key); -CLUTTER_DEPRECATED -const gchar * clutter_animator_key_get_property_name (const ClutterAnimatorKey *key); -CLUTTER_DEPRECATED -GType clutter_animator_key_get_property_type (const ClutterAnimatorKey *key); -CLUTTER_DEPRECATED -gulong clutter_animator_key_get_mode (const ClutterAnimatorKey *key); -CLUTTER_DEPRECATED -gdouble clutter_animator_key_get_progress (const ClutterAnimatorKey *key); -CLUTTER_DEPRECATED -gboolean clutter_animator_key_get_value (const ClutterAnimatorKey *key, - GValue *value); - -G_END_DECLS - -#endif /* __CLUTTER_ANIMATOR_H__ */ diff --git a/clutter/clutter/deprecated/clutter-state.c b/clutter/clutter/deprecated/clutter-state.c index 5bb9fb6ca..86d8ffd45 100644 --- a/clutter/clutter/deprecated/clutter-state.c +++ b/clutter/clutter/deprecated/clutter-state.c @@ -131,7 +131,6 @@ * "source" : "source-state", * "target" : "target-state", * "duration" : milliseconds, - * "animator" : "animator-definition" * }, * ... * ] @@ -142,7 +141,7 @@ * as clutter_state_set_key() function arguments. * * The source and target values control the source and target state of the - * transition. The key and animator properties are mutually exclusive. + * transition. * * The pre-delay and post-delay values are optional. * @@ -189,7 +188,6 @@ #include "clutter-alpha.h" #include "clutter-animatable.h" -#include "clutter-animator.h" #include "clutter-enum-types.h" #include "clutter-interval.h" #include "clutter-marshal.h" @@ -197,11 +195,6 @@ #include "clutter-scriptable.h" #include "clutter-script-private.h" -typedef struct StateAnimator { - const gchar *source_state_name; /* interned string identifying entry */ - ClutterAnimator *animator; /* pointer to animator itself */ -} StateAnimator; - typedef struct State { const gchar *name; /* interned string for this state name */ @@ -209,8 +202,6 @@ typedef struct State names */ GList *keys; /* list of all keys pertaining to transitions from other states to this one */ - GArray *animators; /* list of animators for transitioning from - * specific source states */ ClutterState *clutter_state; /* the ClutterState object this state belongs to */ } State; @@ -227,8 +218,6 @@ struct _ClutterStatePrivate State *source_state; /* current source_state */ const gchar *target_state_name; /* current target state */ State *target_state; /* target state name */ - ClutterAnimator *current_animator; /* !NULL if the current transition is - overriden by an animator */ }; #define SLAVE_TIMELINE_LENGTH 10000 @@ -496,7 +485,6 @@ state_free (gpointer data) state->keys = g_list_remove (state->keys, state->keys->data)) clutter_state_key_free (state->keys->data); - g_array_free (state->animators, TRUE); g_hash_table_destroy (state->durations); g_free (state); } @@ -510,7 +498,6 @@ state_new (ClutterState *clutter_state, state = g_new0 (State, 1); state->clutter_state = clutter_state; state->name = name; - state->animators = g_array_new (TRUE, TRUE, sizeof (StateAnimator)); state->durations = g_hash_table_new (g_direct_hash, g_direct_equal); return state; @@ -533,14 +520,6 @@ static void clutter_state_completed (ClutterTimeline *timeline, ClutterState *state) { - ClutterStatePrivate *priv = state->priv; - - if (priv->current_animator) - { - clutter_animator_set_timeline (priv->current_animator, NULL); - priv->current_animator = NULL; - } - g_signal_emit (state, state_signals[COMPLETED], 0); } @@ -556,9 +535,6 @@ clutter_state_new_frame (ClutterTimeline *timeline, GObject *curobj = NULL; gboolean found_specific = FALSE; - if (priv->current_animator) - return; - progress = clutter_timeline_get_progress (timeline); for (k = priv->target_state->keys; k; k = k->next) @@ -672,12 +648,6 @@ clutter_state_change (ClutterState *state, clutter_timeline_stop (priv->timeline); clutter_timeline_rewind (priv->timeline); - if (priv->current_animator) - { - clutter_animator_set_timeline (priv->current_animator, NULL); - priv->current_animator = NULL; - } - return NULL; } @@ -693,12 +663,6 @@ clutter_state_change (ClutterState *state, return priv->timeline; } - if (priv->current_animator != NULL) - { - clutter_animator_set_timeline (priv->current_animator, NULL); - priv->current_animator = NULL; - } - priv->source_state_name = priv->target_state_name; priv->target_state_name = target_state_name; @@ -1530,126 +1494,6 @@ clutter_state_init (ClutterState *self) } -/** - * clutter_state_get_animator: - * @state: a #ClutterState instance. - * @source_state_name: the name of a source state - * @target_state_name: the name of a target state - * - * Retrieves the #ClutterAnimator that is being used for transitioning - * between the two states, if any has been set - * - * Return value: (transfer none): a #ClutterAnimator instance, or %NULL - * - * Since: 1.4 - * Deprecated: 1.12: Use #ClutterKeyframeTransition and - * #ClutterTransitionGroup instead - */ -ClutterAnimator * -clutter_state_get_animator (ClutterState *state, - const gchar *source_state_name, - const gchar *target_state_name) -{ - State *target_state; - guint i; - - g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL); - - source_state_name = g_intern_string (source_state_name); - if (source_state_name == g_intern_static_string ("")) - source_state_name = NULL; - - target_state_name = g_intern_string (target_state_name); - - target_state = clutter_state_fetch_state (state, target_state_name, FALSE); - if (target_state == NULL) - return NULL; - - for (i = 0; i < target_state->animators->len; i++) - { - const StateAnimator *animator; - - animator = &g_array_index (target_state->animators, StateAnimator, i); - if (animator->source_state_name == source_state_name) - return animator->animator; - } - - return NULL; -} - -/** - * clutter_state_set_animator: - * @state: a #ClutterState instance. - * @source_state_name: the name of a source state - * @target_state_name: the name of a target state - * @animator: (allow-none): a #ClutterAnimator instance, or %NULL to - * unset an existing #ClutterAnimator - * - * Specifies a #ClutterAnimator to be used when transitioning between - * the two named states. - * - * The @animator allows specifying a transition between the state that is - * more elaborate than the basic transitions allowed by the tweening of - * properties defined in the #ClutterState keys. - * - * If @animator is %NULL it will unset an existing animator. - * - * #ClutterState will take a reference on the passed @animator, if any - * - * Since: 1.4 - * Deprecated: 1.12: Use #ClutterKeyframeTransition and - * #ClutterTransitionGroup instead - */ -void -clutter_state_set_animator (ClutterState *state, - const gchar *source_state_name, - const gchar *target_state_name, - ClutterAnimator *animator) -{ - State *target_state; - guint i; - - g_return_if_fail (CLUTTER_IS_STATE (state)); - - source_state_name = g_intern_string (source_state_name); - target_state_name = g_intern_string (target_state_name); - - target_state = clutter_state_fetch_state (state, target_state_name, TRUE); - if (target_state == NULL) - return; - - for (i = 0; target_state->animators->len; i++) - { - StateAnimator *a; - - a = &g_array_index (target_state->animators, StateAnimator, i); - if (a->source_state_name == source_state_name) - { - g_object_unref (a->animator); - - if (animator != NULL) - a->animator = g_object_ref (animator); - else - { - /* remove the matched animator if passed NULL */ - g_array_remove_index (target_state->animators, i); - } - - return; - } - } - - if (animator != NULL) - { - StateAnimator state_animator = { - source_state_name, - g_object_ref (animator) - }; - - g_array_append_val (target_state->animators, state_animator); - } -} - static gpointer clutter_state_key_copy (gpointer boxed) { @@ -2088,12 +1932,10 @@ parse_state_transition (JsonArray *array, if (!json_object_has_member (object, "source") || !json_object_has_member (object, "target") || - !(json_object_has_member (object, "keys") || - json_object_has_member (object, "animator"))) + !(json_object_has_member (object, "keys"))) { g_warning ("The transition description at index %d is missing one " - "of the mandatory members: source, target and keys or " - "animator", index_); + "of the mandatory members: source, target and keys", index_); return; } @@ -2112,29 +1954,11 @@ parse_state_transition (JsonArray *array, duration); } - if (json_object_has_member (object, "animator")) - { - const gchar *id_ = json_object_get_string_member (object, "animator"); - GObject *animator; - - animator = clutter_script_get_object (clos->script, id_); - if (animator == NULL) - { - g_warning ("No object with id '%s' has been defined.", id_); - return; - } - - clutter_state_set_animator (clos->state, - source_name, - target_name, - CLUTTER_ANIMATOR (animator)); - } - if (!json_object_has_member (object, "keys")) return; keys = json_object_get_array_member (object, "keys"); - if (keys == NULL && !json_object_has_member (object, "animator")) + if (keys == NULL) { g_warning ("The transition description at index %d has an invalid " "key member of type '%s' when an array was expected.", diff --git a/clutter/clutter/deprecated/clutter-state.h b/clutter/clutter/deprecated/clutter-state.h index 46151b858..b7c65b2f7 100644 --- a/clutter/clutter/deprecated/clutter-state.h +++ b/clutter/clutter/deprecated/clutter-state.h @@ -145,15 +145,6 @@ void clutter_state_remove_key (ClutterState *state, CLUTTER_DEPRECATED ClutterTimeline * clutter_state_get_timeline (ClutterState *state); CLUTTER_DEPRECATED -void clutter_state_set_animator (ClutterState *state, - const gchar *source_state_name, - const gchar *target_state_name, - ClutterAnimator *animator); -CLUTTER_DEPRECATED -ClutterAnimator * clutter_state_get_animator (ClutterState *state, - const gchar *source_state_name, - const gchar *target_state_name); -CLUTTER_DEPRECATED const gchar * clutter_state_get_state (ClutterState *state); /* diff --git a/clutter/clutter/meson.build b/clutter/clutter/meson.build index 5f544777e..034d42ef1 100644 --- a/clutter/clutter/meson.build +++ b/clutter/clutter/meson.build @@ -220,7 +220,6 @@ clutter_deprecated_headers = [ 'deprecated/clutter-alpha.h', 'deprecated/clutter-animatable.h', 'deprecated/clutter-animation.h', - 'deprecated/clutter-animator.h', 'deprecated/clutter-behaviour.h', 'deprecated/clutter-behaviour-depth.h', 'deprecated/clutter-behaviour-ellipse.h', @@ -252,7 +251,6 @@ clutter_deprecated_sources = [ 'deprecated/clutter-actor-deprecated.c', 'deprecated/clutter-alpha.c', 'deprecated/clutter-animation.c', - 'deprecated/clutter-animator.c', 'deprecated/clutter-behaviour.c', 'deprecated/clutter-behaviour-depth.c', 'deprecated/clutter-behaviour-ellipse.c', diff --git a/clutter/tests/conform/animator.c b/clutter/tests/conform/animator.c deleted file mode 100644 index 971169903..000000000 --- a/clutter/tests/conform/animator.c +++ /dev/null @@ -1,199 +0,0 @@ -#define CLUTTER_DISABLE_DEPRECATION_WARNINGS -#include - -static void -animator_multi_properties (void) -{ - ClutterScript *script = clutter_script_new (); - GObject *animator = NULL, *foo = NULL; - GError *error = NULL; - gchar *test_file; - GList *keys; - ClutterAnimatorKey *key; - GValue value = { 0, }; - - test_file = g_test_build_filename (G_TEST_DIST, - "scripts", - "test-animator-3.json", - NULL); - clutter_script_load_from_file (script, test_file, &error); - if (g_test_verbose () && error) - g_print ("Error: %s", error->message); - - g_assert_no_error (error); - - foo = clutter_script_get_object (script, "foo"); - g_assert (G_IS_OBJECT (foo)); - - animator = clutter_script_get_object (script, "animator"); - g_assert (CLUTTER_IS_ANIMATOR (animator)); - - /* get all the keys for foo:x */ - keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator), - foo, "x", - -1.0); - g_assert_cmpint (g_list_length (keys), ==, 3); - - key = g_list_nth_data (keys, 1); - g_assert (key != NULL); - - if (g_test_verbose ()) - { - g_print ("(foo, x).keys[1] = \n" - ".object = %s\n" - ".progress = %.2f\n" - ".name = '%s'\n" - ".type = '%s'\n", - clutter_get_script_id (clutter_animator_key_get_object (key)), - clutter_animator_key_get_progress (key), - clutter_animator_key_get_property_name (key), - g_type_name (clutter_animator_key_get_property_type (key))); - } - - g_assert (clutter_animator_key_get_object (key) != NULL); - g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2); - g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x"); - - g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT); - - g_value_init (&value, G_TYPE_FLOAT); - g_assert (clutter_animator_key_get_value (key, &value)); - g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0); - g_value_unset (&value); - - g_list_free (keys); - - /* get all the keys for foo:y */ - keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator), - foo, "y", - -1.0); - g_assert_cmpint (g_list_length (keys), ==, 3); - - key = g_list_nth_data (keys, 2); - g_assert (key != NULL); - - if (g_test_verbose ()) - { - g_print ("(foo, y).keys[2] = \n" - ".object = %s\n" - ".progress = %.2f\n" - ".name = '%s'\n" - ".type = '%s'\n", - clutter_get_script_id (clutter_animator_key_get_object (key)), - clutter_animator_key_get_progress (key), - clutter_animator_key_get_property_name (key), - g_type_name (clutter_animator_key_get_property_type (key))); - } - - g_assert (clutter_animator_key_get_object (key) != NULL); - g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.8); - g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "y"); - - g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT); - - g_value_init (&value, G_TYPE_FLOAT); - g_assert (clutter_animator_key_get_value (key, &value)); - g_assert_cmpfloat (g_value_get_float (&value), ==, 200.0); - g_value_unset (&value); - - g_list_free (keys); - - g_object_unref (script); - g_free (test_file); -} - -static void -animator_properties (void) -{ - ClutterScript *script = clutter_script_new (); - GObject *animator = NULL; - GError *error = NULL; - gchar *test_file; - GList *keys; - ClutterAnimatorKey *key; - GValue value = { 0, }; - - test_file = g_test_build_filename (G_TEST_DIST, - "scripts", - "test-animator-2.json", - NULL); - clutter_script_load_from_file (script, test_file, &error); - if (g_test_verbose () && error) - g_print ("Error: %s", error->message); - - g_assert_no_error (error); - - animator = clutter_script_get_object (script, "animator"); - g_assert (CLUTTER_IS_ANIMATOR (animator)); - - /* get all the keys */ - keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator), - NULL, NULL, -1.0); - g_assert_cmpint (g_list_length (keys), ==, 3); - - key = g_list_nth_data (keys, 1); - g_assert (key != NULL); - - if (g_test_verbose ()) - { - g_print ("keys[1] = \n" - ".object = %s\n" - ".progress = %.2f\n" - ".name = '%s'\n" - ".type = '%s'\n", - clutter_get_script_id (clutter_animator_key_get_object (key)), - clutter_animator_key_get_progress (key), - clutter_animator_key_get_property_name (key), - g_type_name (clutter_animator_key_get_property_type (key))); - } - - g_assert (clutter_animator_key_get_object (key) != NULL); - g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2); - g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x"); - - g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT); - - g_value_init (&value, G_TYPE_FLOAT); - g_assert (clutter_animator_key_get_value (key, &value)); - g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0); - g_value_unset (&value); - - g_list_free (keys); - g_object_unref (script); - g_free (test_file); -} - -static void -animator_base (void) -{ - ClutterScript *script = clutter_script_new (); - GObject *animator = NULL; - GError *error = NULL; - guint duration = 0; - gchar *test_file; - - test_file = g_test_build_filename (G_TEST_DIST, - "scripts", - "test-animator-1.json", - NULL); - clutter_script_load_from_file (script, test_file, &error); - if (g_test_verbose () && error) - g_print ("Error: %s", error->message); - - g_assert_no_error (error); - - animator = clutter_script_get_object (script, "animator"); - g_assert (CLUTTER_IS_ANIMATOR (animator)); - - duration = clutter_animator_get_duration (CLUTTER_ANIMATOR (animator)); - g_assert_cmpint (duration, ==, 1000); - - g_object_unref (script); - g_free (test_file); -} - -CLUTTER_TEST_SUITE ( - CLUTTER_TEST_UNIT ("/script/animator/base", animator_base) - CLUTTER_TEST_UNIT ("/script/animator/properties", animator_properties) - CLUTTER_TEST_UNIT ("/script/animator/multi-properties", animator_multi_properties) -) diff --git a/clutter/tests/conform/meson.build b/clutter/tests/conform/meson.build index acb73d488..7b8499978 100644 --- a/clutter/tests/conform/meson.build +++ b/clutter/tests/conform/meson.build @@ -40,7 +40,6 @@ clutter_conform_tests_general_tests = [ ] clutter_conform_tests_deprecated_tests = [ - 'animator', 'behaviours', 'group', 'rectangle', diff --git a/clutter/tests/interactive/meson.build b/clutter/tests/interactive/meson.build index 3f031a0b8..c1e90d3e1 100644 --- a/clutter/tests/interactive/meson.build +++ b/clutter/tests/interactive/meson.build @@ -27,7 +27,6 @@ clutter_tests_interactive_test_sources = [ 'test-script.c', 'test-grab.c', 'test-cogl-shader-glsl.c', - 'test-animator.c', 'test-state.c', 'test-fbo.c', 'test-multistage.c', diff --git a/clutter/tests/interactive/test-animator.c b/clutter/tests/interactive/test-animator.c deleted file mode 100644 index 5ef926c99..000000000 --- a/clutter/tests/interactive/test-animator.c +++ /dev/null @@ -1,142 +0,0 @@ -#include -#include -#include -#include - -static ClutterAnimator *animator; - -gint -test_animator_main (gint argc, - gchar **argv); - -static ClutterActor *new_rect (gint r, - gint g, - gint b, - gint a) -{ - GError *error = NULL; - ClutterColor *color = clutter_color_new (r, g, b, a); - ClutterActor *rectangle; - - gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); - rectangle = clutter_texture_new_from_file (file, &error); - if (rectangle == NULL) - g_error ("image load failed: %s", error->message); - g_free (file); - - clutter_actor_set_size (rectangle, 128, 128); - clutter_color_free (color); - return rectangle; -} - -static gboolean nuke_one (gpointer actor) -{ - clutter_actor_destroy (actor); - return FALSE; -} - -#define COUNT 4 - -static void reverse_timeline (ClutterTimeline *timeline, - gpointer data) -{ - ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline); - if (direction == CLUTTER_TIMELINE_FORWARD) - clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD); - else - clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD); - clutter_timeline_start (timeline); -} - - -G_MODULE_EXPORT gint -test_animator_main (gint argc, - gchar **argv) -{ - ClutterActor *stage; - ClutterActor *rects[COUNT]; - gint i; - if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) - return 1; - - stage = clutter_stage_new (); - clutter_stage_set_title (CLUTTER_STAGE (stage), "Animator"); - g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); - - for (i = 0; i < COUNT; i++) - { - rects[i] = new_rect (255 * (i * 1.0 / COUNT), 50, 160, 255); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]); - clutter_actor_set_anchor_point (rects[i], 64, 64); - clutter_actor_set_position (rects[i], 320.0, 240.0); - clutter_actor_set_opacity (rects[i], 0x70); - } - - clutter_threads_add_timeout (10000, nuke_one, rects[2]); - - animator = clutter_animator_new (); - - /* Note: when both animations are active for the same actor at the same - * time there is a race, such races should be handled by avoiding - * controlling the same properties from multiple animations. This is - * an intentional design flaw of this test for testing the corner case. - */ - - clutter_animator_set (animator, - rects[0], "x", 1, 0.0, 180.0, - rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0, - rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0, - rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0, - rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0, - - rects[0], "y", -1, 0.0, 100.0, - rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0, - rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0, - rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0, - rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0, - - rects[3], "x", 0, 0.0, 180.0, - rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0, - rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0, - rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0, - rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0, - - rects[3], "y", 0, 0.0, 100.0, - rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0, - rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0, - rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0, - rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0, - - - rects[2], "rotation-angle-y", 0, 0.0, 0.0, - rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0, - - rects[1], "scale-x", 0, 0.0, 1.0, - rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0, - rects[1], "scale-y", 0, 0.0, 1.0, - rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0, - NULL); - - - clutter_actor_set_scale (rects[0], 1.4, 1.4); - clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", - TRUE); - clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", - TRUE); - clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), - "x", CLUTTER_INTERPOLATION_CUBIC); - clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), - "y", CLUTTER_INTERPOLATION_CUBIC); - - clutter_stage_hide_cursor(CLUTTER_STAGE (stage)); - clutter_actor_show (stage); - clutter_animator_set_duration (animator, 5000); - - g_signal_connect (clutter_animator_start (animator), - "completed", G_CALLBACK (reverse_timeline), NULL); - clutter_main (); - - g_object_unref (animator); - - return EXIT_SUCCESS; -} diff --git a/po/POTFILES.skip b/po/POTFILES.skip index 8ff60630c..309e666d0 100644 --- a/po/POTFILES.skip +++ b/po/POTFILES.skip @@ -57,7 +57,6 @@ clutter/clutter/clutter-virtual-input-device.c clutter/clutter/clutter-zoom-action.c clutter/clutter/deprecated/clutter-alpha.c clutter/clutter/deprecated/clutter-animation.c -clutter/clutter/deprecated/clutter-animator.c clutter/clutter/deprecated/clutter-behaviour.c clutter/clutter/deprecated/clutter-behaviour-depth.c clutter/clutter/deprecated/clutter-behaviour-ellipse.c