diff --git a/clutter/clutter/clutter-deprecated.h b/clutter/clutter/clutter-deprecated.h
index 68b3253d0..3a9add772 100644
--- a/clutter/clutter/clutter-deprecated.h
+++ b/clutter/clutter/clutter-deprecated.h
@@ -7,7 +7,6 @@
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
-#include "deprecated/clutter-animator.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-ellipse.h"
diff --git a/clutter/clutter/clutter-types.h b/clutter/clutter/clutter-types.h
index 12544565b..e0bffe616 100644
--- a/clutter/clutter/clutter-types.h
+++ b/clutter/clutter/clutter-types.h
@@ -90,7 +90,6 @@ typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimation ClutterAnimation;
-typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
diff --git a/clutter/clutter/deprecated/clutter-animator.c b/clutter/clutter/deprecated/clutter-animator.c
deleted file mode 100644
index 11efea654..000000000
--- a/clutter/clutter/deprecated/clutter-animator.c
+++ /dev/null
@@ -1,2164 +0,0 @@
-/*
- * Clutter.
- *
- * An OpenGL based 'interactive canvas' library.
- *
- * Copyright (C) 2010 Intel Corporation
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library. If not, see .
- *
- * Author:
- * Øyvind Kolås
- */
-
-/**
- * SECTION:clutter-animator
- * @short_description: Multi-actor tweener
- * @See_Also: #ClutterAnimatable, #ClutterInterval, #ClutterAlpha,
- * #ClutterTimeline
- *
- * #ClutterAnimator is an object providing declarative animations for
- * #GObject properties belonging to one or more #GObjects to
- * #ClutterIntervals.
- *
- * #ClutterAnimator is used to build and describe complex animations
- * in terms of "key frames". #ClutterAnimator is meant to be used
- * through the #ClutterScript definition format, but it comes with a
- * convenience C API.
- *
- * #ClutterAnimator is available since Clutter 1.2
- *
- * #ClutterAnimator has been deprecated in Clutter 1.12. If you
- * want to combine multiple transitions using key frames, use
- * #ClutterKeyframeTransition and #ClutterTransitionGroup instead.
- *
- * ## Key Frames
- *
- * Every animation handled by a #ClutterAnimator can be
- * described in terms of "key frames". For each #GObject property
- * there can be multiple key frames, each one defined by the end
- * value for the property to be computed starting from the current
- * value to a specific point in time, using a given easing
- * mode.
- *
- * The point in time is defined using a value representing
- * the progress in the normalized interval of [ 0, 1 ]. This maps
- * the value returned by clutter_timeline_get_duration().
- *
- * ## ClutterAnimator description for ClutterScript
- *
- * #ClutterAnimator defines a custom "properties" key
- * which allows describing the key frames for objects as
- * an array of key frames.
- *
- * The `properties` array has the following syntax:
- *
- * |[
- * {
- * "properties" : [
- * {
- * "object" : object_id
- * "name" : property_name
- * "ease-in" : true_or_false
- * "interpolation" : interpolation_value
- * "keys" : [
- * [ progress, easing_mode, final_value ]
- * ]
- * ]
- * }
- * ]|
- *
- * The following JSON fragment defines a #ClutterAnimator
- * with the duration of 1 second and operating on the x and y
- * properties of a #ClutterActor named "rect-01", with two frames
- * for each property. The first frame will linearly move the actor
- * from its current position to the 100, 100 position in 20 percent
- * of the duration of the animation; the second will using a cubic
- * easing to move the actor to the 200, 200 coordinates.
- *
- * |[
- * {
- * "type" : "ClutterAnimator",
- * "duration" : 1000,
- * "properties" : [
- * {
- * "object" : "rect-01",
- * "name" : "x",
- * "ease-in" : true,
- * "keys" : [
- * [ 0.2, "linear", 100.0 ],
- * [ 1.0, "easeOutCubic", 200.0 ]
- * ]
- * },
- * {
- * "object" : "rect-01",
- * "name" : "y",
- * "ease-in" : true,
- * "keys" : [
- * [ 0.2, "linear", 100.0 ],
- * [ 1.0, "easeOutCubic", 200.0 ]
- * ]
- * }
- * ]
- * }
- * ]|
- */
-
-#include "clutter-build-config.h"
-
-#include
-#include
-
-#include
-
-#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
-
-#include "clutter-animator.h"
-
-#include "clutter-alpha.h"
-#include "clutter-debug.h"
-#include "clutter-enum-types.h"
-#include "clutter-interval.h"
-#include "clutter-private.h"
-#include "clutter-script-private.h"
-#include "clutter-scriptable.h"
-
-/* progress values varying by less than this are considered equal */
-#define PROGRESS_EPSILON 0.00001
-
-struct _ClutterAnimatorPrivate
-{
- ClutterTimeline *timeline;
- ClutterTimeline *slave_timeline;
-
- GList *score;
-
- GHashTable *properties;
-};
-
-struct _ClutterAnimatorKey
-{
- GObject *object;
- const gchar *property_name;
- guint mode;
-
- GValue value;
-
- /* normalized progress, between 0.0 and 1.0 */
- gdouble progress;
-
- /* back-pointer to the animator which owns the key */
- ClutterAnimator *animator;
-
- /* interpolation mode */
- ClutterInterpolation interpolation;
-
- /* ease from the current object state into the animation when it starts */
- guint ease_in : 1;
-
- /* This key is already being destroyed and shouldn't
- * trigger additional weak unrefs
- */
- guint is_inert : 1;
-
- gint ref_count;
-};
-
-enum
-{
- PROP_0,
-
- PROP_DURATION,
- PROP_TIMELINE,
-
- PROP_LAST
-};
-
-static GParamSpec *obj_props[PROP_LAST];
-
-static void clutter_scriptable_init (ClutterScriptableIface *iface);
-
-G_DEFINE_TYPE_WITH_CODE (ClutterAnimator,
- clutter_animator,
- G_TYPE_OBJECT,
- G_ADD_PRIVATE (ClutterAnimator)
- G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
- clutter_scriptable_init));
-/**
- * clutter_animator_new:
- *
- * Creates a new #ClutterAnimator instance
- *
- * Return value: a new #ClutterAnimator.
- *
- * Since: 1.2
- *
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-ClutterAnimator *
-clutter_animator_new (void)
-{
- return g_object_new (CLUTTER_TYPE_ANIMATOR, NULL);
-}
-
-/***/
-
-typedef struct _PropObjectKey {
- GObject *object;
- const gchar *property_name;
- guint mode;
- gdouble progress;
-} PropObjectKey;
-
-/* Iterator that walks the keys of a property*/
-typedef struct _PropertyIter {
- PropObjectKey *key;
- ClutterInterval *interval;
- ClutterAlpha *alpha;
-
- GList *current;
-
- gdouble start; /* the progress of current */
- gdouble end; /* until which progress it is valid */
- ClutterInterpolation interpolation;
-
- guint ease_in : 1;
-} PropertyIter;
-
-static PropObjectKey *
-prop_actor_key_new (GObject *object,
- const gchar *property_name)
-{
- PropObjectKey *key = g_slice_new0 (PropObjectKey);
-
- key->object = object;
- key->property_name = g_intern_string (property_name);
-
- return key;
-}
-
-static void
-prop_actor_key_free (gpointer key)
-{
- if (key != NULL)
- g_slice_free (PropObjectKey, key);
-}
-
-static void
-property_iter_free (gpointer key)
-{
- if (key != NULL)
- {
- PropertyIter *property_iter = key;
-
- g_object_unref (property_iter->interval);
- g_object_unref (property_iter->alpha);
-
- g_slice_free (PropertyIter, property_iter);
- }
-}
-
-static PropertyIter *
-property_iter_new (ClutterAnimator *animator,
- PropObjectKey *key,
- GType type)
-{
- ClutterAnimatorPrivate *priv = animator->priv;
- PropertyIter *property_iter = g_slice_new (PropertyIter);
- ClutterInterval *interval = g_object_new (CLUTTER_TYPE_INTERVAL,
- "value-type", type,
- NULL);
-
- /* we own this interval */
- g_object_ref_sink (interval);
-
- property_iter->interval = interval;
- property_iter->key = key;
- property_iter->alpha = clutter_alpha_new ();
- clutter_alpha_set_timeline (property_iter->alpha, priv->slave_timeline);
-
- /* as well as the alpha */
- g_object_ref_sink (property_iter->alpha);
-
- return property_iter;
-}
-
-static guint
-prop_actor_hash (gconstpointer value)
-{
- const PropObjectKey *info = value;
-
- return GPOINTER_TO_INT (info->property_name)
- ^ GPOINTER_TO_INT (info->object);
-}
-
-static gboolean
-prop_actor_equal (gconstpointer a, gconstpointer b)
-{
- const PropObjectKey *infoa = a;
- const PropObjectKey *infob = b;
-
- /* property name strings are interned so we can just compare pointers */
- if (infoa->object == infob->object &&
- (infoa->property_name == infob->property_name))
- return TRUE;
-
- return FALSE;
-}
-
-static gint
-sort_actor_prop_progress_func (gconstpointer a,
- gconstpointer b)
-{
- const ClutterAnimatorKey *pa = a;
- const ClutterAnimatorKey *pb = b;
-
- if (pa->object == pb->object)
- {
- gint pdiff = pb->property_name - pa->property_name;
-
- if (pdiff)
- return pdiff;
-
- if (fabs (pa->progress - pb->progress) < PROGRESS_EPSILON)
- return 0;
-
- if (pa->progress > pb->progress)
- return 1;
-
- return -1;
- }
-
- return pa->object - pb->object;
-}
-
-static gint
-sort_actor_prop_func (gconstpointer a,
- gconstpointer b)
-{
- const ClutterAnimatorKey *pa = a;
- const ClutterAnimatorKey *pb = b;
-
- if (pa->object == pb->object)
- return pa->property_name - pb->property_name;
-
- return pa->object - pb->object;
-}
-
-static void
-clutter_animator_remove_key_internal (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress,
- gboolean is_inert);
-
-static void
-object_disappeared (gpointer data,
- GObject *where_the_object_was)
-{
- clutter_animator_remove_key_internal (data, where_the_object_was, NULL, -1.0,
- TRUE);
-}
-
-static ClutterAnimatorKey *
-clutter_animator_key_new (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress,
- guint mode)
-{
- ClutterAnimatorKey *animator_key;
-
- animator_key = g_slice_new (ClutterAnimatorKey);
-
- animator_key->ref_count = 1;
- animator_key->animator = animator;
- animator_key->object = object;
- animator_key->mode = mode;
- memset (&(animator_key->value), 0, sizeof (GValue));
- animator_key->progress = progress;
- animator_key->property_name = g_intern_string (property_name);
- animator_key->interpolation = CLUTTER_INTERPOLATION_LINEAR;
- animator_key->ease_in = FALSE;
- animator_key->is_inert = FALSE;
-
- /* keep a weak reference on the animator, so that we can release the
- * back-pointer when needed
- */
- g_object_weak_ref (object, object_disappeared,
- animator_key->animator);
-
- return animator_key;
-}
-
-static gpointer
-clutter_animator_key_copy (gpointer boxed)
-{
- ClutterAnimatorKey *key = boxed;
-
- if (key != NULL)
- key->ref_count += 1;
-
- return key;
-}
-
-static void
-clutter_animator_key_free (gpointer boxed)
-{
- ClutterAnimatorKey *key = boxed;
-
- if (key == NULL)
- return;
-
- key->ref_count -= 1;
-
- if (key->ref_count > 0)
- return;
-
- if (!key->is_inert)
- g_object_weak_unref (key->object, object_disappeared, key->animator);
-
- g_slice_free (ClutterAnimatorKey, key);
-}
-
-static void
-clutter_animator_dispose (GObject *object)
-{
- ClutterAnimator *animator = CLUTTER_ANIMATOR (object);
- ClutterAnimatorPrivate *priv = animator->priv;
-
- clutter_animator_set_timeline (animator, NULL);
- g_object_unref (priv->slave_timeline);
-
- G_OBJECT_CLASS (clutter_animator_parent_class)->dispose (object);
-}
-
-static void
-clutter_animator_finalize (GObject *object)
-{
- ClutterAnimator *animator = CLUTTER_ANIMATOR (object);
- ClutterAnimatorPrivate *priv = animator->priv;
-
- g_list_foreach (priv->score, (GFunc) clutter_animator_key_free, NULL);
- g_list_free (priv->score);
- priv->score = NULL;
-
- g_hash_table_destroy (priv->properties);
-
- G_OBJECT_CLASS (clutter_animator_parent_class)->finalize (object);
-}
-
-/* XXX: this is copied and slightly modified from glib,
- * there is only one way to do this. */
-static GList *
-list_find_custom_reverse (GList *list,
- gconstpointer data,
- GCompareFunc func)
-{
- while (list)
- {
- if (! func (list->data, data))
- return list;
-
- list = list->prev;
- }
-
- return NULL;
-}
-
-/* Ensures that the interval provided by the animator is correct
- * for the requested progress value.
- */
-static void
-animation_animator_ensure_animator (ClutterAnimator *animator,
- PropertyIter *property_iter,
- PropObjectKey *key,
- gdouble progress)
-{
-
- if (progress > property_iter->end)
- {
- while (progress > property_iter->end)
- {
- ClutterAnimatorKey *initial_key, *next_key;
- GList *initial, *next;
-
- initial = g_list_find_custom (property_iter->current->next,
- key,
- sort_actor_prop_func);
-
- if (initial)
- {
- initial_key = initial->data;
-
- clutter_interval_set_initial_value (property_iter->interval,
- &initial_key->value);
- property_iter->current = initial;
- property_iter->start = initial_key->progress;
-
- next = g_list_find_custom (initial->next,
- key,
- sort_actor_prop_func);
- if (next)
- {
- next_key = next->data;
-
- property_iter->end = next_key->progress;
- }
- else
- {
- next_key = initial_key;
-
- property_iter->end = property_iter->start;
- }
-
- clutter_interval_set_final_value (property_iter->interval,
- &next_key->value);
-
- if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
- clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
- }
- else /* no relevant interval */
- {
- ClutterAnimatorKey *current_key = property_iter->current->data;
- clutter_interval_set_initial_value (property_iter->interval,
- ¤t_key->value);
- clutter_interval_set_final_value (property_iter->interval,
- ¤t_key->value);
- break;
- }
- }
- }
- else if (progress < property_iter->start)
- {
- while (progress < property_iter->start)
- {
- ClutterAnimatorKey *initial_key, *next_key;
- GList *initial;
- GList *old = property_iter->current;
-
- initial = list_find_custom_reverse (property_iter->current->prev,
- key,
- sort_actor_prop_func);
-
- if (initial)
- {
- initial_key = initial->data;
-
- clutter_interval_set_initial_value (property_iter->interval,
- &initial_key->value);
- property_iter->current = initial;
- property_iter->end = property_iter->start;
- property_iter->start = initial_key->progress;
-
- if (old)
- {
- next_key = old->data;
-
- property_iter->end = next_key->progress;
- }
- else
- {
- next_key = initial_key;
-
- property_iter->end = 1.0;
- }
-
- clutter_interval_set_final_value (property_iter->interval,
- &next_key->value);
- if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
- clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
- }
- else
- break;
- }
- }
-}
-
-/* XXX - this might be useful as an internal function exposed somewhere */
-static gdouble
-cubic_interpolation (const gdouble dx,
- const gdouble prev,
- const gdouble j,
- const gdouble next,
- const gdouble nextnext)
-{
- return (((( - prev + 3 * j - 3 * next + nextnext ) * dx +
- ( 2 * prev - 5 * j + 4 * next - nextnext ) ) * dx +
- ( - prev + next ) ) * dx + (j + j) ) / 2.0;
-}
-
-/* try to get a floating point key value from a key for a property,
- * failing use the closest key in that direction or the starting point.
- */
-static gfloat
-list_try_get_rel (GList *list,
- gint count)
-{
- ClutterAnimatorKey *key;
- GList *iter = list;
- GList *best = list;
-
- if (count > 0)
- {
- while (count -- && iter != NULL)
- {
- iter = g_list_find_custom (iter->next, list->data,
- sort_actor_prop_func);
- if (iter != NULL)
- best = iter;
- }
- }
- else
- {
- while (count ++ < 0 && iter != NULL)
- {
- iter = list_find_custom_reverse (iter->prev, list->data,
- sort_actor_prop_func);
- if (iter != NULL)
- best = iter;
- }
- }
-
- if (best != NULL && best->data != NULL)
- {
- key = best->data;
-
- return g_value_get_float (&(key->value));
- }
-
- return 0;
-}
-
-static void
-animation_animator_new_frame (ClutterTimeline *timeline,
- gint msecs,
- ClutterAnimator *animator)
-{
- gdouble progress;
- GHashTableIter iter;
- gpointer key, value;
-
- progress = 1.0 * msecs / clutter_timeline_get_duration (timeline);
-
- /* for each property that is managed figure out the GValue to set,
- * avoid creating new ClutterInterval's for each interval crossed
- */
- g_hash_table_iter_init (&iter, animator->priv->properties);
-
- key = value = NULL;
- while (g_hash_table_iter_next (&iter, &key, &value))
- {
- PropObjectKey *prop_actor_key = key;
- PropertyIter *property_iter = value;
- ClutterAnimatorKey *start_key;
- gdouble sub_progress;
-
- animation_animator_ensure_animator (animator, property_iter,
- key,
- progress);
- start_key = property_iter->current->data;
-
- if (property_iter->end == property_iter->start)
- sub_progress = 0.0; /* we're past the final value */
- else
- sub_progress = (progress - property_iter->start)
- / (property_iter->end - property_iter->start);
-
- /* only change values if we active (delayed start) */
- if (sub_progress >= 0.0 && sub_progress <= 1.0)
- {
- GValue tmp_value = G_VALUE_INIT;
- GType int_type;
-
- g_value_init (&tmp_value, G_VALUE_TYPE (&start_key->value));
-
- clutter_timeline_advance (animator->priv->slave_timeline,
- sub_progress * 10000);
-
- sub_progress = clutter_alpha_get_alpha (property_iter->alpha);
- int_type = clutter_interval_get_value_type (property_iter->interval);
-
- if (property_iter->interpolation == CLUTTER_INTERPOLATION_CUBIC &&
- int_type == G_TYPE_FLOAT)
- {
- gdouble prev, current, next, nextnext;
- gdouble res;
-
- if ((property_iter->ease_in == FALSE ||
- (property_iter->ease_in &&
- list_find_custom_reverse (property_iter->current->prev,
- property_iter->current->data,
- sort_actor_prop_func))))
- {
- current = g_value_get_float (&start_key->value);
- prev = list_try_get_rel (property_iter->current, -1);
- }
- else
- {
- /* interpolated and easing in */
- clutter_interval_get_initial_value (property_iter->interval,
- &tmp_value);
- prev = current = g_value_get_float (&tmp_value);
- }
-
- next = list_try_get_rel (property_iter->current, 1);
- nextnext = list_try_get_rel (property_iter->current, 2);
- res = cubic_interpolation (sub_progress, prev, current, next,
- nextnext);
-
- g_value_set_float (&tmp_value, res);
- }
- else
- clutter_interval_compute_value (property_iter->interval,
- sub_progress,
- &tmp_value);
-
- g_object_set_property (prop_actor_key->object,
- prop_actor_key->property_name,
- &tmp_value);
-
- g_value_unset (&tmp_value);
- }
- }
-}
-
-static void
-animation_animator_started (ClutterTimeline *timeline,
- ClutterAnimator *animator)
-{
- GList *k;
-
- /* Ensure that animators exist for all involved properties */
- for (k = animator->priv->score; k != NULL; k = k->next)
- {
- ClutterAnimatorKey *key = k->data;
- PropertyIter *property_iter;
- PropObjectKey *prop_actor_key;
-
- prop_actor_key = prop_actor_key_new (key->object, key->property_name);
- property_iter = g_hash_table_lookup (animator->priv->properties,
- prop_actor_key);
- if (property_iter)
- {
- prop_actor_key_free (prop_actor_key);
- }
- else
- {
- GObjectClass *klass = G_OBJECT_GET_CLASS (key->object);
- GParamSpec *pspec;
-
- pspec = g_object_class_find_property (klass, key->property_name);
-
- property_iter = property_iter_new (animator, prop_actor_key,
- G_PARAM_SPEC_VALUE_TYPE (pspec));
- g_hash_table_insert (animator->priv->properties,
- prop_actor_key,
- property_iter);
- }
- }
-
- /* initialize animator with initial list pointers */
- {
- GHashTableIter iter;
- gpointer key, value;
-
- g_hash_table_iter_init (&iter, animator->priv->properties);
- while (g_hash_table_iter_next (&iter, &key, &value))
- {
- PropertyIter *property_iter = value;
- ClutterAnimatorKey *initial_key, *next_key;
- GList *initial;
- GList *next;
-
- initial = g_list_find_custom (animator->priv->score,
- key,
- sort_actor_prop_func);
- g_assert (initial != NULL);
- initial_key = initial->data;
- clutter_interval_set_initial_value (property_iter->interval,
- &initial_key->value);
-
- property_iter->current = initial;
- property_iter->start = initial_key->progress;
- property_iter->ease_in = initial_key->ease_in;
- property_iter->interpolation = initial_key->interpolation;
-
- if (property_iter->ease_in)
- {
- GValue tmp_value = G_VALUE_INIT;
- GType int_type;
-
- int_type = clutter_interval_get_value_type (property_iter->interval);
- g_value_init (&tmp_value, int_type);
-
- g_object_get_property (initial_key->object,
- initial_key->property_name,
- &tmp_value);
-
- clutter_interval_set_initial_value (property_iter->interval,
- &tmp_value);
-
- g_value_unset (&tmp_value);
- }
-
- next = g_list_find_custom (initial->next, key, sort_actor_prop_func);
- if (next)
- {
- next_key = next->data;
- property_iter->end = next_key->progress;
- }
- else
- {
- next_key = initial_key;
- property_iter->end = 1.0;
- }
-
- clutter_interval_set_final_value (property_iter->interval,
- &next_key->value);
- if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
- clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
- }
- }
-}
-
-/**
- * clutter_animator_compute_value:
- * @animator: a #ClutterAnimator
- * @object: a #GObject
- * @property_name: the name of the property on object to check
- * @progress: a value between 0.0 and 1.0
- * @value: an initialized value to store the computed result
- *
- * Compute the value for a managed property at a given progress.
- *
- * If the property is an ease-in property, the current value of the property
- * on the object will be used as the starting point for computation.
- *
- * Return value: %TRUE if the computation yields has a value, otherwise (when
- * an error occurs or the progress is before any of the keys) %FALSE is
- * returned and the #GValue is left untouched
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-gboolean
-clutter_animator_compute_value (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress,
- GValue *value)
-{
- ClutterAnimatorPrivate *priv;
- ClutterAnimatorKey key;
- ClutterAnimatorKey *previous;
- ClutterAnimatorKey *next = NULL;
- GParamSpec *pspec;
- GList *initial_l;
- GList *previous_l;
- GList *next_l;
- gboolean ease_in;
- ClutterInterpolation interpolation;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE);
- g_return_val_if_fail (G_IS_OBJECT (object), FALSE);
- g_return_val_if_fail (property_name, FALSE);
- g_return_val_if_fail (value, FALSE);
-
- priv = animator->priv;
-
- ease_in = clutter_animator_property_get_ease_in (animator, object,
- property_name);
- interpolation = clutter_animator_property_get_interpolation (animator,
- object, property_name);
-
- property_name = g_intern_string (property_name);
-
- pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (object),
- property_name);
-
- key.object = object;
- key.property_name = property_name;
-
- initial_l = g_list_find_custom (animator->priv->score, &key,
- sort_actor_prop_func);
- if (initial_l == NULL)
- return FALSE;
-
- /* first find the interval we belong in, that is the first interval
- * existing between keys
- */
-
- for (previous_l = initial_l, next_l = previous_l->next ;
- previous_l->next ;
- previous_l = previous_l->next, next_l = previous_l->next)
- {
- previous = previous_l->data;
- if (next_l)
- {
- next = next_l->data;
- if (next->object != object ||
- next->property_name != property_name)
- {
- next_l = NULL;
- next = NULL;
- }
- }
- else
- next = NULL;
-
- if (progress < previous->progress)
- {
- /* we are before the defined values */
-
- /* value has not been set */
- return FALSE;
- }
-
- if (!next && previous->progress <= progress)
- {
- /* we only had one key for this object/property */
- /* and we are past it, that is our value */
- g_value_copy (&previous->value, value);
- return TRUE;
- }
-
- if (next && next->progress >= progress)
- {
- ClutterInterval *interval;
- ClutterAlpha *alpha;
-
- gdouble sub_progress = (progress - previous->progress)
- / (next->progress - previous->progress);
- /* this should be our interval */
- interval = g_object_new (CLUTTER_TYPE_INTERVAL,
- "value-type", pspec->value_type,
- NULL);
-
- if (ease_in && previous_l == initial_l)
- {
- GValue tmp_value = {0, };
- g_value_init (&tmp_value, pspec->value_type);
- g_object_get_property (object, property_name, &tmp_value);
- clutter_interval_set_initial_value (interval, &tmp_value);
- g_value_unset (&tmp_value);
- }
- else
- clutter_interval_set_initial_value (interval, &previous->value);
-
- clutter_interval_set_final_value (interval, &next->value);
-
- alpha = clutter_alpha_new ();
- clutter_alpha_set_timeline (alpha, priv->slave_timeline);
- clutter_alpha_set_mode (alpha, next->mode);
-
- clutter_timeline_advance (priv->slave_timeline,
- sub_progress * 10000);
- sub_progress = clutter_alpha_get_alpha (alpha);
-
- if (interpolation == CLUTTER_INTERPOLATION_CUBIC &&
- pspec->value_type == G_TYPE_FLOAT)
- {
- gdouble prev, current, nextv, nextnext;
- gdouble res;
-
- if ((ease_in == FALSE ||
- (ease_in &&
- list_find_custom_reverse (previous_l->prev,
- previous_l->data,
- sort_actor_prop_func))))
- {
- current = g_value_get_float (&previous->value);
- prev = list_try_get_rel (previous_l, -1);
- }
- else
- {
- /* interpolated and easing in */
- GValue tmp_value = {0, };
- g_value_init (&tmp_value, pspec->value_type);
- clutter_interval_get_initial_value (interval,
- &tmp_value);
- prev = current = g_value_get_float (&tmp_value);
- g_value_unset (&tmp_value);
- }
-
- nextv = list_try_get_rel (previous_l, 1);
- nextnext = list_try_get_rel (previous_l, 2);
- res = cubic_interpolation (sub_progress, prev, current, nextv,
- nextnext);
- g_value_set_float (value, res);
- }
- else
- clutter_interval_compute_value (interval,
- sub_progress,
- value);
-
- g_object_ref_sink (interval);
- g_object_unref (interval);
- g_object_ref_sink (alpha);
- g_object_unref (alpha);
-
- return TRUE;
- }
-
- }
-
- if (!next)
- return FALSE;
-
- /* We're at, or past the end, use the last value */
- g_value_copy (&next->value, value);
-
- return TRUE;
-}
-
-
-/**
- * clutter_animator_set_timeline:
- * @animator: a #ClutterAnimator
- * @timeline: a #ClutterTimeline
- *
- * Sets an external timeline that will be used for driving the animation
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_set_timeline (ClutterAnimator *animator,
- ClutterTimeline *timeline)
-{
- ClutterAnimatorPrivate *priv;
-
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
-
- priv = animator->priv;
-
- if (priv->timeline != NULL)
- {
- g_signal_handlers_disconnect_by_func (priv->timeline,
- animation_animator_new_frame,
- animator);
- g_signal_handlers_disconnect_by_func (priv->timeline,
- animation_animator_started,
- animator);
- g_object_unref (priv->timeline);
- }
-
- priv->timeline = timeline;
- if (timeline != NULL)
- {
- g_object_ref (priv->timeline);
-
- g_signal_connect (priv->timeline, "new-frame",
- G_CALLBACK (animation_animator_new_frame),
- animator);
- g_signal_connect (priv->timeline, "started",
- G_CALLBACK (animation_animator_started),
- animator);
- }
-}
-
-/**
- * clutter_animator_get_timeline:
- * @animator: a #ClutterAnimator
- *
- * Get the timeline hooked up for driving the #ClutterAnimator
- *
- * Return value: (transfer none): the #ClutterTimeline that drives the animator
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-ClutterTimeline *
-clutter_animator_get_timeline (ClutterAnimator *animator)
-{
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
- return animator->priv->timeline;
-}
-
-/**
- * clutter_animator_start:
- * @animator: a #ClutterAnimator
- *
- * Start the ClutterAnimator, this is a thin wrapper that rewinds
- * and starts the animators current timeline.
- *
- * Return value: (transfer none): the #ClutterTimeline that drives
- * the animator. The returned timeline is owned by the #ClutterAnimator
- * and it should not be unreferenced
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-ClutterTimeline *
-clutter_animator_start (ClutterAnimator *animator)
-{
- ClutterAnimatorPrivate *priv;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
-
- priv = animator->priv;
-
- clutter_timeline_rewind (priv->timeline);
- clutter_timeline_start (priv->timeline);
-
- return priv->timeline;
-}
-
-/**
- * clutter_animator_set_duration:
- * @animator: a #ClutterAnimator
- * @duration: milliseconds a run of the animator should last.
- *
- * Runs the timeline of the #ClutterAnimator with a duration in msecs
- * as specified.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_set_duration (ClutterAnimator *animator,
- guint duration)
-{
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
-
- clutter_timeline_set_duration (animator->priv->timeline, duration);
-}
-
-/**
- * clutter_animator_get_duration:
- * @animator: a #ClutterAnimator
- *
- * Retrieves the current duration of an animator
- *
- * Return value: the duration of the animation, in milliseconds
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-guint
-clutter_animator_get_duration (ClutterAnimator *animator)
-{
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), 0);
-
- return clutter_timeline_get_duration (animator->priv->timeline);
-}
-
-/**
- * clutter_animator_set:
- * @animator: a #ClutterAnimator
- * @first_object: a #GObject
- * @first_property_name: the property to specify a key for
- * @first_mode: the id of the alpha function to use
- * @first_progress: at which stage of the animation this value applies; the
- * range is a normalized floating point value between 0 and 1
- * @...: the value first_property_name should have for first_object
- * at first_progress, followed by more (object, property_name, mode,
- * progress, value) tuples, followed by %NULL
- *
- * Adds multiple keys to a #ClutterAnimator, specifying the value a given
- * property should have at a given progress of the animation. The mode
- * specified is the mode used when going to this key from the previous key of
- * the @property_name
- *
- * If a given (object, property, progress) tuple already exist the mode and
- * value will be replaced with the new values.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_set (ClutterAnimator *animator,
- gpointer first_object,
- const gchar *first_property_name,
- guint first_mode,
- gdouble first_progress,
- ...)
-{
- GObject *object;
- const gchar *property_name;
- guint mode;
- gdouble progress;
- va_list args;
-
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
-
- object = first_object;
- property_name = first_property_name;
-
- g_return_if_fail (object);
- g_return_if_fail (property_name);
-
- mode = first_mode;
- progress = first_progress;
-
- va_start (args, first_progress);
-
- while (object != NULL)
- {
- GParamSpec *pspec;
- GObjectClass *klass;
- GValue value = G_VALUE_INIT;
- gchar *error = NULL;
-
- klass = G_OBJECT_GET_CLASS (object);
- pspec = g_object_class_find_property (klass, property_name);
-
- if (!pspec)
- {
- g_warning ("Cannot bind property '%s': object of type '%s' "
- "do not have this property",
- property_name, G_OBJECT_TYPE_NAME (object));
- break;
- }
-
- G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
- args, 0,
- &error);
-
- if (error)
- {
- g_warning ("%s: %s", G_STRLOC, error);
- g_free (error);
- break;
- }
-
- clutter_animator_set_key (animator,
- object,
- property_name,
- mode,
- progress,
- &value);
-
- object= va_arg (args, GObject *);
- if (object)
- {
- property_name = va_arg (args, gchar*);
- if (!property_name)
- {
- g_warning ("%s: expected a property name", G_STRLOC);
- break;
- }
- mode = va_arg (args, guint);
- progress = va_arg (args, gdouble);
- }
- }
-
- va_end (args);
-}
-
-static inline void
-clutter_animator_set_key_internal (ClutterAnimator *animator,
- ClutterAnimatorKey *key)
-{
- ClutterAnimatorPrivate *priv = animator->priv;
- GList *old_item;
- GList *initial_item;
- ClutterAnimatorKey *initial_key = NULL;
-
- if ((initial_item = g_list_find_custom (animator->priv->score, key,
- sort_actor_prop_func)))
- initial_key = initial_item->data;
-
- /* The first key for a property specifies ease-in and interpolation,
- * if we are replacing; or becoming a new first key we should
- * inherit the old flags.
- */
- if (initial_key &&
- initial_key->progress >= key->progress)
- {
- key->interpolation = initial_key->interpolation;
- key->ease_in = initial_key->ease_in;
- }
-
- old_item = g_list_find_custom (priv->score, key,
- sort_actor_prop_progress_func);
-
- /* replace the key if we already have a similar one */
- if (old_item != NULL)
- {
- ClutterAnimatorKey *old_key = old_item->data;
-
- clutter_animator_key_free (old_key);
-
- priv->score = g_list_remove (priv->score, old_key);
- }
-
- priv->score = g_list_insert_sorted (priv->score, key,
- sort_actor_prop_progress_func);
-
- /* if the animator is already running reinitialize internal iterators */
- if (clutter_timeline_is_playing (priv->timeline))
- animation_animator_started (priv->timeline, animator);
-}
-
-/**
- * clutter_animator_set_key:
- * @animator: a #ClutterAnimator
- * @object: a #GObject
- * @property_name: the property to specify a key for
- * @mode: the id of the alpha function to use
- * @progress: the normalized range at which stage of the animation this
- * value applies
- * @value: the value property_name should have at progress.
- *
- * Sets a single key in the #ClutterAnimator for the @property_name of
- * @object at @progress.
- *
- * See also: clutter_animator_set()
- *
- * Return value: (transfer none): The animator instance
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-ClutterAnimator *
-clutter_animator_set_key (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- guint mode,
- gdouble progress,
- const GValue *value)
-{
- ClutterAnimatorKey *animator_key;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
- g_return_val_if_fail (G_IS_OBJECT (object), NULL);
- g_return_val_if_fail (property_name, NULL);
- g_return_val_if_fail (value, NULL);
-
- property_name = g_intern_string (property_name);
-
- animator_key = clutter_animator_key_new (animator,
- object, property_name,
- progress,
- mode);
-
- g_value_init (&animator_key->value, G_VALUE_TYPE (value));
- g_value_copy (value, &animator_key->value);
-
- clutter_animator_set_key_internal (animator, animator_key);
-
- return animator;
-}
-
-/**
- * clutter_animator_get_keys:
- * @animator: a #ClutterAnimator instance
- * @object: (allow-none): a #GObject to search for, or %NULL for all objects
- * @property_name: (allow-none): a specific property name to query for,
- * or %NULL for all properties
- * @progress: a specific progress to search for, or a negative value for all
- * progresses
- *
- * Returns a list of pointers to opaque structures with accessor functions
- * that describe the keys added to an animator.
- *
- * Return value: (transfer container) (element-type Clutter.AnimatorKey): a
- * list of #ClutterAnimatorKeys; the contents of the list are owned
- * by the #ClutterAnimator, but you should free the returned list when done,
- * using g_list_free()
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-GList *
-clutter_animator_get_keys (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress)
-{
- GList *keys = NULL;
- GList *k;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
- g_return_val_if_fail (object == NULL || G_IS_OBJECT (object), NULL);
-
- property_name = g_intern_string (property_name);
-
- for (k = animator->priv->score; k; k = k->next)
- {
- ClutterAnimatorKey *key = k->data;
-
- if ((object == NULL || (object == key->object)) &&
- (property_name == NULL || (property_name == key->property_name)) &&
- (progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON))
- {
- keys = g_list_prepend (keys, key);
- }
- }
-
- return g_list_reverse (keys);
-}
-
-static void
-clutter_animator_remove_key_internal (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress,
- gboolean is_inert)
-{
- ClutterAnimatorPrivate *priv;
- GList *k;
-
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
- g_return_if_fail (object == NULL || G_IS_OBJECT (object));
-
- property_name = g_intern_string (property_name);
-
- priv = animator->priv;
-
-again:
- for (k = priv->score; k != NULL; k = k->next)
- {
- ClutterAnimatorKey *key = k->data;
-
- if ((object == NULL || (object == key->object)) &&
- (property_name == NULL || ((property_name == key->property_name))) &&
- (progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON)
- )
- {
- ClutterAnimatorKey *prev_key = NULL;
- key->is_inert = is_inert;
-
-
- /* FIXME: non performant since we reiterate the list many times */
-
- prev_key = k->prev ? k->prev->data : NULL;
-
- if (!prev_key || prev_key->object != key->object ||
- prev_key->property_name != key->property_name)
- { /* We are removing the first key for a property ... */
- ClutterAnimatorKey *next_key = k->next ? k->next->data : NULL;
- if (next_key && next_key->object == key->object &&
- next_key->property_name == key->property_name)
- {
- /* ... and there is a key of our own type following us,
- * copy interpolation/ease_in flags to the new first key
- */
- next_key->interpolation = key->interpolation;
- next_key->ease_in = key->ease_in;
- }
- }
-
- clutter_animator_key_free (key);
- priv->score = g_list_remove (priv->score, key);
- goto again;
- }
- }
-
- /* clear off cached state for all properties, this is regenerated in a
- * correct state by animation_animator_started
- */
- g_hash_table_remove_all (priv->properties);
-
- /* if the animator is already running reinitialize internal iterators */
- if (priv->timeline != NULL && clutter_timeline_is_playing (priv->timeline))
- animation_animator_started (priv->timeline, animator);
-}
-
-/**
- * clutter_animator_remove_key:
- * @animator: a #ClutterAnimator
- * @object: (allow-none): a #GObject to search for, or %NULL for all
- * @property_name: (allow-none): a specific property name to query for,
- * or %NULL for all
- * @progress: a specific progress to search for or a negative value
- * for all
- *
- * Removes all keys matching the conditions specificed in the arguments.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_remove_key (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress)
-{
- clutter_animator_remove_key_internal (animator, object, property_name,
- progress, FALSE);
-}
-
-
-
-
-typedef struct _ParseClosure {
- ClutterAnimator *animator;
- ClutterScript *script;
-
- GValue *value;
-
- gboolean result;
-} ParseClosure;
-
-static ClutterInterpolation
-resolve_interpolation (JsonNode *node)
-{
- if ((JSON_NODE_TYPE (node) != JSON_NODE_VALUE))
- return CLUTTER_INTERPOLATION_LINEAR;
-
- if (json_node_get_value_type (node) == G_TYPE_INT64)
- {
- return json_node_get_int (node);
- }
- else if (json_node_get_value_type (node) == G_TYPE_STRING)
- {
- const gchar *str = json_node_get_string (node);
- gboolean res;
- gint enum_value;
-
- res = _clutter_script_enum_from_string (CLUTTER_TYPE_INTERPOLATION,
- str,
- &enum_value);
- if (res)
- return enum_value;
- }
-
- return CLUTTER_INTERPOLATION_LINEAR;
-}
-
-static void
-parse_animator_property (JsonArray *array,
- guint index_,
- JsonNode *element,
- gpointer data)
-{
- ParseClosure *clos = data;
- JsonObject *object;
- JsonArray *keys;
- GObject *gobject;
- const gchar *id_, *pname;
- GObjectClass *klass;
- GParamSpec *pspec;
- GSList *valid_keys = NULL;
- GList *array_keys, *k;
- ClutterInterpolation interpolation = CLUTTER_INTERPOLATION_LINEAR;
- gboolean ease_in = FALSE;
-
- if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT)
- {
- g_warning ("The 'properties' member of a ClutterAnimator description "
- "should be an array of objects, but the element %d of the "
- "array is of type '%s'. The element will be ignored.",
- index_,
- json_node_type_name (element));
- return;
- }
-
- object = json_node_get_object (element);
-
- if (!json_object_has_member (object, "object") ||
- !json_object_has_member (object, "name") ||
- !json_object_has_member (object, "keys"))
- {
- g_warning ("The property description at index %d is missing one of "
- "the mandatory fields: object, name and keys",
- index_);
- return;
- }
-
- id_ = json_object_get_string_member (object, "object");
- gobject = clutter_script_get_object (clos->script, id_);
- if (gobject == NULL)
- {
- g_warning ("No object with id '%s' has been defined.", id_);
- return;
- }
-
- pname = json_object_get_string_member (object, "name");
- klass = G_OBJECT_GET_CLASS (gobject);
- pspec = g_object_class_find_property (klass, pname);
- if (pspec == NULL)
- {
- g_warning ("The object of type '%s' and name '%s' has no "
- "property named '%s'",
- G_OBJECT_TYPE_NAME (gobject),
- id_,
- pname);
- return;
- }
-
- if (json_object_has_member (object, "ease-in"))
- ease_in = json_object_get_boolean_member (object, "ease-in");
-
- if (json_object_has_member (object, "interpolation"))
- {
- JsonNode *node = json_object_get_member (object, "interpolation");
-
- interpolation = resolve_interpolation (node);
- }
-
- keys = json_object_get_array_member (object, "keys");
- if (keys == NULL)
- {
- g_warning ("The property description at index %d has an invalid "
- "key field of type '%s' when an array was expected.",
- index_,
- json_node_type_name (json_object_get_member (object, "keys")));
- return;
- }
-
- if (G_IS_VALUE (clos->value))
- valid_keys = g_slist_reverse (g_value_get_pointer (clos->value));
- else
- g_value_init (clos->value, G_TYPE_POINTER);
-
- array_keys = json_array_get_elements (keys);
- for (k = array_keys; k != NULL; k = k->next)
- {
- JsonNode *node = k->data;
- JsonArray *key = json_node_get_array (node);
- ClutterAnimatorKey *animator_key;
- gdouble progress;
- gulong mode;
- gboolean res;
-
- progress = json_array_get_double_element (key, 0);
- mode = _clutter_script_resolve_animation_mode (json_array_get_element (key, 1));
-
- animator_key = clutter_animator_key_new (clos->animator,
- gobject,
- pname,
- progress,
- mode);
-
- res = _clutter_script_parse_node (clos->script,
- &(animator_key->value),
- pname,
- json_array_get_element (key, 2),
- pspec);
- if (!res)
- {
- g_warning ("Unable to parse the key value for the "
- "property '%s' (progress: %.2f) at index %d",
- pname,
- progress,
- index_);
- continue;
- }
-
- animator_key->ease_in = ease_in;
- animator_key->interpolation = interpolation;
-
- valid_keys = g_slist_prepend (valid_keys, animator_key);
- }
-
- g_list_free (array_keys);
-
- g_value_set_pointer (clos->value, g_slist_reverse (valid_keys));
-
- clos->result = TRUE;
-}
-
-static gboolean
-clutter_animator_parse_custom_node (ClutterScriptable *scriptable,
- ClutterScript *script,
- GValue *value,
- const gchar *name,
- JsonNode *node)
-{
- ParseClosure parse_closure;
-
- if (strcmp (name, "properties") != 0)
- return FALSE;
-
- if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
- return FALSE;
-
- parse_closure.animator = CLUTTER_ANIMATOR (scriptable);
- parse_closure.script = script;
- parse_closure.value = value;
- parse_closure.result = FALSE;
-
- json_array_foreach_element (json_node_get_array (node),
- parse_animator_property,
- &parse_closure);
-
- /* we return TRUE if we had at least one key parsed */
-
- return parse_closure.result;
-}
-
-static void
-clutter_animator_set_custom_property (ClutterScriptable *scriptable,
- ClutterScript *script,
- const gchar *name,
- const GValue *value)
-{
- if (strcmp (name, "properties") == 0)
- {
- ClutterAnimator *animator = CLUTTER_ANIMATOR (scriptable);
- GSList *keys = g_value_get_pointer (value);
- GSList *k;
-
- for (k = keys; k != NULL; k = k->next)
- clutter_animator_set_key_internal (animator, k->data);
-
- g_slist_free (keys);
- }
- else
- g_object_set_property (G_OBJECT (scriptable), name, value);
-}
-
-static void
-clutter_scriptable_init (ClutterScriptableIface *iface)
-{
- iface->parse_custom_node = clutter_animator_parse_custom_node;
- iface->set_custom_property = clutter_animator_set_custom_property;
-}
-
-static void
-clutter_animator_set_property (GObject *gobject,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
-{
- ClutterAnimator *self = CLUTTER_ANIMATOR (gobject);
-
- switch (prop_id)
- {
- case PROP_DURATION:
- clutter_animator_set_duration (self, g_value_get_uint (value));
- break;
-
- case PROP_TIMELINE:
- clutter_animator_set_timeline (self, g_value_get_object (value));
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_animator_get_property (GObject *gobject,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
-{
- ClutterAnimatorPrivate *priv = CLUTTER_ANIMATOR (gobject)->priv;
-
- switch (prop_id)
- {
- case PROP_DURATION:
- g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline));
- break;
-
- case PROP_TIMELINE:
- g_value_set_object (value, priv->timeline);
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_animator_class_init (ClutterAnimatorClass *klass)
-{
- GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
-
- gobject_class->set_property = clutter_animator_set_property;
- gobject_class->get_property = clutter_animator_get_property;
- gobject_class->dispose = clutter_animator_dispose;
- gobject_class->finalize = clutter_animator_finalize;
-
- /**
- * ClutterAnimator:duration:
- *
- * The duration of the #ClutterTimeline used by the #ClutterAnimator
- * to drive the animation
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
- obj_props[PROP_DURATION] =
- g_param_spec_uint ("duration",
- P_("Duration"),
- P_("The duration of the animation"),
- 0, G_MAXUINT,
- 2000,
- CLUTTER_PARAM_READWRITE);
-
- /**
- * ClutterAnimator:timeline:
- *
- * The #ClutterTimeline used by the #ClutterAnimator to drive the
- * animation
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
- obj_props[PROP_TIMELINE] =
- g_param_spec_object ("timeline",
- P_("Timeline"),
- P_("The timeline of the animation"),
- CLUTTER_TYPE_TIMELINE,
- CLUTTER_PARAM_READWRITE);
-
- g_object_class_install_properties (gobject_class,
- PROP_LAST,
- obj_props);
-}
-
-static void
-clutter_animator_init (ClutterAnimator *animator)
-{
- ClutterAnimatorPrivate *priv;
- ClutterTimeline *timeline;
-
- animator->priv = priv = clutter_animator_get_instance_private (animator);
-
- priv->properties = g_hash_table_new_full (prop_actor_hash,
- prop_actor_equal,
- prop_actor_key_free,
- property_iter_free);
-
- timeline = clutter_timeline_new (2000);
- clutter_animator_set_timeline (animator, timeline);
- g_object_unref (timeline);
-
- priv->slave_timeline = clutter_timeline_new (10000);
-}
-
-
-/**
- * clutter_animator_property_get_ease_in:
- * @animator: a #ClutterAnimatorKey
- * @object: a #GObject
- * @property_name: the name of a property on object
- *
- * Checks if a property value is to be eased into the animation.
- *
- * Return value: %TRUE if the property is eased in
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-gboolean
-clutter_animator_property_get_ease_in (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name)
-{
- ClutterAnimatorKey key, *initial_key;
- GList *initial;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE);
- g_return_val_if_fail (G_IS_OBJECT (object), FALSE);
- g_return_val_if_fail (property_name, FALSE);
-
- key.object = object;
- key.property_name = g_intern_string (property_name);
- initial = g_list_find_custom (animator->priv->score, &key,
- sort_actor_prop_func);
- if (initial != NULL)
- {
- initial_key = initial->data;
-
- return initial_key->ease_in;
- }
-
- return FALSE;
-}
-
-/**
- * clutter_animator_property_set_ease_in:
- * @animator: a #ClutterAnimatorKey
- * @object: a #GObject
- * @property_name: the name of a property on object
- * @ease_in: we are going to be easing in this property
- *
- * Sets whether a property value is to be eased into the animation.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_property_set_ease_in (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gboolean ease_in)
-{
- ClutterAnimatorKey key, *initial_key;
- GList *initial;
-
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
- g_return_if_fail (G_IS_OBJECT (object));
- g_return_if_fail (property_name);
-
- key.object = object;
- key.property_name = g_intern_string (property_name);
- initial = g_list_find_custom (animator->priv->score, &key,
- sort_actor_prop_func);
- if (initial)
- {
- initial_key = initial->data;
- initial_key->ease_in = ease_in;
- }
- else
- g_warning ("The animator has no object of type '%s' with a "
- "property named '%s'",
- G_OBJECT_TYPE_NAME (object),
- property_name);
-}
-
-
-/**
- * clutter_animator_property_get_interpolation:
- * @animator: a #ClutterAnimatorKey
- * @object: a #GObject
- * @property_name: the name of a property on object
- *
- * Get the interpolation used by animator for a property on a particular
- * object.
- *
- * Returns: a ClutterInterpolation value.
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-ClutterInterpolation
-clutter_animator_property_get_interpolation (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name)
-{
- GList *initial;
- ClutterAnimatorKey key, *initial_key;
-
- g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator),
- CLUTTER_INTERPOLATION_LINEAR);
- g_return_val_if_fail (G_IS_OBJECT (object),
- CLUTTER_INTERPOLATION_LINEAR);
- g_return_val_if_fail (property_name,
- CLUTTER_INTERPOLATION_LINEAR);
-
- key.object = object;
- key.property_name = g_intern_string (property_name);
- initial = g_list_find_custom (animator->priv->score, &key,
- sort_actor_prop_func);
- if (initial)
- {
- initial_key = initial->data;
-
- return initial_key->interpolation;
- }
-
- return CLUTTER_INTERPOLATION_LINEAR;
-}
-
-/**
- * clutter_animator_property_set_interpolation:
- * @animator: a #ClutterAnimatorKey
- * @object: a #GObject
- * @property_name: the name of a property on object
- * @interpolation: the #ClutterInterpolation to use
- *
- * Set the interpolation method to use, %CLUTTER_INTERPOLATION_LINEAR causes
- * the values to linearly change between the values, and
- * %CLUTTER_INTERPOLATION_CUBIC causes the values to smoothly change between
- * the values.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-void
-clutter_animator_property_set_interpolation (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- ClutterInterpolation interpolation)
-{
- GList *initial;
- ClutterAnimatorKey key, *initial_key;
-
- g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
- g_return_if_fail (G_IS_OBJECT (object));
- g_return_if_fail (property_name);
-
- key.object = object;
- key.property_name = g_intern_string (property_name);
- initial = g_list_find_custom (animator->priv->score, &key,
- sort_actor_prop_func);
- if (initial)
- {
- initial_key = initial->data;
- initial_key->interpolation = interpolation;
- }
-}
-
-G_DEFINE_BOXED_TYPE (ClutterAnimatorKey, clutter_animator_key,
- clutter_animator_key_copy,
- clutter_animator_key_free);
-
-/**
- * clutter_animator_key_get_object:
- * @key: a #ClutterAnimatorKey
- *
- * Retrieves the object a key applies to.
- *
- * Return value: (transfer none): the object an animator_key exist for.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-GObject *
-clutter_animator_key_get_object (const ClutterAnimatorKey *key)
-{
- g_return_val_if_fail (key != NULL, NULL);
-
- return key->object;
-}
-
-/**
- * clutter_animator_key_get_property_name:
- * @key: a #ClutterAnimatorKey
- *
- * Retrieves the name of the property a key applies to.
- *
- * Return value: the name of the property an animator_key exist for.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-const gchar *
-clutter_animator_key_get_property_name (const ClutterAnimatorKey *key)
-{
- g_return_val_if_fail (key != NULL, NULL);
-
- return key->property_name;
-}
-
-/**
- * clutter_animator_key_get_property_type:
- * @key: a #ClutterAnimatorKey
- *
- * Retrieves the #GType of the property a key applies to
- *
- * You can use this type to initialize the #GValue to pass to
- * clutter_animator_key_get_value()
- *
- * Return value: the #GType of the property
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-GType
-clutter_animator_key_get_property_type (const ClutterAnimatorKey *key)
-{
- g_return_val_if_fail (key != NULL, G_TYPE_INVALID);
-
- return G_VALUE_TYPE (&key->value);
-}
-
-/**
- * clutter_animator_key_get_mode:
- * @key: a #ClutterAnimatorKey
- *
- * Retrieves the mode of a #ClutterAnimator key, for the first key of a
- * property for an object this represents the whether the animation is
- * open ended and or curved for the remainding keys for the property it
- * represents the easing mode.
- *
- * Return value: the mode of a #ClutterAnimatorKey
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-gulong
-clutter_animator_key_get_mode (const ClutterAnimatorKey *key)
-{
- g_return_val_if_fail (key != NULL, 0);
-
- return key->mode;
-}
-
-/**
- * clutter_animator_key_get_progress:
- * @key: a #ClutterAnimatorKey
- *
- * Retrieves the progress of an clutter_animator_key
- *
- * Return value: the progress defined for a #ClutterAnimator key.
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-gdouble
-clutter_animator_key_get_progress (const ClutterAnimatorKey *key)
-{
- g_return_val_if_fail (key != NULL, 0.0);
-
- return key->progress;
-}
-
-/**
- * clutter_animator_key_get_value:
- * @key: a #ClutterAnimatorKey
- * @value: a #GValue initialized with the correct type for the animator key
- *
- * Retrieves a copy of the value for a #ClutterAnimatorKey.
- *
- * The passed in #GValue needs to be already initialized for the value
- * type of the key or to a type that allow transformation from the value
- * type of the key.
- *
- * Use g_value_unset() when done.
- *
- * Return value: %TRUE if the passed #GValue was successfully set, and
- * %FALSE otherwise
- *
- * Since: 1.2
- * Deprecated: 1.12: Use #ClutterKeyframeTransition instead
- */
-gboolean
-clutter_animator_key_get_value (const ClutterAnimatorKey *key,
- GValue *value)
-{
- g_return_val_if_fail (key != NULL, FALSE);
- g_return_val_if_fail (value != NULL, FALSE);
- g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE);
-
- if (!g_type_is_a (G_VALUE_TYPE (&key->value), G_VALUE_TYPE (value)))
- {
- if (g_value_type_compatible (G_VALUE_TYPE (&key->value),
- G_VALUE_TYPE (value)))
- {
- g_value_copy (&key->value, value);
- return TRUE;
- }
-
- if (g_value_type_transformable (G_VALUE_TYPE (&key->value),
- G_VALUE_TYPE (value)))
- {
- if (g_value_transform (&key->value, value))
- return TRUE;
- }
-
- g_warning ("%s: Unable to convert from %s to %s for the "
- "property '%s' of object %s in the animator key",
- G_STRLOC,
- g_type_name (G_VALUE_TYPE (&key->value)),
- g_type_name (G_VALUE_TYPE (value)),
- key->property_name,
- G_OBJECT_TYPE_NAME (key->object));
-
- return FALSE;
- }
- else
- g_value_copy (&key->value, value);
-
- return TRUE;
-}
diff --git a/clutter/clutter/deprecated/clutter-animator.h b/clutter/clutter/deprecated/clutter-animator.h
deleted file mode 100644
index af738f4b3..000000000
--- a/clutter/clutter/deprecated/clutter-animator.h
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- * Clutter.
- *
- * An OpenGL based 'interactive canvas' library.
- *
- * Copyright (C) 2010 Intel Corporation
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library. If not, see .
- *
- * Author:
- * Øyvind Kolås
- */
-
-#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
-#error "Only can be included directly."
-#endif
-
-#ifndef __CLUTTER_ANIMATOR_H__
-#define __CLUTTER_ANIMATOR_H__
-
-#include
-#include
-
-G_BEGIN_DECLS
-
-#define CLUTTER_TYPE_ANIMATOR (clutter_animator_get_type ())
-#define CLUTTER_TYPE_ANIMATOR_KEY (clutter_animator_key_get_type ())
-
-#define CLUTTER_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimator))
-#define CLUTTER_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
-#define CLUTTER_IS_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATOR))
-#define CLUTTER_IS_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATOR))
-#define CLUTTER_ANIMATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
-
-/* ClutterAnimator is typedef in clutter-types.h */
-
-typedef struct _ClutterAnimatorClass ClutterAnimatorClass;
-typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate;
-
-/**
- * ClutterAnimatorKey:
- *
- * A key frame inside a #ClutterAnimator
- *
- * Since: 1.2
- *
- * Deprecated: 1.12
- */
-typedef struct _ClutterAnimatorKey ClutterAnimatorKey;
-
-/**
- * ClutterAnimator:
- *
- * The #ClutterAnimator structure contains only private data and
- * should be accessed using the provided API
- *
- * Since: 1.2
- *
- * Deprecated: 1.12
- */
-struct _ClutterAnimator
-{
- /*< private >*/
- GObject parent_instance;
-
- ClutterAnimatorPrivate *priv;
-};
-
-/**
- * ClutterAnimatorClass:
- *
- * The #ClutterAnimatorClass structure contains only private data
- *
- * Since: 1.2
- *
- * Deprecated: 1.12
- */
-struct _ClutterAnimatorClass
-{
- /*< private >*/
- GObjectClass parent_class;
-
- /* padding for future expansion */
- gpointer _padding_dummy[16];
-};
-
-CLUTTER_DEPRECATED
-GType clutter_animator_get_type (void) G_GNUC_CONST;
-
-CLUTTER_DEPRECATED
-ClutterAnimator * clutter_animator_new (void);
-CLUTTER_DEPRECATED
-ClutterAnimator * clutter_animator_set_key (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- guint mode,
- gdouble progress,
- const GValue *value);
-CLUTTER_DEPRECATED
-void clutter_animator_set (ClutterAnimator *animator,
- gpointer first_object,
- const gchar *first_property_name,
- guint first_mode,
- gdouble first_progress,
- ...) G_GNUC_NULL_TERMINATED;
-CLUTTER_DEPRECATED
-GList * clutter_animator_get_keys (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress);
-
-CLUTTER_DEPRECATED
-void clutter_animator_remove_key (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress);
-
-CLUTTER_DEPRECATED
-ClutterTimeline * clutter_animator_start (ClutterAnimator *animator);
-
-CLUTTER_DEPRECATED
-gboolean clutter_animator_compute_value (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gdouble progress,
- GValue *value);
-
-CLUTTER_DEPRECATED
-ClutterTimeline * clutter_animator_get_timeline (ClutterAnimator *animator);
-CLUTTER_DEPRECATED
-void clutter_animator_set_timeline (ClutterAnimator *animator,
- ClutterTimeline *timeline);
-CLUTTER_DEPRECATED
-guint clutter_animator_get_duration (ClutterAnimator *animator);
-CLUTTER_DEPRECATED
-void clutter_animator_set_duration (ClutterAnimator *animator,
- guint duration);
-
-CLUTTER_DEPRECATED
-gboolean clutter_animator_property_get_ease_in (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name);
-CLUTTER_DEPRECATED
-void clutter_animator_property_set_ease_in (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- gboolean ease_in);
-
-CLUTTER_DEPRECATED
-ClutterInterpolation clutter_animator_property_get_interpolation (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name);
-CLUTTER_DEPRECATED
-void clutter_animator_property_set_interpolation (ClutterAnimator *animator,
- GObject *object,
- const gchar *property_name,
- ClutterInterpolation interpolation);
-
-CLUTTER_DEPRECATED
-GType clutter_animator_key_get_type (void) G_GNUC_CONST;
-CLUTTER_DEPRECATED
-GObject * clutter_animator_key_get_object (const ClutterAnimatorKey *key);
-CLUTTER_DEPRECATED
-const gchar * clutter_animator_key_get_property_name (const ClutterAnimatorKey *key);
-CLUTTER_DEPRECATED
-GType clutter_animator_key_get_property_type (const ClutterAnimatorKey *key);
-CLUTTER_DEPRECATED
-gulong clutter_animator_key_get_mode (const ClutterAnimatorKey *key);
-CLUTTER_DEPRECATED
-gdouble clutter_animator_key_get_progress (const ClutterAnimatorKey *key);
-CLUTTER_DEPRECATED
-gboolean clutter_animator_key_get_value (const ClutterAnimatorKey *key,
- GValue *value);
-
-G_END_DECLS
-
-#endif /* __CLUTTER_ANIMATOR_H__ */
diff --git a/clutter/clutter/deprecated/clutter-state.c b/clutter/clutter/deprecated/clutter-state.c
index 5bb9fb6ca..86d8ffd45 100644
--- a/clutter/clutter/deprecated/clutter-state.c
+++ b/clutter/clutter/deprecated/clutter-state.c
@@ -131,7 +131,6 @@
* "source" : "source-state",
* "target" : "target-state",
* "duration" : milliseconds,
- * "animator" : "animator-definition"
* },
* ...
* ]
@@ -142,7 +141,7 @@
* as clutter_state_set_key() function arguments.
*
* The source and target values control the source and target state of the
- * transition. The key and animator properties are mutually exclusive.
+ * transition.
*
* The pre-delay and post-delay values are optional.
*
@@ -189,7 +188,6 @@
#include "clutter-alpha.h"
#include "clutter-animatable.h"
-#include "clutter-animator.h"
#include "clutter-enum-types.h"
#include "clutter-interval.h"
#include "clutter-marshal.h"
@@ -197,11 +195,6 @@
#include "clutter-scriptable.h"
#include "clutter-script-private.h"
-typedef struct StateAnimator {
- const gchar *source_state_name; /* interned string identifying entry */
- ClutterAnimator *animator; /* pointer to animator itself */
-} StateAnimator;
-
typedef struct State
{
const gchar *name; /* interned string for this state name */
@@ -209,8 +202,6 @@ typedef struct State
names */
GList *keys; /* list of all keys pertaining to transitions
from other states to this one */
- GArray *animators; /* list of animators for transitioning from
- * specific source states */
ClutterState *clutter_state; /* the ClutterState object this state belongs to
*/
} State;
@@ -227,8 +218,6 @@ struct _ClutterStatePrivate
State *source_state; /* current source_state */
const gchar *target_state_name; /* current target state */
State *target_state; /* target state name */
- ClutterAnimator *current_animator; /* !NULL if the current transition is
- overriden by an animator */
};
#define SLAVE_TIMELINE_LENGTH 10000
@@ -496,7 +485,6 @@ state_free (gpointer data)
state->keys = g_list_remove (state->keys, state->keys->data))
clutter_state_key_free (state->keys->data);
- g_array_free (state->animators, TRUE);
g_hash_table_destroy (state->durations);
g_free (state);
}
@@ -510,7 +498,6 @@ state_new (ClutterState *clutter_state,
state = g_new0 (State, 1);
state->clutter_state = clutter_state;
state->name = name;
- state->animators = g_array_new (TRUE, TRUE, sizeof (StateAnimator));
state->durations = g_hash_table_new (g_direct_hash, g_direct_equal);
return state;
@@ -533,14 +520,6 @@ static void
clutter_state_completed (ClutterTimeline *timeline,
ClutterState *state)
{
- ClutterStatePrivate *priv = state->priv;
-
- if (priv->current_animator)
- {
- clutter_animator_set_timeline (priv->current_animator, NULL);
- priv->current_animator = NULL;
- }
-
g_signal_emit (state, state_signals[COMPLETED], 0);
}
@@ -556,9 +535,6 @@ clutter_state_new_frame (ClutterTimeline *timeline,
GObject *curobj = NULL;
gboolean found_specific = FALSE;
- if (priv->current_animator)
- return;
-
progress = clutter_timeline_get_progress (timeline);
for (k = priv->target_state->keys; k; k = k->next)
@@ -672,12 +648,6 @@ clutter_state_change (ClutterState *state,
clutter_timeline_stop (priv->timeline);
clutter_timeline_rewind (priv->timeline);
- if (priv->current_animator)
- {
- clutter_animator_set_timeline (priv->current_animator, NULL);
- priv->current_animator = NULL;
- }
-
return NULL;
}
@@ -693,12 +663,6 @@ clutter_state_change (ClutterState *state,
return priv->timeline;
}
- if (priv->current_animator != NULL)
- {
- clutter_animator_set_timeline (priv->current_animator, NULL);
- priv->current_animator = NULL;
- }
-
priv->source_state_name = priv->target_state_name;
priv->target_state_name = target_state_name;
@@ -1530,126 +1494,6 @@ clutter_state_init (ClutterState *self)
}
-/**
- * clutter_state_get_animator:
- * @state: a #ClutterState instance.
- * @source_state_name: the name of a source state
- * @target_state_name: the name of a target state
- *
- * Retrieves the #ClutterAnimator that is being used for transitioning
- * between the two states, if any has been set
- *
- * Return value: (transfer none): a #ClutterAnimator instance, or %NULL
- *
- * Since: 1.4
- * Deprecated: 1.12: Use #ClutterKeyframeTransition and
- * #ClutterTransitionGroup instead
- */
-ClutterAnimator *
-clutter_state_get_animator (ClutterState *state,
- const gchar *source_state_name,
- const gchar *target_state_name)
-{
- State *target_state;
- guint i;
-
- g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
-
- source_state_name = g_intern_string (source_state_name);
- if (source_state_name == g_intern_static_string (""))
- source_state_name = NULL;
-
- target_state_name = g_intern_string (target_state_name);
-
- target_state = clutter_state_fetch_state (state, target_state_name, FALSE);
- if (target_state == NULL)
- return NULL;
-
- for (i = 0; i < target_state->animators->len; i++)
- {
- const StateAnimator *animator;
-
- animator = &g_array_index (target_state->animators, StateAnimator, i);
- if (animator->source_state_name == source_state_name)
- return animator->animator;
- }
-
- return NULL;
-}
-
-/**
- * clutter_state_set_animator:
- * @state: a #ClutterState instance.
- * @source_state_name: the name of a source state
- * @target_state_name: the name of a target state
- * @animator: (allow-none): a #ClutterAnimator instance, or %NULL to
- * unset an existing #ClutterAnimator
- *
- * Specifies a #ClutterAnimator to be used when transitioning between
- * the two named states.
- *
- * The @animator allows specifying a transition between the state that is
- * more elaborate than the basic transitions allowed by the tweening of
- * properties defined in the #ClutterState keys.
- *
- * If @animator is %NULL it will unset an existing animator.
- *
- * #ClutterState will take a reference on the passed @animator, if any
- *
- * Since: 1.4
- * Deprecated: 1.12: Use #ClutterKeyframeTransition and
- * #ClutterTransitionGroup instead
- */
-void
-clutter_state_set_animator (ClutterState *state,
- const gchar *source_state_name,
- const gchar *target_state_name,
- ClutterAnimator *animator)
-{
- State *target_state;
- guint i;
-
- g_return_if_fail (CLUTTER_IS_STATE (state));
-
- source_state_name = g_intern_string (source_state_name);
- target_state_name = g_intern_string (target_state_name);
-
- target_state = clutter_state_fetch_state (state, target_state_name, TRUE);
- if (target_state == NULL)
- return;
-
- for (i = 0; target_state->animators->len; i++)
- {
- StateAnimator *a;
-
- a = &g_array_index (target_state->animators, StateAnimator, i);
- if (a->source_state_name == source_state_name)
- {
- g_object_unref (a->animator);
-
- if (animator != NULL)
- a->animator = g_object_ref (animator);
- else
- {
- /* remove the matched animator if passed NULL */
- g_array_remove_index (target_state->animators, i);
- }
-
- return;
- }
- }
-
- if (animator != NULL)
- {
- StateAnimator state_animator = {
- source_state_name,
- g_object_ref (animator)
- };
-
- g_array_append_val (target_state->animators, state_animator);
- }
-}
-
static gpointer
clutter_state_key_copy (gpointer boxed)
{
@@ -2088,12 +1932,10 @@ parse_state_transition (JsonArray *array,
if (!json_object_has_member (object, "source") ||
!json_object_has_member (object, "target") ||
- !(json_object_has_member (object, "keys") ||
- json_object_has_member (object, "animator")))
+ !(json_object_has_member (object, "keys")))
{
g_warning ("The transition description at index %d is missing one "
- "of the mandatory members: source, target and keys or "
- "animator", index_);
+ "of the mandatory members: source, target and keys", index_);
return;
}
@@ -2112,29 +1954,11 @@ parse_state_transition (JsonArray *array,
duration);
}
- if (json_object_has_member (object, "animator"))
- {
- const gchar *id_ = json_object_get_string_member (object, "animator");
- GObject *animator;
-
- animator = clutter_script_get_object (clos->script, id_);
- if (animator == NULL)
- {
- g_warning ("No object with id '%s' has been defined.", id_);
- return;
- }
-
- clutter_state_set_animator (clos->state,
- source_name,
- target_name,
- CLUTTER_ANIMATOR (animator));
- }
-
if (!json_object_has_member (object, "keys"))
return;
keys = json_object_get_array_member (object, "keys");
- if (keys == NULL && !json_object_has_member (object, "animator"))
+ if (keys == NULL)
{
g_warning ("The transition description at index %d has an invalid "
"key member of type '%s' when an array was expected.",
diff --git a/clutter/clutter/deprecated/clutter-state.h b/clutter/clutter/deprecated/clutter-state.h
index 46151b858..b7c65b2f7 100644
--- a/clutter/clutter/deprecated/clutter-state.h
+++ b/clutter/clutter/deprecated/clutter-state.h
@@ -145,15 +145,6 @@ void clutter_state_remove_key (ClutterState *state,
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
CLUTTER_DEPRECATED
-void clutter_state_set_animator (ClutterState *state,
- const gchar *source_state_name,
- const gchar *target_state_name,
- ClutterAnimator *animator);
-CLUTTER_DEPRECATED
-ClutterAnimator * clutter_state_get_animator (ClutterState *state,
- const gchar *source_state_name,
- const gchar *target_state_name);
-CLUTTER_DEPRECATED
const gchar * clutter_state_get_state (ClutterState *state);
/*
diff --git a/clutter/clutter/meson.build b/clutter/clutter/meson.build
index 5f544777e..034d42ef1 100644
--- a/clutter/clutter/meson.build
+++ b/clutter/clutter/meson.build
@@ -220,7 +220,6 @@ clutter_deprecated_headers = [
'deprecated/clutter-alpha.h',
'deprecated/clutter-animatable.h',
'deprecated/clutter-animation.h',
- 'deprecated/clutter-animator.h',
'deprecated/clutter-behaviour.h',
'deprecated/clutter-behaviour-depth.h',
'deprecated/clutter-behaviour-ellipse.h',
@@ -252,7 +251,6 @@ clutter_deprecated_sources = [
'deprecated/clutter-actor-deprecated.c',
'deprecated/clutter-alpha.c',
'deprecated/clutter-animation.c',
- 'deprecated/clutter-animator.c',
'deprecated/clutter-behaviour.c',
'deprecated/clutter-behaviour-depth.c',
'deprecated/clutter-behaviour-ellipse.c',
diff --git a/clutter/tests/conform/animator.c b/clutter/tests/conform/animator.c
deleted file mode 100644
index 971169903..000000000
--- a/clutter/tests/conform/animator.c
+++ /dev/null
@@ -1,199 +0,0 @@
-#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
-#include
-
-static void
-animator_multi_properties (void)
-{
- ClutterScript *script = clutter_script_new ();
- GObject *animator = NULL, *foo = NULL;
- GError *error = NULL;
- gchar *test_file;
- GList *keys;
- ClutterAnimatorKey *key;
- GValue value = { 0, };
-
- test_file = g_test_build_filename (G_TEST_DIST,
- "scripts",
- "test-animator-3.json",
- NULL);
- clutter_script_load_from_file (script, test_file, &error);
- if (g_test_verbose () && error)
- g_print ("Error: %s", error->message);
-
- g_assert_no_error (error);
-
- foo = clutter_script_get_object (script, "foo");
- g_assert (G_IS_OBJECT (foo));
-
- animator = clutter_script_get_object (script, "animator");
- g_assert (CLUTTER_IS_ANIMATOR (animator));
-
- /* get all the keys for foo:x */
- keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
- foo, "x",
- -1.0);
- g_assert_cmpint (g_list_length (keys), ==, 3);
-
- key = g_list_nth_data (keys, 1);
- g_assert (key != NULL);
-
- if (g_test_verbose ())
- {
- g_print ("(foo, x).keys[1] = \n"
- ".object = %s\n"
- ".progress = %.2f\n"
- ".name = '%s'\n"
- ".type = '%s'\n",
- clutter_get_script_id (clutter_animator_key_get_object (key)),
- clutter_animator_key_get_progress (key),
- clutter_animator_key_get_property_name (key),
- g_type_name (clutter_animator_key_get_property_type (key)));
- }
-
- g_assert (clutter_animator_key_get_object (key) != NULL);
- g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2);
- g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x");
-
- g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
-
- g_value_init (&value, G_TYPE_FLOAT);
- g_assert (clutter_animator_key_get_value (key, &value));
- g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0);
- g_value_unset (&value);
-
- g_list_free (keys);
-
- /* get all the keys for foo:y */
- keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
- foo, "y",
- -1.0);
- g_assert_cmpint (g_list_length (keys), ==, 3);
-
- key = g_list_nth_data (keys, 2);
- g_assert (key != NULL);
-
- if (g_test_verbose ())
- {
- g_print ("(foo, y).keys[2] = \n"
- ".object = %s\n"
- ".progress = %.2f\n"
- ".name = '%s'\n"
- ".type = '%s'\n",
- clutter_get_script_id (clutter_animator_key_get_object (key)),
- clutter_animator_key_get_progress (key),
- clutter_animator_key_get_property_name (key),
- g_type_name (clutter_animator_key_get_property_type (key)));
- }
-
- g_assert (clutter_animator_key_get_object (key) != NULL);
- g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.8);
- g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "y");
-
- g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
-
- g_value_init (&value, G_TYPE_FLOAT);
- g_assert (clutter_animator_key_get_value (key, &value));
- g_assert_cmpfloat (g_value_get_float (&value), ==, 200.0);
- g_value_unset (&value);
-
- g_list_free (keys);
-
- g_object_unref (script);
- g_free (test_file);
-}
-
-static void
-animator_properties (void)
-{
- ClutterScript *script = clutter_script_new ();
- GObject *animator = NULL;
- GError *error = NULL;
- gchar *test_file;
- GList *keys;
- ClutterAnimatorKey *key;
- GValue value = { 0, };
-
- test_file = g_test_build_filename (G_TEST_DIST,
- "scripts",
- "test-animator-2.json",
- NULL);
- clutter_script_load_from_file (script, test_file, &error);
- if (g_test_verbose () && error)
- g_print ("Error: %s", error->message);
-
- g_assert_no_error (error);
-
- animator = clutter_script_get_object (script, "animator");
- g_assert (CLUTTER_IS_ANIMATOR (animator));
-
- /* get all the keys */
- keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
- NULL, NULL, -1.0);
- g_assert_cmpint (g_list_length (keys), ==, 3);
-
- key = g_list_nth_data (keys, 1);
- g_assert (key != NULL);
-
- if (g_test_verbose ())
- {
- g_print ("keys[1] = \n"
- ".object = %s\n"
- ".progress = %.2f\n"
- ".name = '%s'\n"
- ".type = '%s'\n",
- clutter_get_script_id (clutter_animator_key_get_object (key)),
- clutter_animator_key_get_progress (key),
- clutter_animator_key_get_property_name (key),
- g_type_name (clutter_animator_key_get_property_type (key)));
- }
-
- g_assert (clutter_animator_key_get_object (key) != NULL);
- g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2);
- g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x");
-
- g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
-
- g_value_init (&value, G_TYPE_FLOAT);
- g_assert (clutter_animator_key_get_value (key, &value));
- g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0);
- g_value_unset (&value);
-
- g_list_free (keys);
- g_object_unref (script);
- g_free (test_file);
-}
-
-static void
-animator_base (void)
-{
- ClutterScript *script = clutter_script_new ();
- GObject *animator = NULL;
- GError *error = NULL;
- guint duration = 0;
- gchar *test_file;
-
- test_file = g_test_build_filename (G_TEST_DIST,
- "scripts",
- "test-animator-1.json",
- NULL);
- clutter_script_load_from_file (script, test_file, &error);
- if (g_test_verbose () && error)
- g_print ("Error: %s", error->message);
-
- g_assert_no_error (error);
-
- animator = clutter_script_get_object (script, "animator");
- g_assert (CLUTTER_IS_ANIMATOR (animator));
-
- duration = clutter_animator_get_duration (CLUTTER_ANIMATOR (animator));
- g_assert_cmpint (duration, ==, 1000);
-
- g_object_unref (script);
- g_free (test_file);
-}
-
-CLUTTER_TEST_SUITE (
- CLUTTER_TEST_UNIT ("/script/animator/base", animator_base)
- CLUTTER_TEST_UNIT ("/script/animator/properties", animator_properties)
- CLUTTER_TEST_UNIT ("/script/animator/multi-properties", animator_multi_properties)
-)
diff --git a/clutter/tests/conform/meson.build b/clutter/tests/conform/meson.build
index acb73d488..7b8499978 100644
--- a/clutter/tests/conform/meson.build
+++ b/clutter/tests/conform/meson.build
@@ -40,7 +40,6 @@ clutter_conform_tests_general_tests = [
]
clutter_conform_tests_deprecated_tests = [
- 'animator',
'behaviours',
'group',
'rectangle',
diff --git a/clutter/tests/interactive/meson.build b/clutter/tests/interactive/meson.build
index 3f031a0b8..c1e90d3e1 100644
--- a/clutter/tests/interactive/meson.build
+++ b/clutter/tests/interactive/meson.build
@@ -27,7 +27,6 @@ clutter_tests_interactive_test_sources = [
'test-script.c',
'test-grab.c',
'test-cogl-shader-glsl.c',
- 'test-animator.c',
'test-state.c',
'test-fbo.c',
'test-multistage.c',
diff --git a/clutter/tests/interactive/test-animator.c b/clutter/tests/interactive/test-animator.c
deleted file mode 100644
index 5ef926c99..000000000
--- a/clutter/tests/interactive/test-animator.c
+++ /dev/null
@@ -1,142 +0,0 @@
-#include
-#include
-#include
-#include
-
-static ClutterAnimator *animator;
-
-gint
-test_animator_main (gint argc,
- gchar **argv);
-
-static ClutterActor *new_rect (gint r,
- gint g,
- gint b,
- gint a)
-{
- GError *error = NULL;
- ClutterColor *color = clutter_color_new (r, g, b, a);
- ClutterActor *rectangle;
-
- gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
- rectangle = clutter_texture_new_from_file (file, &error);
- if (rectangle == NULL)
- g_error ("image load failed: %s", error->message);
- g_free (file);
-
- clutter_actor_set_size (rectangle, 128, 128);
- clutter_color_free (color);
- return rectangle;
-}
-
-static gboolean nuke_one (gpointer actor)
-{
- clutter_actor_destroy (actor);
- return FALSE;
-}
-
-#define COUNT 4
-
-static void reverse_timeline (ClutterTimeline *timeline,
- gpointer data)
-{
- ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
- if (direction == CLUTTER_TIMELINE_FORWARD)
- clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD);
- else
- clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD);
- clutter_timeline_start (timeline);
-}
-
-
-G_MODULE_EXPORT gint
-test_animator_main (gint argc,
- gchar **argv)
-{
- ClutterActor *stage;
- ClutterActor *rects[COUNT];
- gint i;
- if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
- return 1;
-
- stage = clutter_stage_new ();
- clutter_stage_set_title (CLUTTER_STAGE (stage), "Animator");
- g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
-
- for (i = 0; i < COUNT; i++)
- {
- rects[i] = new_rect (255 * (i * 1.0 / COUNT), 50, 160, 255);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
- clutter_actor_set_anchor_point (rects[i], 64, 64);
- clutter_actor_set_position (rects[i], 320.0, 240.0);
- clutter_actor_set_opacity (rects[i], 0x70);
- }
-
- clutter_threads_add_timeout (10000, nuke_one, rects[2]);
-
- animator = clutter_animator_new ();
-
- /* Note: when both animations are active for the same actor at the same
- * time there is a race, such races should be handled by avoiding
- * controlling the same properties from multiple animations. This is
- * an intentional design flaw of this test for testing the corner case.
- */
-
- clutter_animator_set (animator,
- rects[0], "x", 1, 0.0, 180.0,
- rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0,
- rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0,
- rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0,
- rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0,
-
- rects[0], "y", -1, 0.0, 100.0,
- rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0,
- rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0,
- rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0,
- rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0,
-
- rects[3], "x", 0, 0.0, 180.0,
- rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0,
- rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0,
- rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0,
- rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0,
-
- rects[3], "y", 0, 0.0, 100.0,
- rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0,
- rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0,
- rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0,
- rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0,
-
-
- rects[2], "rotation-angle-y", 0, 0.0, 0.0,
- rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0,
-
- rects[1], "scale-x", 0, 0.0, 1.0,
- rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
- rects[1], "scale-y", 0, 0.0, 1.0,
- rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
- NULL);
-
-
- clutter_actor_set_scale (rects[0], 1.4, 1.4);
- clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
- TRUE);
- clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
- TRUE);
- clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
- "x", CLUTTER_INTERPOLATION_CUBIC);
- clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
- "y", CLUTTER_INTERPOLATION_CUBIC);
-
- clutter_stage_hide_cursor(CLUTTER_STAGE (stage));
- clutter_actor_show (stage);
- clutter_animator_set_duration (animator, 5000);
-
- g_signal_connect (clutter_animator_start (animator),
- "completed", G_CALLBACK (reverse_timeline), NULL);
- clutter_main ();
-
- g_object_unref (animator);
-
- return EXIT_SUCCESS;
-}
diff --git a/po/POTFILES.skip b/po/POTFILES.skip
index 8ff60630c..309e666d0 100644
--- a/po/POTFILES.skip
+++ b/po/POTFILES.skip
@@ -57,7 +57,6 @@ clutter/clutter/clutter-virtual-input-device.c
clutter/clutter/clutter-zoom-action.c
clutter/clutter/deprecated/clutter-alpha.c
clutter/clutter/deprecated/clutter-animation.c
-clutter/clutter/deprecated/clutter-animator.c
clutter/clutter/deprecated/clutter-behaviour.c
clutter/clutter/deprecated/clutter-behaviour-depth.c
clutter/clutter/deprecated/clutter-behaviour-ellipse.c